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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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I was finding the game pretty easy even though i play with 100% realsim and use alot of mods to simulate historical accuracy. I wondered how this could be then it dawned on me. I have access to one thing a real skipper does not, a reload button.
I started playing with no savegame files, in other words once I load my savegame, I delete the savegame file. This considerably changes the dynamic of the game. Every decision has a real consequence, if you make a mistake there's no going back. I currently do this for patrols but I'm not brave enough to delete the entire campaign savegame... yet. I doubt anyone would make it passed 1941 without reloading at least once. The only hickup with sh5 is that damn immersion killing autosave feature. I have to continually delete savegame files as they are created. thanks ubi ![]() |
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#2 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Well you could go all hardcore and play the game locked at x1 compression.
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#3 |
Ace of the deep .
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If you want harder game play then i suggest a few of my mods .
sobers fog : more realistic gameplay , its awesome in a convoy . http://www.subsim.com/radioroom/down...o=file&id=2925 sobers underwater blur: no more looking at ships underwater http://www.subsim.com/radioroom/down...o=file&id=2750 May i suggest no ship wakes: no more spotting ship wakes thru waves http://www.subsim.com/radioroom/down...o=file&id=1719 Also i turn down the gamma so on a moonless night i can only bearly see the crew standing next to me . Only works if you have a darkened room or a cardboard box surrounding the screen LOL . I find the in game gamma useless , adjust the gamma on the moniter. Also try my TC settings . Apply to the SH5 folder in my documents . TimeStop=0 RealTime=1 LandProximity=1,32 CriticalDamage=1,32 CrewEfficiency=256 AirEnemyDetected=1,32 SoundEffects=8 CharacterAnim=32 FriendDetected=1,32 EnemyDetected=1,32 RadioReport=1,32 Particles=32 PrayState=1,32 HunterState=1,32 3DRender=32 Maximum=256,32 |
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#4 |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
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Yes many of us play this way. We like to call it Dead is Dead. When I get killed I start a new campaign with a new name. I think I'm on my third time out from base as a new captain.
Also once I come in contact I go real-time. This usual takes hours of play once I call battle stations. You may also want to try Real Navigation. This takes you sub mark off the map. I do this but I have my navigator get me a fix every 12 hours using celestrial navigation. I use dead reckoning for more frequent marks. |
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#5 |
Eternal Patrol
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If you want to play with real fear in your eyes, bind yourself to a real dead-is-dead promise. No, don't kill yourself. Just determine that if you die you'll put the game away and not touch it again for a year. You'll think twice about every decision after that.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | ||
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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#7 | |
Ace of the deep .
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#8 | |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
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#9 |
Eternal Patrol
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![]() ![]() I've played tabletop wargames all my life. A major part of the fun is painting figures, tanks, planes and ships. A very long time ago someone suggested that it might feel more real if your opponent got to take a hammer and smash every piece he "killed". A bit extreme, but we still joke about it.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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