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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Navy Seal
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Do-228 MP
![]() Indonesian 737 MP ![]() Coast Guard C-130 ![]() |
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#182 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#183 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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You guys make our mouths watering
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#184 |
Pacific Aces Dev Team
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That 737 is civil or military?
Scenarios where you have to find and kill an enemy before it shoots down a civil airplane scheduled for some time later, would make for some great gameplay ![]()
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One day I will return to sea ... |
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#185 |
Navy Seal
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That is a Maritime Patrol (Radar Recce) version of the 737 used by Indonesia. But I could make a civilian version of the plane and the model I based it on.
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#186 | |
Navy Seal
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707 Civilian ![]() Its just a generic livery. |
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#187 |
Pacific Aces Dev Team
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Cool!
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One day I will return to sea ... |
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#188 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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Besides new 3d models, could you give us a progress report for 3.11
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#189 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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LW says he's still working on the LWAMI 4 doctrines and they're on his "hot list."
I'm in the process of re-examining torpedo passive performance and passive source levels with the goal of making passive homing more advantageous against surface ships. I have an experimental DB with this all done, I'm just testing it to work out the kinks. This would compliment LWs work because the advanced doctrines would allow on-the-fly speed changes and even changes in acoustic modes for torpedoes on the wire. All the new sonar profiles are done. These allow classification by power plant type and vessel size, so the clutter at the narrowband filter won't slow you down as much. The clutter has also been reduced a bit since there is a wider variety of tonals. Civilian ships now come in 50 and 60 hz varieties, instead of just one or the other. Visual source levels and detection curves have been rescaled so that visual detections by AI occur at about the same ranges they do for human players (or was that 3.10?). Am I missing anything?
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#190 |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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Hey TLAM Strike.
I haven't been here for a good few months. You have been very busy with making and finding models, ![]() ![]() ![]()
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Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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#191 | |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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#192 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Thanks, I appreciate that.
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#193 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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impressive work to say the least !
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#194 |
Nub
![]() Join Date: Mar 2009
Posts: 4
Downloads: 0
Uploads: 0
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Quick question regarding this mod. Is there going to be new controllable platforms with this release? or are we gonna have the same number as before?
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#195 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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LwAmi doesnt add new playable models - and most likely never will. However, as far as I am concerned (and those are strictly my 2cts on this issue) we dont need new playables.
Simple reason ... in the end all thats basically changed is the 3D model and maybe the odd station. Gameplay doesnt change because regardless if you are playing an OHP or for example a BREMEN class frigate or a P3 or a Nimrod the tactics and more or less the capabilities for each platform class stay basically the same. DW is at its core an ASW simulator and not for example an AEGIS sim or a true flightsim, thus limiting whats possible in the game. Thats ok because thats what the game is designed to do. Trying to change that just doesnt work that well - if at all. Now the game comes with 7 diferent platforms and its quite a feat to truly master one less alone all of them. And to be frank - whats really annoying in my eyes is when people come on say "hey I got the game for 2 weeks and I mastered all platforms - why arent there more and why the heck didnt they include XY platform ...?" I seriously doubt that those have even one platform down pat. Anyway, Ill get off my soapbox now ... Load LwAmi and take time to go through the first class manual (written by Molon Labe) its worth reading and you will need it to use all new capabilities. Come back with further questions |
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lwami |
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