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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Cerberus Aditional Ships aren´t too. I think they are in the supermod because i have seen a .txt from them.
*TDW, take a look at what ACDSoft made to W_Clear´s job. I´m using it with no CTD. |
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#437 | |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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thank you very much. looks like it works out for me! ![]()
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#438 | |
Swabbie
![]() Join Date: Mar 2010
Location: Hamburg, Germany
Posts: 8
Downloads: 41
Uploads: 0
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480 GTX Windows 7 x64 6 GB 1033 Dual-Channel Anything runs fine except the damn explosions (Framerate drops from 60 with V-Synch ON to the lowest 25 FPS ). Maybe not a reference system for all users but just a simple feedback from my system. Thank you very much for all your hard work. |
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#439 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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downloaded it, patched it and installed it. I am utterley blown away!! TDW you are amazing my friend. It truly is a mega-mod
![]() ps anyone know how to turn the sound up on my gramaphone? it's very quiet and i want to enjoy some classical music whilst in action. The sound of the game is no problem. cheers |
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#440 |
A-ganger
![]() Join Date: Aug 2009
Posts: 80
Downloads: 57
Uploads: 0
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Silent hunter 5 crashes with the mod
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#441 |
Black Magic
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#442 |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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Installed today the Magnum Opus v0.0.2 by TheDarkWraith (with patch)...
FPS are dramatically down to 10 instead of 90 with all "classical" mods installed (included TDW NewUis 6_2_3) ! Something is going wrong for me with this MegaMod ! But impossible to say where is located the problem ![]() Edit : 8 Go Ram, intel Core Extreme QX9650, ATI 5870, Vista 64,... |
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#443 | |
Black Magic
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#444 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Unstable 10-15 at port. At open sea about 60-70/from 20 to 70/Both jumping, probably CPU tacting ![]() |
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#445 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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OK, i've had a good bash at this now by starting my first campaign. Because i've not played SH5 until now, i cant compare it to original, but now i've got a feel fo the difference in controls to SH3/4 i think its great!!
I have everything maxed out both in game and via Nvidia control panel, and @1920x1200 res im getting approx 45-80+Fps (depending on where im at) with my Q9550@3950 and GTX570, so yea its all smooth for me! I have a couple of niggling issues and a few questions..... 1. PLease..PLEASE, stop the man saying "Were in shallow waters sir" every 1-2min for the entire duration from Keil to North sea entrance!!!, I know were in shallow waters, because i decided to go there!! and the flashing shallow water icon is more than sufficient. If like me you play at least 2hours of real time travel each day, it becomes game destroying. 2. As suggested by others, i think the campaign tonnage expectency is to high and should be reduced.....to coincide with a more realistic amount of encounters with the enemy. i.e reduced to real levels! I also have a few questions.... 1. Luckily, i have'nt encountered the enemy yet as i have not the faintest idea on how to find its range / speed....despite all the manual TDC dials, there does'nt seem to be the option to use a Stadimeter / speed solution as per SH3/4 ??? 2. I notice (unbeliveably) you dont get assigned a U-boat number when starting a campaign, however, i did spot one top left of the Captins log page (I think), is this your doing?, im guessing there random? and thanks if this is the case. 3. I notice when talking with the crew, that some dialog is locked out and red. i.e The radio man has the option of being asked "Try to catch some news on the radio", which would be great if it worked. Apart from the said issues/questions all is great for me so far with no crashes either. Thanks |
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#446 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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I am seeing the rear splash/spray effect on the back of the conning tower instead of behind the propellors. I am not sure if this is by design I am not used to seeing it there and thought it worth mentioning.
FPS rate looked fairly normal to me, I do not use the DX9 framerate tweak as yet. |
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#447 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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One question regarding radio messages:
I received one, coming from a ship saying it lost a propeler. The message gives the location of the ship. If I go there, will I find it?? |
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#448 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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I`m on the crash course!
So... this is really surprised me
![]() I passed this way... I`m not sure how many times (Opus Magnum Mod of course) and I see it the first time! Previously, I had a collision with another ship. Harbour Pilot failed this time. After loading the game from autosave plotted new course and I see it... ![]() ![]() Generic Mod Enabler - v2.6.0.157 [D:\Games\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1_Patch_1.0 Anybody noticed that? |
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#449 |
A-ganger
![]() Join Date: Aug 2009
Posts: 80
Downloads: 57
Uploads: 0
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when starting a mission or career, I still ended up on the desktop with no error meltung
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#450 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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@TDW How about adding to "Magnus Opus" Critical Hits Mod (for Torpedos and Deck gun) ?
Take a look: http://www.subsim.com/radioroom/show...=critical+hits http://www.subsim.com/radioroom/show...=critical+hits And another request, A fistfull of emblems. And a question, wich files should I delete to return to original NavMap? I don´t like how it looks. Thanks. Thanks for your patience |
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