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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#781 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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HI,
I fight with the keyboard layout ! ![]() I use the key L in the ...UserOptions.py. Why can I not use Shift+L and/or Ctrl+L in the commands.cfg? I would like to use following: FollowSelectedTargetHotKey = [ True, MenuKeyManagerWrapper.Keys.L ] and [Cmd343] Name=WP_Identify_target Contexts=1 MnID=0x3F130002 Key0=0x4c,Cs,"Shift+L" StringID=1073 HasDelayedExecution=Yes If "FollowSelectedTargetHotKey" is activatetd, Shift+L does not work. If "FollowSelectedTargetHotKey" is deactivatetd, Shift+L is working. Why does this not work together? What does it is wrong? regards Ruby |
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#782 |
Black Magic
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most likely to do with the way I coded the hotkey for the ToggleFollowSelectedTarget:
# follow selected target if key == FollowSelectedTargetHotKey[1]: if FollowSelectedTargetHotKey[0]: from Pagelayout import ToggleFollowSelectedTarget ToggleFollowSelectedTarget( None ) args.Handled = True The highlighted in yellow says no need to check for this key anymore |
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#783 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Hello TDW,
Wich files should I delete before installing MO to keep underwater colour as original (not the green modded one) and Uboat hull texture as original (not the new red one) Thanks in advance. |
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#784 |
Black Magic
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I have had many complaints about the underwater color and brightness of the underwater. I'm thinking about removing it from the mod and releasing another patch that will cover this and some other items.
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#785 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Ok. I´ll wait for that patch. And about the uboat skin, wich files should I delete to return to original uboat skin? I prefer the grey original one.
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#786 |
Black Magic
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#787 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Thanks TDW.
And congrats for your work this week. You made lot of improvements with that Mines, Subnets and Icebergs. Sure will be a new incentive to more modders to come SH5. Respect. ![]() |
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#788 | |
Silent Hunter
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#789 |
Black Magic
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I'm working on a whole new version 0.0.5 of MO. I'll be updating post #1 with the list of included mods throughout the day. I hope to have it available by end of today
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#790 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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What happened with version 0.0.3 and 0.0.4, Sir?
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#791 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#792 |
Black Magic
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#793 |
Black Magic
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#794 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#-Frannys Texture mod V.02 #-No Damn Bubbles, No Damn Halo Mod #-EQuaTool 01.01 by AvM - double set - Large plus Flat Style #-Bowfin_Seabed_V1.0 #-AilImpurity 1.2 #-No Ship Reflections incl EFS 1.2 #-Old Style Explosions V1.1 #-SD_MapCourseLine_tiny_arrows_ocred #-SD_MapLocationNameFix_v1_2 #-sobers base fog mechanics for SH5 V2 #-sobers base sky mechanics V1 #-sobers realistic hydrophone operator SH5 #-Wooden_Lifeboats_Mod_1.1 #-Alternative TDC Graphics V1.0 #-Icebergs #-Lite Campaign LC 1.2 ( i saw that a lot of people use that one) #-Dark_Interior_V1 #-Critical hits 1.1 Torpedos Maybe you will consider to make a parts a MO only with sounds mods - or it will be to big? Thanks! ![]() |
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#795 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Last question:
i have these 2 patches: Patch1_Terrain_harbour_flags_Mod_v1_2_1 Trevally Harbour & Kiel Canal Pilot patch You will put in your new version of MO? |
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