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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#886 | |
Ace of the deep .
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#887 |
Chief
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How do I install the patch? I tried loading it into JSGME
but that just disabled magnum opus. As a side note... could the modders please leave better instructions on installation / patching for those of us who really don't know all this stuff please? When it's just install into JSGME then it's easy, but I'm stuck in this patch. I thought I should unzip it all into the magnum opus folder, but all the folder names are different, so I guess that won't work. Thanks for great work... Oh I can't get it into SH4 mode... I edited the script and set the option to 2 for sh4 (it was SH5Enhanced), but it doesn't work. |
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#888 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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Is is feasible to have an options screen in game like the realism settings?
More of a nice to have than an essential. |
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#889 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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4:07 am ... 3rd cup of coffee ... a statement never more true above
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#890 |
Watch
![]() Join Date: Feb 2006
Posts: 26
Downloads: 101
Uploads: 0
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Hello,
and first thank you for this mod to everyone who is involved - great job. but i have a problem with it: i started a new campaign in kiel and it seems that the harbor is gone. on th navmap all looks fine, but in "3D-view" all the buildings, piers, cranes are gone. only the ships are there and the sub pen with my boat in it. i have installed: - silent hunter5 patched to 1.2 - Magnum_Opus_v0_0_1 + patch2 - Shadow Improvement ModLR no other mods till now. i have the harbor back when i disable the mods. i dont know what is causing this, maybe someone have an idea? windows xp dualcore 2.8 ghz 2 gig ram ati 3850 agp 512mb thanks, haddock |
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#891 |
Loader
![]() Join Date: Jan 2002
Location: Dallas, Tejas!!
Posts: 87
Downloads: 0
Uploads: 0
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TDM,
Whenever I apply the MO patch, in JGME I *dont* enable the scopes, since your mod is all im using, but I am trying to enable the NVidia Missing Lights. I get an error that the file is already altered by MO_0_0_1. Do I enable it anyway? Thanks, Cav
__________________
"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont. |
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#892 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I know that tdw is travelling far away from his home and maybe will be not online today - so suposing that you are impatinet to play i think is ok for you if i try to respond to your question? The MO came with the stock scopes - you must to take the file with the scopes that you like and aply after MO (not enable the whole file because there are like 3 diferent type of scopes inside) - you must to chose the right one: suposing you are playing the game at a ratio of 16x9 and you want to use MRP scopes than you must to enable the mod MRP 16x9 ratio About the NVidia Missing Lights - i have enabled after MO (even it says that is in conflict with MO) and i have not problems so for - so i am sure that is ok to enable this one Salute ![]() Last edited by stoianm; 02-06-11 at 02:56 PM. |
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#893 |
Loader
![]() Join Date: Jan 2002
Location: Dallas, Tejas!!
Posts: 87
Downloads: 0
Uploads: 0
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Thanks, Stoianm! I appreciate the response! Happy hunting!
Cav
__________________
"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont. |
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#894 |
Watch
![]() Join Date: Jul 2008
Posts: 15
Downloads: 163
Uploads: 0
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Is the attack scope supposed to be this long, seems odd compared to the OB scope. Only mod Im running is MO.
http://img831.imageshack.us/f/48588781.jpg/ ___ |
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#895 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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yes, because the attack scope was based inside the conning tower itself.. where as the obs scope was based in the con room. The obs scope was for quick checks or scaning the sky for planes.
The attack scope allowed the sub to remain deeper, and its small head made it harder to detect. Now i'm not sure the mod has the scopes set at exact historical value, but yes the attack scope was taller. |
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#896 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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![]() ![]() I almost got worried already because of his recent forum silence. ![]() ![]()
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Cheers Uffe |
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#897 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() http://www.subsim.com/radioroom/show...&postcount=868 |
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#898 |
Swabbie
![]() Join Date: Mar 2009
Location: Gothenburg
Posts: 9
Downloads: 37
Uploads: 0
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Just another noob who aint sure about what to do...
The problem is that the small target marker in the tactical map does not give, speed, aprox. range etc anymore(simply does not pop up when you double klick it), haven't changed anything but checked init.aix and TheDarkWraithUserOptions file, can't find anything how to re-enable it again ![]() And no i've checked the normal SH5 options aswell ![]() Awsome Mega Mod anyhow! Keep up the good work! ![]() |
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#899 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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2)In the option.py you will find the line: ShowItemNotes = False change here with True you will have after that the line displayed like this: ShowItemNotes = True 3) save 4) enable the mod now you will have the informations that you want displayed in nav or tai map ![]() Last edited by stoianm; 02-07-11 at 10:18 AM. |
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#900 | |
Swabbie
![]() Join Date: Mar 2009
Location: Gothenburg
Posts: 9
Downloads: 37
Uploads: 0
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