SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-24-05, 03:07 AM   #1
Orm
Torpedoman
 
Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
Default Lines of sight

Hi,

I don’t remember if this topic has been discussed previously, but forgive me if it has. I had a dive last evening against three opponents in a quite complex map full of seamounts, very shallow, with few deep areas. So, when we started, no one had any contact on each other. I was driving an Akula, so, after weapons free, I used four subrocs, randomly, on four locations to check for any reaction. And one of my torps got a contact. So I knew that a possible sub was there. Of course, I launched further missiles and ultimately sank my opponent.
Now, my question is that isn’t it cheating that you can see on the NavMap your torps getting or not contacts even if between you and the target, there isn’t any lines of sight, because of very shallow seamounts or islands.
__________________
Orm
Orm is offline   Reply With Quote
Old 10-24-05, 08:44 AM   #2
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

It would be cheating even if you had a clear line of sight, since you're not tracking it on sonar anyways.

We've been complaining about weapon-Truth for awhile, all we can do is hope. I have no idea what they were thinking when they did this in the first place.
Molon Labe is offline   Reply With Quote
Old 10-24-05, 08:48 AM   #3
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Well, I'd guess the art of tracking your own fish has evolved to some degree to be fairly reliable IF you have a sonar track (listening for aspect changes etc...).

Of course, without a sonar track on the torpedo or in the case of missiles, that's out the window!
__________________
LW
LuftWolf is offline   Reply With Quote
Old 10-24-05, 09:38 AM   #4
Orm
Torpedoman
 
Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
Default

Thanks for your answers. I know that some of us benefit of this cheat, but anyway I had had bad taste in the mouth after this dive.
__________________
Orm
Orm is offline   Reply With Quote
Old 10-24-05, 09:41 AM   #5
Fandango
Officer
 
Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
Default

But in real life, can you track your torp if it's wire guided?...
__________________
The true worth of a man is to be measured by the objects he pursues.

- Marcus Aurelius
Fandango is offline   Reply With Quote
Old 10-24-05, 09:54 AM   #6
timmyg00
中国水兵
 
Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
Uploads: 0
Default Re: Lines of sight

Quote:
Originally Posted by Orm
after weapons free, I used four subrocs, randomly, on four locations to check for any reaction. And one of my torps got a contact. So I knew that a possible sub was there.
You used a weapon to flush out an opponent, instead of actually using your sensors to detect them?

Great tactic... NOT! What kind of league allows that sort of thing?

TG
__________________
ET1/SS, SSN-760
USSVI Marblehead Base (MA)

Naval Historical Sites - Photo Galleries
timmyg00 is offline   Reply With Quote
Old 10-24-05, 11:29 AM   #7
Orm
Torpedoman
 
Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
Default

timmyg00 wrote

Quote:
Great tactic... NOT! What kind of league allows that sort of thing?
I don't understand the meaning of your remark. It just seems for me that you are searching for problems. If you do it, do it somewhere else, or be productive in your comments. I may remind you that the question had nothing to do with the tactics used during a dive.
__________________
Orm
Orm is offline   Reply With Quote
Old 10-24-05, 12:18 PM   #8
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

Orm,

The seamount scenario you dived was it a Fish SW one ore one of mine. It just rang a Bell -
Probably because its one of Fish's I have played.:hmm:

Rare to get any feedback so it would be real nice if you give any opinions/ criticisms.
__________________

Liberty, Equality, Fraternity
Bellman is offline   Reply With Quote
Old 10-24-05, 12:37 PM   #9
Driftwood
Chief
 
Join Date: Apr 2004
Location: Western NC
Posts: 325
Downloads: 0
Uploads: 0
Default

I suppose "cheating" is in the eyes of the beholder. I believe we find out a lot of these things "on the dive" (fly, forgive the pun but I couldn't resist.) While the concept of "flushing out your opponent" certainly isn't new, using a weapon to do it is (to me at least). I've used a UUV launch before to draw fire so a team mate can effectively target an opponent but never a weapon. Using weapons in this matter CERTAINLY isn't realistic. As is using massive weapons fire (> 3 fish per target). But hey, whatever floats (or sinks) your boat. If it's not specifically against your ROE let your conscience be your guide.
__________________
Retired US Army Paratrooper
Virtual Sub Skipper
Driftwood is offline   Reply With Quote
Old 10-24-05, 01:00 PM   #10
Orm
Torpedoman
 
Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
Default

Bellman wrote

Quote:
Orm,

The seamount scenario you dived was it a Fish SW one ore one of mine. It just rang a Bell -
Probably because its one of Fish's I have played.

Rare to get any feedback so it would be real nice if you give any opinions/ criticisms.
Bellman,

To answer your question and give you my comments, I will, then, do. It was a map design by Fish and it was the second time I dived on it. To be sincere, I didn’t really like it. It is too small for subs like Seawolf or Akula. There is no room to move. In other way, it is Kilo’s paradise. And, it is right that the general configuration of this map give to the Akula the possibility to use, for some in immoral way, the particularity of the subrocs to shoot without any contact, and to overcome the problems of the seamounts, just to see for any possible reaction. I don’t say that it is an ideal tactic or fair, but until now that’s what the subroc allow you to do.
__________________
Orm
Orm is offline   Reply With Quote
Old 10-24-05, 01:10 PM   #11
Orm
Torpedoman
 
Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
Default

lrankine wrote

Quote:
Using weapons in this matter CERTAINLY isn't realistic. As is using massive weapons fire (> 3 fish per target)
But, is our sub vs. sub duel-like matches in leagues realistic?
__________________
Orm
Orm is offline   Reply With Quote
Old 10-24-05, 03:05 PM   #12
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Orm
Thanks for your answers. I know that some of us benefit of this cheat, but anyway I had had bad taste in the mouth after this dive.
We all do, unless we start whiting out the screen or something, is hard not to see!
Molon Labe is offline   Reply With Quote
Old 10-24-05, 03:06 PM   #13
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default Re: Lines of sight

Quote:
Originally Posted by timmyg00
Quote:
Originally Posted by Orm
after weapons free, I used four subrocs, randomly, on four locations to check for any reaction. And one of my torps got a contact. So I knew that a possible sub was there.
You used a weapon to flush out an opponent, instead of actually using your sensors to detect them?

Great tactic... NOT! What kind of league allows that sort of thing?

TG
The SeaWolves, unfortunately.
Molon Labe is offline   Reply With Quote
Old 10-24-05, 04:38 PM   #14
timmyg00
中国水兵
 
Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by Orm
timmyg00 wrote

Quote:
Great tactic... NOT! What kind of league allows that sort of thing?
I don't understand the meaning of your remark. It just seems for me that you are searching for problems. If you do it, do it somewhere else, or be productive in your comments. I may remind you that the question had nothing to do with the tactics used during a dive.
I don't see any rules in the forum that prohibit me from offering an opinion about the parts of your post that you used to preface your question. If you don't want it discussed, don't bring it up :P


Quote:
Originally Posted by Orm
lrankine wrote

Quote:
Using weapons in this matter CERTAINLY isn't realistic. As is using massive weapons fire (> 3 fish per target)
But, is our sub vs. sub duel-like matches in leagues realistic?
Are sub vs. sub duels realistic? If they include more than 2 subs in the same general area of the map, I would say no. Certainly one sub vs another is realistic.

However, just because the map designer chooses to make unrealistic maps does not force you to make unrealistic choices. But if that's the way you like to play, it's not for me to tell you to stop... But I certainly won't mind offering up an opinion

TG
__________________
ET1/SS, SSN-760
USSVI Marblehead Base (MA)

Naval Historical Sites - Photo Galleries
timmyg00 is offline   Reply With Quote
Old 10-24-05, 05:11 PM   #15
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Tactics to flush out people, are as old as we play multiplayer. Nothing new.
In 688(I) HK ( past century ) people used slow, ots launched torpedos for that purpose.
Guys, this is a game, if you want realistic missions, join the navy.

Most maps are made for fun, not to pretend to be realistic. I read the reports, I try to imagine what kind of maps the majority likes.

When we play a war we try to make the maps "more" realistic, but its still a game, isn't it?
Fish is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.