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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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I have a "problem".
What will happen when the patch is released? It will fix sonar detection ranges and weapons, etc, as the LwAmi mod do? It seems not, reading the pre-readme from sonyalists, but, will be compatibility problems? I'm concerned specially for creating missions. I'm waiting for the patch to see if the LwAmi mod will continue being so popular and used a lot by single users or don't. I use the mod and like it very much. ![]() Oh! and what about DWX???
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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Thank you!
![]() ![]() In terms of the Mod, SCS will change very little that requires us to change things, as the Mod addresses things, by nature, that the patches do not, and probably never will, address because SCS does not consider them "bugs" that need to be "fixed" per se. So, at this point, the only things we are probably going to have to correct are the Active Sonar sensitivities, but that will be a correction to try to undo what we did to work around the bug, so everything should be the same, but better. ![]() ![]() In other words, there will be no compatibility problems between the patch and the Mod, once we do some basic work in adjusting some things. ![]() In theory... :hmm:
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LW ![]() ![]() |
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#3 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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I'm glad to hear that.
![]() ![]() Now my impatient for the patch grow higher... ![]()
__________________
Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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