SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-08-11, 08:36 PM   #406
Poacher886
Chief
 
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
Default

Thanks guy's for the support, especially TDW, i decided in the end to wip through the tutorial in the last hour anyway...

If im honest, its hard for me to give much feedback at present,because although the mods i did notice were excellent,the tutorial was in the dark and im still getting over the shock coming from SH3/4!!

The only two things i noted at present, were 'shift+z' removes the UI, which was an absolute must for me, as i dont like to have any "gadgets" on the screen when playing (unless i need to make a quick order), but i could not get rid of the camera settings at the top of the screen, which being white are kind of annoying especially in the dark...is there a way to remove them when needed?

Also, in a deparate bid to dock at keil,(last tutorial mission) so i could set of tomorrow from the base in the real campaign; i time compressed all the way back to port, stopping just short....but when i returned to the bridge, my screen was black!!!

All orders were carried out, and sound was fine, but i could see nothing!, luckily i managed to guide myself in to a docking situation without collision. I returned to title page, then loaded up my position again and all was fine!, to early to tell if this is a bug, or just a funny five minutes for my PC.?

Im going hit the sack now, i'll have a proper go at this tomorrow.

Thanks again
Poacher886 is offline   Reply With Quote
Old 01-08-11, 08:41 PM   #407
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Poacher886 View Post
The only two things i noted at present, were 'shift+z' removes the UI, which was an absolute must for me, as i dont like to have any "gadgets" on the screen when playing (unless i need to make a quick order), but i could not get rid of the camera settings at the top of the screen, which being white are kind of annoying especially in the dark...is there a way to remove them when needed?
yes you can disable the camera bar by adjusting the options file. You also might want to look into setting the scrollable items to scroll. That way they don't show on the screen until you mouse into their area. Much better than using shift+z all the time
TheDarkWraith is offline   Reply With Quote
Old 01-08-11, 09:46 PM   #408
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Intro background video

Hi TDW!

I'd like to propose to incorporate following marvelous intro background video http://www.filefront.com/17503458/Da...ture-Theme.7z/ by Yoram/Torpedo: http://www.subsim.com/radioroom/show...=163605&page=3. OK, it's 60 MB big, but it surely gets you in the right mood when launching SH5.

Question:
Is there an easy way to restore stock U-Boot skins or get rid of a) Dooms Decks and b) The Beast's Grime_Weathered skin?
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 01-08-11, 10:11 PM   #409
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

possible bug in the 0.0.1 beta release....

SH5 enhanced version

The officer panel, Navigator... the return to course is greyed out. unable to use this to return to course.

Work around is to use the return to course button on the compass.

*****update*****

Seems a reload fixed it.... not sure how it was caused. i'd been messing around with the camera views shortly before..... fixed now.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.

Last edited by jwilliams; 01-08-11 at 10:23 PM.
jwilliams is offline   Reply With Quote
Old 01-09-11, 12:59 AM   #410
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

TDW, sorry to bother, but any idea for the two issues I mentioned earlier, i.e. here:
http://www.subsim.com/radioroom/show...&postcount=392
dcb is offline   Reply With Quote
Old 01-09-11, 01:06 AM   #411
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by dcb View Post
TDW, sorry to bother, but any idea for the two issues I mentioned earlier, i.e. here:
http://www.subsim.com/radioroom/show...&postcount=392
I set the mod to SH3Style and didn't have any of the problems you mentioned Can you enable script debugging and modding and then run the game and see if any error messages pop up?


Patch 1 for Magnum Opus has been released. EVERYONE needs this patch, even those just downloading the mod for the first time. See post #1 for details

I've been getting some great feedback! Keep it coming. That's the only way I'm going to fix the errors/bugs you all encounter.
TheDarkWraith is offline   Reply With Quote
Old 01-09-11, 02:57 AM   #412
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

What about this mod?

AOTD_MAdMAx Funelsmoke, Planes and Sounds - fix some major bugs of SH5.

http://www.subsim.com/radioroom/showthread.php?t=164210
__________________

PL_Andrev is offline   Reply With Quote
Old 01-09-11, 03:45 AM   #413
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Fix for Environment Mod (CTDs)

It has been repeatedly suspected that W_clear's superb Environment mod may cause inexplainable CTDs. Here's a fix from ACSoft, that fixes some inconsistencies in some of that mod's configuration files (climate zones etc.), and since using this fix I've never had a CTD anymore. Water colour shades seem more realistic for North Atlantic, too (less tropical colour).
http://www.acsoft.ch/Silent%20Hunter/silent_hunter.html
This fix should not detract any credit from W_clear for his great mod, it just enhances it.

I'm hopeful ACSoft will give permission to include this Environment Sub-mod in Magnus Opus.
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 01-09-11, 03:59 AM   #414
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Can you enable script debugging and modding and then run the game and see if any error messages pop up?
I did this and got a bunch of error messages (about 10 of them), both in the game loading screen and after the mission loading screen. I saved them as screen captures and will post them here tonight, after I set myself a photobucket account.
Alternately, I can send them to you by e-mail this evening, because now I must got to work (yes, I do work on Sundays).

Thanks,

dcb
dcb is offline   Reply With Quote
Old 01-09-11, 06:11 AM   #415
harag
A-ganger
 
Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
Default

When I do a hard rudder port/starboard using the keyboard it says

180 degrees rudder to port/starboard.

shouldn't that be 40?
harag is offline   Reply With Quote
Old 01-09-11, 06:38 AM   #416
Poacher886
Chief
 
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
yes you can disable the camera bar by adjusting the options file. You also might want to look into setting the scrollable items to scroll. That way they don't show on the screen until you mouse into their area. Much better than using shift+z all the time

Thanks,
Firstly do i need to de-activate the mod in JSGME, then adjust the files and then re-install, and secondly, what do i adjust which file to be able to switch the camera settings on/off.?

Also, i was not able to use the 'Free camera'...it seemed when i selected it on the bridge, i was able to use the WSAD keys to go left/right/forward/back away from the U-boat, but not freely move into the air and pan around the U-boat?.....i have my settings on 100% realistic except for External camera.
That said, i was a bit confused when starting the campaign and it gave me difficulty settings, which i switched to 'Realistic' thinking it was refering to campaign difficulty....perhaps this is linked to the % settings in the title screen?

Also from my small time playing last night, i would suggest incorperating any mod that stops the deck gun being an automatic, any mod that gives torpedos more real and varied effect (i.e where you hit makes a difference), and any mod that makes the ships sink in a realistic and varied fasion...and not inn a ball of flames all the time.
Im pretty sure i've already spotted mods for the said querys, but it would be nice to see them tested and part of your complete compliation.

Thanks
Poacher886 is offline   Reply With Quote
Old 01-09-11, 07:01 AM   #417
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by Poacher886 View Post
Thanks,
Firstly do i need to de-activate the mod in JSGME, then adjust the files and then re-install, and secondly, what do i adjust which file to be able to switch the camera settings on/off.?

Also, i was not able to use the 'Free camera'...it seemed when i selected it on the bridge, i was able to use the WSAD keys to go left/right/forward/back away from the U-boat, but not freely move into the air and pan around the U-boat?.....i have my settings on 100% realistic except for External camera.
That said, i was a bit confused when starting the campaign and it gave me difficulty settings, which i switched to 'Realistic' thinking it was refering to campaign difficulty....perhaps this is linked to the % settings in the title screen?

Also from my small time playing last night, i would suggest incorperating any mod that stops the deck gun being an automatic, any mod that gives torpedos more real and varied effect (i.e where you hit makes a difference), and any mod that makes the ships sink in a realistic and varied fasion...and not inn a ball of flames all the time.
Im pretty sure i've already spotted mods for the said querys, but it would be nice to see them tested and part of your complete compliation.

Thanks
Known issue. If you set your game Options at start the game to 100% - Main screen, after load saved game - in the port, press Esc, and again go to Gameplay Settings
http://naforum.zapodaj.net/68a717f729a3.jpg.html
and one more time the same setin`up. Yeah, I know, a little boring. But it did UBI.
You also can edit it here...
C:\Documents and Settings\oem\My Documents\SH5\data\cfg\GameplaySettings.cfg BUT! this is for Main Settings, not for gameplay.
My setup:
[MiscSettings]
CurrentNation=German
MeasurementUnits=authentic<---- I chnaged this to metric, and as You see there is again authentic

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=true
NoGunProjectilePath=true

This path is for WinXP - I don`t knonw about Win7 or Vista.
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 01-09-11, 07:43 AM   #418
James Cook
Seaman
 
Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
Default

first of all: thank you mister wraith and all of you other modders. after a couple of hours playing im very amused with this piece of work and all the gimmicks anf gadgets making time worth playing the game again...
feedback:
-experienced serious fps issues in patrol area. especially when convoys
nearby; my modlist: magnum opus+patch-climatezones acs5.0-
aildeckwave1.0-dbsmmusic1.05-reduced mission tonnagev02-keyboard
german v.06
my specs: sh5 1.2, vista64, coreduo e8400, 4gig ram, geforce 280gtx oc
ran the game with all the single mods i.e. env5.0, dbsm, multiple uis, tdws fx,etc before and it went pretty fluid. min 40-50fps i think. any ideas, guys?
-is there a possibility to get the special abilities back? felt pretty comfortable
running the boat with 23kts.

thanks.
__________________

James Cook is offline   Reply With Quote
Old 01-09-11, 07:45 AM   #419
Poacher886
Chief
 
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
Default

Thanks, i'll check settings while in the U-boat pen.

Slightly off topic, but i've just started a new campaign, and i cant seem to find any obvious way of getting from the U-boat Pen, into my dam U-Boat Lol!!!

No obvious route or options??? please help, so i wont be stuck looking at my boat all day!!

Thanks

Edit: Ignore my post, someone has answered it. Only trouble for me is getting used to who i can interact with without all the Halo's etc..(don't get me wrong, its much better this way!)
Poacher886 is offline   Reply With Quote
Old 01-09-11, 08:46 AM   #420
thfeu58
中国水兵
 
Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
Default

Hi mate,

great job and a terrific performance .

Greeting
thfeu58
thfeu58 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.