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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
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Mightyfine crew alt. faces
http://www.subsim.com/radioroom/show...163591&page=21 I notice that stock faces are incorporated in Magnus Opus but does that mean you could enable the option alternative faces in the Mega Mod? IMHO the alternative faces reflects a realistic german sub-crew than a 50+ Navigator and an eye-patched 1 WO. A lots of CTD could be tracked to the "Improved Shadows" mod depending on your computer settings and graphic card. I suppose NVIDIA-users is a victim of this. I used "Improved Shadows" and experienced CTD as early as when uploading.
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What are wolfpacks? -SH5 programmer, 3 months before release http://www.subsim.com/radioroom/show...=159298&page=4 |
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#467 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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0.1.2 means: 0 - pre-release (beta) version, 1 - last vesrion available, 2 - patch for last version This numbering is more natural to follow and understand which version is in use, like your Multiple UI 6.3.4.
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#468 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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You fixed most of the things that i was complaining about already!
![]() 1. I would also like to decide which faces the crew has. I had grown accustomed to the stock faces and I miss them. I don't like the beards that much. And it's unrealistic that they have it already when the patrol starts. 2. The new radio features are exciting! The bad thing is that when I'm navigating through Kiel, i'm bombarded by messages from another ships that see me! And they are friendly! I really like the idea that I can hijack a message and know if the enemy boat has seen me, but maybe there should be only a small chance of that (25 % for example.) 3. The beginning of the first campaign was totally different now! ![]() 4. Some german speech was replaced by english version, for example "Fire at will" -sound when using binoculars to attack with deck gun. Graphically I think that it's better to stay quite close to the stock version (with env 5 and interior mod) of the game. So that you can select which new things you want to use. For example I miss also the previous deck watch crew clothes. Somehow these new look a bit lowres. And the violet caps are too violet for the games look (my opinion). I'm satisfied if I can manually change them back myself. But anyway great work ![]() |
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#469 | |
Black Magic
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2. The game gives me no way to discern if a contact is friendly or not. Thus there's no way to filter out these radio messages. We either live with this or I remove the feature totally. Personally, it's a very small annoyance versus the immersion that it provides. 3. Not sure why that is happening ![]() 4. Someone will have to compile a list of which sounds have been replaced and put together a sound pack for it to be included with the mod then. |
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#470 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#471 |
Nub
![]() Join Date: Jan 2009
Location: The Netherlands
Posts: 4
Downloads: 127
Uploads: 0
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I think you have to use the german version of KarlKoch's speech fixes and additions.
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#472 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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This mod collection has made me install SH5 again. Absolutely great!
![]() ![]() Rock on, and full speed ahead! ![]() EDIT: Keep getting CTDs in the very first mission...damn. Last edited by Danevang; 01-10-11 at 10:49 AM. |
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#473 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() If I want to change the heads, what .dds-file I should change? I tried to look for the right one but no luck. I have no idea what file says add beards. And for the missing sounds, isn't KarlKoch's speech fixes and additions already installed with MO? |
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#474 |
Black Magic
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#475 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I get roughly 45fps when in harbour and approx 60+ when out at sea!, what settings do you have in the Nvidia control panel though?. If i use 8xQ it uses all my 1280mb of V-Memory up! so i leave just the max in-game setting of AA, and use the Nvidia control panel to force 16xAF. I also have textures and all settings in Nvidia control panel set to the best quality. Technically we should be getting the same results, and i have my 570 clocked to 820 / 2000. As for further mods i would suggest "critical hits for torps and guns", anything that makes for more realistic damage / sinking. However, my biggest shock of all is the devs did not supply the sim with manual TDC and stadimeter, this is even more unbelivable than not supplying a U-boat number!, I've read your excelent tutorial on using the outer ring for finding range and AOB (though AOB i just judge myself anyway), but how do you find the enemy's speed?? and what about the different magnifications used for the UZO and Ob-Periscope? I think this must surely be the biggest need for the game as of now?? Thanks |
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#476 | |
Black Magic
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We have a full manual TDC and stadimeter. It's in the scopes. In the torpedo box select either full or minimal to show the TDC. In the XO TDC dialog box select range and then use stadimeter. You have access to a U-boat hull number also. It's in the options file (\data\Scripts\Menu\TheDarkWraithUserOptions.py) To change zoom levels in the obs/attack scopes move the mouse wheel forward/backward. To find speed you can turn navigator assist on (in the options file) or you can use the speed estimator (follow target has to be enabled first - WEPS-->Follow target) |
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#477 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I was aware of the Manual TDC dials but not "In the XO TDC dialog box select range and then use stadimeter.", "You have access to a U-boat hull number also. It's in the options file (\data\Scripts\Menu\TheDarkWraithUserOptions.py)" i need an explanation here...are you saying this puts a random number on the boat itself?, where will the number be? is it random? do i need to uninstall your mod then change files, then re-install, why would you not have included as default? "To change zoom levels in the obs/attack scopes move the mouse wheel forward/backward". Lol, you mis-read me here, what i ment is your tutorial for using the outer rings was for 1.5x / 6x only, what i ment, was this will not work for the different mags of the op and UZO! "To find speed you can turn navigator assist on (in the options file) or you can use the speed estimator (follow target has to be enabled first - WEPS-->Follow target)" Follow target button..where? WEPS-->Follow target? Sorry, you've lost me here! Thanks |
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#478 |
Black Magic
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click on the WEPS officer icon (he's the third from left) and then click on follow target. When you click on WEPS an order category bar will appear above him. If you hover the mouse over those icons a tooltip will tell you what each does. Some of those order category icons open up an order bar above it when clicked.
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#479 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks,
A quick question regarding installing Patch 2 ....i've downloaded it and extracted, do i chuck the whole folder into JSGME or open the folder and place each of the five files i.e "Nvidia missing lights" into JSME separately? Im learning... slowly! |
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#480 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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The thing is, the CTDs come before I complete the very first mission, that is I'm never in bunker after starting the campaign. I get that "the war has begun" scenes and such, and before I sink all the Polish merchants, i get CTD.
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