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Old 10-23-05, 08:48 PM   #1
Marhkimov
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Default **RELEASED** Improved Skies & Reflections

**EDIT*** October 25, 2005 - COMPATABILITY ISSUES HAVE SURFACED



Marhkimov's Enhanced Ocean Reflections & Sky Mod v1.0
credit also goes to Beery
RapidShare Here:
http://rapidshare.de/files/6722112/M..._v1.0.rar.html




And by request, I have made a LIGHT NIGHT version for those who use dark monitors, or for those who just want lighter-blue nights.
RapidShare Here:
http://rapidshare.de/files/6729890/M...T_mod.rar.html



Check for availability on www.u-boot.realsimulation.com



******************************
WHAT IT DOES?
******************************


1. In short, I have altered Beery's sky files in an attempt to make a nicer looking sun reflection on the sea. IMOH, the default reflections were a little too bright, and it made the water look white when viewed from directly underneath of the sun (it looked exactly like milk). So I believe I have adressed that issue quite nicely. Scroll down for screenshots.

2. I also took the liberty of smoothing out the sea and water textures so that everything looks smoother and more blended together.

3. Both mods have light blue nights, but the LIGHT NIGHT mod is noticeably lighter... Choose whichever floats your boat...



******************************
TO INSTALL
******************************


1. use JSGME

2. manually place the included files into the correct folder. DON'T FORGET TO MAKE BACKUPS!



******************************
COMPATIBILITY ISSUES
-EDIT-
******************************


if you are using a visibilty fix (such as rulle34's, Manuel Ortega's, etc.), or if you are using IUB, the weather will not work correctly. From what i am hearing, you won't be able to see rain or fog (I don't know the exact side effects for sure, but I know they are weird).

WHAT SHOULD YOU DO ABOUT IT?

In the meantime, you can use a .DAT extractor and extract my tga's and insert them into the DAT's of the mod of your choice. That should work...
Here is a Dat Extractor if you need it: http://rapidshare.de/files/6715467/D...tract.rar.html. Then follow these steps:

1) Extract the TGA's from my DAT files. (the DatExtractor program has a built in readme, so use that to help you)

2) Then using my TGA's, insert those into the corresponding DAT files of your desired visibility mod (Rulle34's, M. Ortega's, etc.).

Done!


And as far as I know of, these files will not conflict or interfere with any other mod. I recommend that you install them on top of RUB, as they will work best.

However, if you have a 'basic' SH3 or a completely 'vanilla' SH3, you can still install this mod. There will be no problems.

And to anyone who has used timetraveller's color tool to change the underwater colors, this mod will not affect your changes. The underwater colors are controlled by seperate files.

Murkiness and visability are also unaffected by this mod.

AIL Sky mod will also work in conjunction with this mod.



******************************
ADDITIONAL COMMENTS
******************************


-I think that realistic-enthusiasts, screenshot-takers, and scenery-enjoyers will all consider this mod to be a nice addition!!!

-This is just a simple texture fix, but IMOH it is very nice. It helps to give a good atmosphere to SH3.



******************************
EXTRA: TIPS FOR EXTRACTING
******************************


If you are a modder, feel free to extract and edit my textures. Just remember to ask permission before you release anything. And give credit where credit is due.

So, after you extract the TGA's, you can use any graphics editor to edit the textures. When you are done, remember that you MUST re-pack the files back inside of the DAT files, otherwise the sun reflections will not work correctly. In other words, just placing the TGA's into data\textures\tnormal\tex will NOT work.

Also, do not change the size of the textures. As of now, SH3 can only read 512x256 sky textures. Any other size of textures will not work correctly. If someone ever changes this, I have 2048x1024 textures ready and waiting


******************************
Some screenshots
******************************








Click here to view larger sizes...




Screenshots from the LIGHT NIGHT mod:





-Marhkimov
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Old 10-23-05, 09:43 PM   #2
Kpt. Lehmann
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Great work Mahrkimov buddy!!!
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Old 10-23-05, 11:38 PM   #3
Rubini
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marhkimov,

Great work. Some questions:

1.Any news on moon reflection?
2.I notice that your sun is smaller than mine. It's a mod or also your work? Or am i just imaginative? :hmm:

Rubini.
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Old 10-23-05, 11:39 PM   #4
Reece
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Excellent work Marhkimov!
Now hurry up and complete it!
Just Kidding about hurrying up!
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Old 10-23-05, 11:46 PM   #5
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Looks like a good one for my mod folder.

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Old 10-23-05, 11:58 PM   #6
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Just great! I will use it for sure...
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Old 10-24-05, 12:29 AM   #7
gdogghenrikson
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the pics look good...can't wait for the mod
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Old 10-24-05, 01:42 AM   #8
Marhkimov
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Quote:
Originally Posted by Rubini
1.Any news on moon reflection?
Ah, sorry, I don't know what we can do about the moon.
In our SH3 community, you have your hex editors, ship modellers, realism purists, and action seekers... I can do some editing, but mostly I am just a simple textureman.

Quote:
Originally Posted by Rubini
2.I notice that your sun is smaller than mine. It's a mod or also your work? Or am i just imaginative? :hmm:
The pictures have been resized from 1024x768 to 768x576. Rest assured, you are not imaginative... You have only been deceived.





Update for those who wish to know: I should be releasing the files within a few hours.

EDIT: On second thought, I might not release it so soon... with much help from Seeadler, we might be able to create a whole new sky that will fix multiple problems... Ya know, kill two birds with one stone.
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Old 10-24-05, 03:53 AM   #9
Marhkimov
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On a similar topic: In SH3, has anyone ever actually seen the arctic skies???


I, for one, have never seen it. I have sailed to the arctic before, but the skies always look exactly like the atlantic. That leads me to believe that SH3 does not actively model the arctic sky. In the 'Env' folder, there are settings for the actic, but I don't think SH3 calls upon them.


Upon further investigation, I used notepad to view the single missions and found out that each of them have pre-determined sea settings. It turns out that all of them (with the exception of Malta, which uses the medit. sea settings) use atlantic sky/water. This is what I have discovered:

SeaType=0 (atlantic)

SeaType=80 (mediterranean)

SeaType=??? (arctic)



I'll also bet my money that 'SeaType' is not being modelled in campaign missions. Everywhere you go, the game models the atlantic SeaType... That is a real gamebreaker for anyone who is sailing in the mediterranean, home of the 29th flotilla... MY FLOTILLA...


So to recap, how do we get all of our seas/skies (atlantic, arctic, and mediterranean)???
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Old 10-24-05, 04:03 AM   #10
Marhkimov
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Oh DUH!!! I'm such an idiot...


Look in the 'Env' folder, and you will find Env.cfg. It contains everything you would want to know. Here:

Quote:
[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Atl.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Atl.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat
OMG... DUH!
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Old 10-24-05, 06:16 AM   #11
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SeaType are the grey values in the Sea???.raw file!
SeaType00 = black
SeaType80 = dark grey
SeaType150 = light grey
the *raw file can be opened in Photoshop to edit the grey values on the world map.
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Old 10-24-05, 06:46 AM   #12
Marhkimov
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Yes, I noticed that too... Could we be onto something???


Oh, and I recently began a career mission in the mediterranean, and guess what? I was sailing in Atlantic waters. I was correct, the career missions do not support any settings other than atlantic.


But hold up, I have an idea...
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Old 10-24-05, 07:16 AM   #13
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I don't understand the mean of this mod, with all due respect for your work, marhkimov.

But the sun reflections should really shine bright, I think. It really blinds you if you look at it too long. That's why a lot of sailors wear sunglasses
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Old 10-24-05, 08:03 AM   #14
Marhkimov
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Quote:
Originally Posted by Martin1813
I don't understand the mean of this mod, with all due respect for your work, marhkimov.
Simply put, this mod aims at making a very nice water reflection. If you notice, the default reflections are waaaay too bright, and it makes the water look white when viewed from directly underneath of the sun (I don't have any screenshots yet). I also took the liberty of smoothing out the sea and water textures so that everything looks smoother and more blended together...

And even more simply put, any screenshot-taker or scenery-enjoyer should consider this mod to be a MUST HAVE!!!


*** Just the other day, I was browsing through the Screenshot thread in the General SH3 Forum, and I noticed that I could not find any decent pictures of u-boats *directly* in the sun... With my upcoming mod, people will produce more eye candy.
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Old 10-24-05, 08:41 AM   #15
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Good work markhimov. Though I might make the reflection maybe just a little brighter/wider. In real life, the reflections are much more 'intense' than the game engine can deliver, though.

Anyway, yes, it seems only single missions call upon the different colours for arctic/med, which is a real shame. Though maybe basic.cfg or wherever could define the sea state, and maybe SH3 commander could then set it depending on your home base. So if you're in La Spezia, you might get the right colours.

Unfortunately it won't change dynamically...
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