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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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From the work I did on the icebergs it revealed to me a way to possibly make mines for the game. Mines that you can actually collide with (and hear the collision) before they explode. And I've done it
![]() This is something totally new. I do not use the SH3/4 way of mines, I made something totally different (thought WAY outside of the box on this one). The mine is classified as an environmental so you're crew will not spot it ![]() Extract straight to MODS folder and enable via JSGME. Select the historic mission 'TDW Mines'. Steer boat for mine straight in front of you and collide with it. Prepare for damage ![]() The only strange thing is the damage you receive is sometimes delayed. Looks like some sort of game bug. Sometimes you won't get damage reports until about 2-3 seconds after the explosion of the mine ![]() When the mine explodes it doesn't disappear. After a few seconds it will disappear (fade away). I should be able to make subnets and the likes now also. This link includes both mines (chained and unchained) and the single mission and Total Germany campaign. The Total Germany campaign has 4 mines at the entrance to Wilhelmshaven (2 on both sides - one chained and one unchained). See if you can find them ![]() The mines have been toned down in the damage they inflict. You should now receive hull damage also when you hit one. http://www.filefront.com/17855690/TDW-Mines.7z/ ![]() Last edited by TheDarkWraith; 01-26-11 at 09:29 PM. |
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#2 |
Black Magic
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reserved by TDW
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#3 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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The title "Best of subsim" you got absolutely right. You are great and your work is for SH5 a huge benefit! I can not wait to see the mines, icebergs and anti-submarine nets in the campaign!
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U-552 Tiger IDF |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi TDW,
Nice work again. Damage reported after 5-6 sec. Not hull damage. 100% damage for both diesel engines, hidro - almoast half of my equipment (so much damage a mine do? ![]() You will put this in the campaign aslo? Thanks! |
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#5 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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cool.
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#6 |
Black Magic
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Understood - that means that sooner or later we will have mines in campaigns. Thanks TDW!
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#8 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I haven't played SH5 for months but I decided to give your Magnum Opus a go and it's amazing what an improvement it is. I'm gonna give these mines a try right now. Excellent work Dark Wraith
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***THE GENERAL*** |
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#9 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
EDIT: I just saw TDW's Iceberg Mod ![]()
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***THE GENERAL*** Last edited by The General; 01-26-11 at 03:23 PM. |
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#10 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Thx, TDW
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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This is different to the icebergs. With icebergs is possible to generate random "groups" of icebergs that will travel on random routes, but not with mines.. those are static objects. So they have to be placed manually around dover channel, gibraltar etc. At least I dont know how else can we generate static objects in the campaign.
If we form here a team that will revamp the whole SH5 campaign, we can add them into the campaigns. I will try these days to add few mines to the gibraltar area in the OH campaign and see if they show up and work. Awesome job TDW, respect. Now whats next? Nets? ![]() |
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#12 | |
Black Magic
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![]() Quote:
![]() The mine and the icebergs are not static objects - they are really ships in environmental disguise! Look at the controllers I have attached to them. One can easily add 'junk' to the campaign also via static objects - sunk ships, debris, etc. One can also easily place certain ships in harbor - no more of this random ship stuff. |
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#13 |
Canadian Wolf
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Nice
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#14 | |
Black Magic
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#15 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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What is different between the way mines work in this game compared to SH4/3
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