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Old 10-22-05, 09:12 PM   #16
Beery
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I've edited my post so that yours doesn't look edited after the fact. We're both probably guilty of getting upset and posting before we had fully calmed down. I apologise for my part.
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Old 10-22-05, 09:13 PM   #17
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I'm sorry too.
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Old 10-22-05, 09:20 PM   #18
Beery
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Group Hug!!!
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Old 10-23-05, 02:01 AM   #19
Hartmann
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Remember that there are some little mods that allow change deck gun time reload and other things for the people that don´t like some Rub values.

Rub is a excelent star point for the people that want mod his game.

I have a moded version of RUB with other mods and works well.
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Old 10-23-05, 05:05 AM   #20
Kpt. Lehmann
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To everybody...

We've all had our disagreements here... in this forum. The title of this forum is the "SH3" mods workshop and is the home for SH3 modders.

Often this means views will clash. I've even seen moderators bickering. Overall though, there is a bit of class and good faith found here that isn't always present elsewhere.

I think most who come here (and spend any amount of real time studying) really intend to make some element or many elements of their game more realistic. This is tough to do in some cases due to a hundred reasons.

There are some who may feel my seven years experience with field artillery is useless because it isn't "naval" artillery experience. I say that it gives me a unique insight into general artillery related issues that most people here just don't have.

We all have our own views on realism brought on by experience and or research. Reality will always be based on your perception of things... and clashing viewpoints DOES NOT mean (usually) that the person you disagree with is an idiot.

All that being said... I am interested in knowing what kind of ammo was carried a majority of time for the deck guns on U-boats.

However, whether it was HE or AP really doesn't make that much difference when it comes to a single deck gun against medium to large shipping. The explosive power of either ammo type isn't enough to cause catastrophic damage... therefore it SHOULD take many many rounds to finish of a ship with the deck gun.

Regarding HE rounds, these are great for surface general bombardment and very small shipping (unless it is a fast vessel like a PT boat) ...but not good for sinking ships... HE is more "fragmentary" in nature and just doesn't have the penetrating power of AP rounds.

Regarding AP rounds... the most appropriate round for anti-shipping.... and I refer to naval 88 and 105 mm together as one.
AP rounds do not tear open great holes with these calibers... they punch nice neat little holes and the round generally explodes somewhere inside one of many watertight compartments... if below waterline it contributes to flooding. If above waterline AP hits can only do real damage with luck by striking something critical.

Both ammo types in a land battle do terrible damage to people and tanks respectively... however you must know...

That the most appropriate anti-shipping round would be the AP round.

Sinking a medium to large ship would appropriately be much like draining a swimming pool with a straw.

IMHO for this reason... I believe deck gun damage represented by RUb is quite a bit more realistic... by a long shot (no pun) over stock SH3.

The deck gun should not be looked at as a U-Boat's primary weapon of attack. There just wasn't enough ammo on board to use it this way. I can see attacking a small merchant with it... but even then you wouldn't have enough ammo remaining to be very effective elsewhere.

I think RUB has it pretty much right....

Regarding rate of fire, Jason 210 you need to read the WHOLE thread titled "The deck gun discussion... since it keeps coming up" and come to your own conclusions. Check the sticky threads.
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