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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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Im currently skippering U-93, a ViiC style u-boat in 1941.
What I want to ask is that my boat carries two external stored torpedoes, one for'ad and the other aft. I never get to use these because each time I need to bring these inside, we are in over 5 meter seas and practicly impossible for me to do so. So what I am thinking is changing my game so that it reflects these are carried inside instead. ![]() I've seen how I can change this but forgotten how. ![]() Can anyone help me with this or do people think this is cheating - if so I won't do the change and just run without them in the future, keeping my weight of my boat down and thereby increasing mileage. Ur thought's please ![]() |
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#2 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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I've found what I was after in the mods section, although your oppinions on my intended changes are welcome!
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#3 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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Wolfies Tweak Pak is on my MediaFire site - it'll allow you to change your torpedo loadout to anything you'd like.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#4 |
Rear Admiral
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I'm a little confused, because there shouldn't be any reason that you can't transfer external eels into the boat in that kind of weather, unless you're deliberately refraining from doing so in order to play more realistically.
OTOH, modding the boat so that its external torpedo storage becomes more space inside the boat for extra eels doesn't seem very realistic at all. ![]() That said, there's no reason you shouldn't play the game in whatever way pleases you, but it seems to me that you'd be ending up with a net gain/loss of zero where realism is concerned. If it's going to be sacrificed one way or the other I think it would just be easier to haul those eels inside at sea regardless of the weather. ![]() |
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#5 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
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Hi Frau
Your comment raises some excellent thoughts to be fair. I think that my playing of the game is quite realistic in that there's no way I would begin to bring a torpedo inside, espcially when we are in conditions where the game won't even let me man-up any of my guns due to the rough weather, so I thought "if it's too rough to man the deck gun, then it's to rough to transfer those external torpdeo's/eels" Then I had another gripe - I thought, that given that for the last two patrol's where i've expended alot of eels, the weather's been so shocking I've not been able to transfer them what's the point in carrying them in the first place? I can very much also see the point of that I will begin to play un-realistically if I turn those external one's into internals using a modification, and if I was going to do that, I might as well cheat some more and say for example carry over 20 eel's like some of the bigger u-boats did (or did they?) I am wondering if not taking that additional weight in terms of the external eel's might help fuel consumption or milage, or am I thinking too complex and too far out of the box in terms of SH3 and it's game engine? Regards Gary (aka Kln Walter Suhr, Skipper U-93) |
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#6 | |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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#7 |
Rear Admiral
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I don't know, I've never played with the loadout, I usually just take what they give me. I'm pretty sure there's a way to change out one kind of eel for another, but I don't know if you can just select NO torpedo at all for one of the designated slots in that screen. I think to change the default loadout in that way you'd have to tinker with the game files. Pretty sure it can be done, but then that would be your default loadout all the time and you'd have to go back in and edit the files again if you ever wanted to make a change.
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#8 |
Eternal Patrol
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While it's unrealistic to reload externals in bad weather, the game does let you do it, which is much easier than trying to modify the game to make them internal. Also, having two extra internal torpedoes is also unrealistic.
Something else to think about if you play the most realistic game possible - even reloading internal torpedoes in bad weather was not possible, as maneuviring more than a ton of torpedo when the boat is bouncing around is highly dangerous. Internal reloads in bad weather were only done at fifty meters depth or more, so the boat would be absolutely stable. Also they didn't reload while in combat, since steep dive angles would also risk the torpedo breaking loose from the harness. The procedure was to fire all torpedoes, try to escape, and only reload when it was absolutely safe.
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#9 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
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Hi steve
in my last patrol, I actually recall that all of my attacking was done whilst running below the surface and we re-loaded after firing our first attack. As soon as I get wind of an ASW or DD being onto me, I order silent running and often dive to deep depths. So in terms of re-loading I am already playing quite realistically, the only thing non realistic that I don't set, is the realistic loading times. instead I go for game-based loading times, which I am currently managing one torpedo every aprox two minutes with the green crew bar as maxed out as my current crewing allows. |
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#10 |
Eternal Patrol
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Why? Two minutes to reload is as unrealistic as you can get.
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#11 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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![]() Quote:
Weight of a VIIC approx 871 tons (submerged). Losing 3.8 tons is not going to improve your fuel consumption or mileage to any great degree. ![]()
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#12 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
Uploads: 0
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#13 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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Guess if you don't have the realistic reload times you could get it down to 2 minutes; though the XXI's reload extremely fast. Seems like it was only 2 or 3 minutes max per tube with the realistic load times setting on. Irl they were able to reload much faster (nothing like 2 minutes though) on the XXI's as long as they didn't take damage to the hydrolics, if those were damaged or hit you're sol with their brilliant idea to put them outside the pressure hull.
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#14 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
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Hey, I hope you don't mind me asking about your original question - maybe I'm misunderstanding what you mean.
You play in a realistic fashion where you impose limitations on yourself to not move external stores during bad weather - that I totally understand, I don't do it myself but for highly realistic play that's one of the things most people do. So what I think I'm misunderstanding is - having made this self-imposed limitation, why do you then want to bypass it by making the game think your external stores are actually internal? |
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#15 |
Chief of the Boat
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The closest I've ever come to realistic loading times was to lower the torpedo room crew numbers sufficiently to prevent any loading operation at all then add one 'green' member....now check your loading times.
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