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#1 |
Torpedoman
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Hi,
I don’t remember if this topic has been discussed previously, but forgive me if it has. I had a dive last evening against three opponents in a quite complex map full of seamounts, very shallow, with few deep areas. So, when we started, no one had any contact on each other. I was driving an Akula, so, after weapons free, I used four subrocs, randomly, on four locations to check for any reaction. And one of my torps got a contact. So I knew that a possible sub was there. Of course, I launched further missiles and ultimately sank my opponent. Now, my question is that isn’t it cheating that you can see on the NavMap your torps getting or not contacts even if between you and the target, there isn’t any lines of sight, because of very shallow seamounts or islands.
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#2 |
Silent Hunter
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It would be cheating even if you had a clear line of sight, since you're not tracking it on sonar anyways.
We've been complaining about weapon-Truth for awhile, all we can do is hope. I have no idea what they were thinking when they did this in the first place. ![]() |
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#3 |
Ocean Warrior
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Well, I'd guess the art of tracking your own fish has evolved to some degree to be fairly reliable IF you have a sonar track (listening for aspect changes etc...).
Of course, without a sonar track on the torpedo or in the case of missiles, that's out the window! ![]()
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#4 |
Torpedoman
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Thanks for your answers. I know that some of us benefit of this cheat, but anyway I had had bad taste in the mouth after this dive.
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#5 |
Officer
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But in real life, can you track your torp if it's wire guided?...
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#6 | |
中国水兵
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![]() Quote:
Great tactic... NOT! ![]() ![]() TG
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#7 | |
Torpedoman
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timmyg00 wrote
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#8 |
Sea Lord
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![]() ![]() The seamount scenario you dived was it a Fish SW one ore one of mine. It just rang a Bell - ![]() Rare to get any feedback so it would be real nice if you give any opinions/ criticisms. ![]()
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#9 |
Chief
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I suppose "cheating" is in the eyes of the beholder. I believe we find out a lot of these things "on the dive" (fly, forgive the pun but I couldn't resist.)
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#10 | |
Torpedoman
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Bellman wrote
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To answer your question and give you my comments, I will, then, do. It was a map design by Fish and it was the second time I dived on it. To be sincere, I didn’t really like it. It is too small for subs like Seawolf or Akula. There is no room to move. In other way, it is Kilo’s paradise. And, it is right that the general configuration of this map give to the Akula the possibility to use, for some in immoral way, the particularity of the subrocs to shoot without any contact, and to overcome the problems of the seamounts, just to see for any possible reaction. I don’t say that it is an ideal tactic or fair, but until now that’s what the subroc allow you to do.
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#11 | |
Torpedoman
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lrankine wrote
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#12 | |
Silent Hunter
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#13 | ||
Silent Hunter
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#14 | ||||
中国水兵
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![]() Quote:
Quote:
However, just because the map designer chooses to make unrealistic maps does not force you to make unrealistic choices. But if that's the way you like to play, it's not for me to tell you to stop... But I certainly won't mind offering up an opinion ![]() TG
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#15 |
Eternal Patrol
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Tactics to flush out people, are as old as we play multiplayer. Nothing new.
In 688(I) HK ( past century ) people used slow, ots launched torpedos for that purpose. Guys, this is a game, if you want realistic missions, join the navy. ![]() Most maps are made for fun, not to pretend to be realistic. I read the reports, I try to imagine what kind of maps the majority likes. When we play a war we try to make the maps "more" realistic, but its still a game, isn't it? ![]() |
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