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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#676 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi,
the first ScreenShots from the radio messages in German! http://www.subsim.com/radioroom/show...50&postcount=7 regards Ruby |
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#677 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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@Ruby2000
This looks very good ![]() ![]()
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***THE GENERAL*** |
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#678 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Toll!
Gruss aus Schweden ![]() |
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#679 | |
Silent Hunter
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#680 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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#681 |
Mate
![]() Join Date: Oct 2006
Posts: 59
Downloads: 130
Uploads: 0
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From "TheDarkWraithUserOptions.py" file:
# so if you wanted to show the chalkboard and hot key to be shift + B: # ShowChalkBoardHotKey = [ True, MenuKeyManagerWrapper.Keys.B, True ] # # if you didn't want to assign a hotkey for ottos chalkboard: # ShowChalkBoardHotKey = [ False, MenuKeyManagerWrapper.Keys.B, False ] # ShowChalkBoardHotKey = [ True, MenuKeyManagerWrapper.Keys.B, True ] Looks like it is Shift + B Hope this helps. WV |
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#682 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#683 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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What is the status of development of this mod?
I mean, what's the current version (or how many and which patches to install over the stock mega mod)? |
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#684 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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See post #1.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#685 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Well yes but the 1st post tells of a patch 2 but there seems to be no patch 1...
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#686 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#687 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Yes I know but there was no trace of the first patch. DW just mentioned the second one and I wanted to be sure I wasn't missing anything. I'll install this in a couple of hours... I've waited SO LONG for this!
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#688 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#689 |
Stowaway
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the patches from TDW are cumulative. So patch #2 replaces patch #1 and includes changes made patch #1 if necessary. (had the same problem with patches for UI mod and this was his answer then. Don't think it's any different here).
Last edited by Aniuk; 01-22-11 at 09:31 AM. |
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#690 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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So just drop the two folders into the MODS folder and enable via JSGme, right?
When I enable the mod its folder gets duplicated in jsgme. Do I have to just enable the 001 mod or ... after the duplicate appears I must enable that too? |
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