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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#541 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Cheers Uffe |
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#542 |
Dipped Squirrel Operative
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Hello,
i have read some of the posts, however some of the mods do not seem to activate. I have activated the OpusMagnum mod with patch 2, along with "Grossdeutscher Rundfunk! and finally Trevally's "tell me the range and AOB" mod all in harbour even before starting a campaign. And there are some strange occurrences: At one time the officers galore did not appear, at another time the button array at the upper right side was missing (Early campaign and Gibraltar mission). At another time the round compass did not show up when clicking on the "slide compass" at the lower left, but it did after reloading the saved game .. The depth ordered will not be reached (read this above, also happens to me - minor problem, but ..) The RAOBF wheel and all this stuff does not show up - i thought it was included in the MagnumOpus mod (?) Also i never found out the Trevally's "Tell me range and AOB" mod in the game. Maybe this because placing the OpusMagnum mod in the mod directory installed by JSGME, but there are tons of subdirectories each with mod/data directories below it again ![]() So i will have to shift those one directory up, and then enable them each with JSGME ? But in which order, or doesn't it matter ? I am really confused, there are so much readme files in one mod alone with pages of information - i am losing the overview lol ![]() Thanks and greetings, Catfish |
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#543 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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On a side note...what is "Super marks" |
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#544 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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While wizing through the user options im sure i came across an option that said..
"Crush depth = 150" To the best of my knowledge, one thing i really liked about past SH games was when you started a new career, your boat was given an individial crush depth, based of course on approx real depths...this was great because you never really knew at what depth each of your boats could dive to. Am i to understand, this depth is fixed, and at 150m?? |
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#545 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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TDW,
Really impressed with your work (along with a number of others that have been modding SHV, great job!) I have noticed a lot of people still use my Church's 1.1 SHV Command Keys files ... if you so desire, please feel free to incorporate it into you mega mod. The honor would be mine. On a side note ... can't thank you enough for the heads up on the following book (Python Programming for the Absolute Beginner, Second Edition by Michael Dawson)... it's a great read. Thanks! Best regards, Church |
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#546 | |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Nvidia 9800 GTS TDW, issue resolved for me....Thanks DCB Edit: well maybe not, when I transition from bridge to tower to command room it starts all over again. Last edited by longam; 01-12-11 at 07:38 PM. |
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#547 |
Watch
![]() Join Date: Mar 2007
Location: MA
Posts: 18
Downloads: 40
Uploads: 0
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How does one know that this mod has successfully been installed? I used JSGME to enable it and started a brand new campaign but did not notice any changes to the UI or noticable game changes, albeit I only played a few minutes.
What should I look for after installing this mod? Any tell-tale signs its installed and working? Also when installing the patch I get the following message from JSGME: "Folder "MODS\Magnum_Opus_Scopes (do not enable - read)" has already been added by the "Magnum_Opus_0_0_1" mod. "How_to_enable_a_scope_mod.txt" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Library" has already been added by the "Magnum_Opus_0_0_1" mod. "cameras.cam" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Gui" has already been added by the "Magnum_Opus_0_0_1" mod. "Binocular.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Gui\Lay out" has already been added by the "Magnum_Opus_0_0_1" mod. "RAOBFMiddle_attack.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. "RAOBFMiddle_obs.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. "RAOBFMiddle_UZO.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. "TBT_1024.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Skins" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Skins\G erman" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Skins\G erman\Gui" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\Arclight_MRP\MRP_4_3_ratio\data\Menu\Skins\G erman\Gui\Layout" has already been added by the "Magnum_Opus_0_0_1" mod. "Periscope_Mask_1024_SH5.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. "Periscope_Mask_1024_SH5_OBS.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\emtguf_rework_scopes" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Library" has already been added by the "Magnum_Opus_0_0_1" mod. "cameras.cam" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Gui" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Gui\Layout" has already been added by the "Magnum_Opus_0_0_1" mod. "RAOBFMiddle_attack.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. "RAOBFMiddle_obs.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. "RAOBFMiddle_UZO.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Skins" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Skins\Germa n" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Skins\Germa n\Gui" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_Scopes (do not enable - read)\stock\Stock_periscopes\data\Menu\Skins\Germa n\Gui\Layout" has already been added by the "Magnum_Opus_0_0_1" mod. "Periscope_Mask_1024_SH5.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. "Periscope_Mask_1024_SH5_OBS.dds" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Automation" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Env" has already been added by the "Magnum_Opus_0_0_1" mod. "ClimateZones.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. "ClimateZones.tga" has already been altered by the "Magnum_Opus_0_0_1" mod. "EnvColors_Polar.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. "EnvColors_Polar_A.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. "EnvColors_Temperate.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. "EnvColors_Tropical.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. "EnvColors_Tropical_A.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. "Weather_Polar_A.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. "Weather_Tropical.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. "Weather_Tropical_A.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Menu" has already been added by the "Magnum_Opus_0_0_1" mod. "menu.txt" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Menu\Gui" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Menu\Gui\Tutoria l Images" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\RadioMessages" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Scripts" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Scripts\Menu" has already been added by the "Magnum_Opus_0_0_1" mod. "Page Default Hud.py" has already been altered by the "Magnum_Opus_0_0_1" mod. "Page layout.py" has already been altered by the "Magnum_Opus_0_0_1" mod. "TheDarkWraithUserOptions.py" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NOM_Ranger" has already been added by the "Magnum_Opus_0_0_1" mod. "NOM_Ranger.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPC_Thetis" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPH_Mauretan ia" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPL_C3Middle ton" has already been added by the "Magnum_Opus_0_0_1" mod. "NPL_C3Middleton.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPL_ConteVer de" has already been added by the "Magnum_Opus_0_0_1" mod. "NPL_ConteVerde.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NPP_QueenMar y" has already been added by the "Magnum_Opus_0_0_1" mod. "NPP_QueenMary.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\Nrtw" has already been added by the "Magnum_Opus_0_0_1" mod. "Nrtw.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NSC_SC497" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NTR_Rawalpin di" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sea\NVV" has already been added by the "Magnum_Opus_0_0_1" mod. "NVV.cfg" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\SingleMissions" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Sound" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\Tutorials" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\UPCDataGE" has already been added by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\data\UPCDataGE\UPCLocaliz ation" has already been added by the "Magnum_Opus_0_0_1" mod. "dialogs.tsr" has already been altered by the "Magnum_Opus_0_0_1" mod. Folder "MODS\Magnum_Opus_v0_0_1\Documentation" has already been added by the "Magnum_Opus_0_0_1" mod. "Magnum_Opus_v0_0_1.txt" has already been altered by the "Magnum_Opus_0_0_1" mod." This is on a completely fresh, new install of a Steam version of SH5.
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Captain Das Numnutz: Sailing since the days of Silent Hunter 1. AMD Phenom II X4 955 BE, 8GB DDR3, Radeon 6870, Win 8 64-Bit |
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#548 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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OK I seem to have loaded this new Mega Mod successfully, I not all the changes in map colours and ports, etc
However there seems to be a problem - I set sail and get a little out of Wilhelmshaven, as soon as my boat hits deeper waters just outside the port I get a CTD - this is duplicated each time so there is a real problem. It could be a problem with the Enviro mod as I remeber problems with Mr W Clear's mod before, some wrong or illegal colours - can any one confirm and is there a fix for this in the megamod Regards Rascal |
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#549 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I think it has more to do with the power scheme used by the card. It kind of "cuts" the power ingame. Switch it to "performance" in the NV control panel, which always maxes the amount of power used by the card, and you'll never hear of that error again.
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#550 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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When you are done editing the .txt file and wants to save it - 1. Select "Save as" in the Archive menu 2. Another window opens up 3. At the bottom to the right you see a button named "Save" 4. To the left of the "Save" button is another button named "Code" 5. Select the coding of your choice (Unicode) 6. Press "Save" That's it ![]() But what do you mean by "user options in SH5/data not MODS"? As far as I know there should not be an options file. Do you really have a "TheDarkWraithUserOptions.py" file there? // |
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#551 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#552 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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Hi Loving this mod wel done,
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#553 | |
Navy Seal
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Can you give me more info:- Have you used it before. Does it show up in the automation screen. Etc Thanks ![]() |
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#554 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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What do you mean with " super marks"
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#555 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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hi guys.
my game freezes randomly when im in dialog with crewmembers. installed the mod, then applied patch 2 in port. mods: opsMag(patched->2);remove shadows; acs5.0; aildeckwave1.0; dbsm music1.5; free cam tweak1.1, open horizon; reduced mission ton; keyboard german 0.6.. any thoughts? is there a simple way to get back to stock special abilities. ![]() regards.
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