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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks guy's for the support, especially TDW, i decided in the end to wip through the tutorial in the last hour anyway...
If im honest, its hard for me to give much feedback at present,because although the mods i did notice were excellent,the tutorial was in the dark and im still getting over the shock coming from SH3/4!! The only two things i noted at present, were 'shift+z' removes the UI, which was an absolute must for me, as i dont like to have any "gadgets" on the screen when playing (unless i need to make a quick order), but i could not get rid of the camera settings at the top of the screen, which being white are kind of annoying especially in the dark...is there a way to remove them when needed? Also, in a deparate bid to dock at keil,(last tutorial mission) so i could set of tomorrow from the base in the real campaign; i time compressed all the way back to port, stopping just short....but when i returned to the bridge, my screen was black!!! All orders were carried out, and sound was fine, but i could see nothing!, luckily i managed to guide myself in to a docking situation without collision. I returned to title page, then loaded up my position again and all was fine!, to early to tell if this is a bug, or just a funny five minutes for my PC.? Im going hit the sack now, i'll have a proper go at this tomorrow. Thanks again |
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#407 | |
Black Magic
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#408 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Intro background video
Hi TDW!
![]() I'd like to propose to incorporate following marvelous intro background video http://www.filefront.com/17503458/Da...ture-Theme.7z/ by Yoram/Torpedo: http://www.subsim.com/radioroom/show...=163605&page=3. OK, it's 60 MB big, but it surely gets you in the right mood when launching SH5. Question: Is there an easy way to restore stock U-Boot skins or get rid of a) Dooms Decks and b) The Beast's Grime_Weathered skin? ![]()
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Cheers Uffe |
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#409 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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possible bug in the 0.0.1 beta release....
SH5 enhanced version The officer panel, Navigator... the return to course is greyed out. unable to use this to return to course. Work around is to use the return to course button on the compass. *****update***** Seems a reload fixed it.... not sure how it was caused. i'd been messing around with the camera views shortly before..... fixed now.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 01-08-11 at 10:23 PM. |
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#410 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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TDW, sorry to bother, but any idea for the two issues I mentioned earlier, i.e. here:
http://www.subsim.com/radioroom/show...&postcount=392 |
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#411 | |
Black Magic
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![]() Patch 1 for Magnum Opus has been released. EVERYONE needs this patch, even those just downloading the mod for the first time. See post #1 for details ![]() I've been getting some great feedback! Keep it coming. That's the only way I'm going to fix the errors/bugs you all encounter. |
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#412 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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What about this mod?
AOTD_MAdMAx Funelsmoke, Planes and Sounds - fix some major bugs of SH5. http://www.subsim.com/radioroom/showthread.php?t=164210
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#413 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Fix for Environment Mod (CTDs)
It has been repeatedly suspected that W_clear's superb Environment mod may cause inexplainable CTDs. Here's a fix from ACSoft, that fixes some inconsistencies in some of that mod's configuration files (climate zones etc.), and since using this fix I've never had a CTD anymore. Water colour shades seem more realistic for North Atlantic, too (less tropical colour).
http://www.acsoft.ch/Silent%20Hunter/silent_hunter.html ![]() ![]() This fix should not detract any credit from W_clear for his great mod, it just enhances it. ![]() I'm hopeful ACSoft will give permission to include this Environment Sub-mod in Magnus Opus.
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Cheers Uffe |
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#414 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Alternately, I can send them to you by e-mail this evening, because now I must got to work (yes, I do work on Sundays ![]() Thanks, dcb |
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#415 |
A-ganger
![]() Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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When I do a hard rudder port/starboard using the keyboard it says
180 degrees rudder to port/starboard. shouldn't that be 40? |
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#416 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks, Firstly do i need to de-activate the mod in JSGME, then adjust the files and then re-install, and secondly, what do i adjust which file to be able to switch the camera settings on/off.? Also, i was not able to use the 'Free camera'...it seemed when i selected it on the bridge, i was able to use the WSAD keys to go left/right/forward/back away from the U-boat, but not freely move into the air and pan around the U-boat?.....i have my settings on 100% realistic except for External camera. That said, i was a bit confused when starting the campaign and it gave me difficulty settings, which i switched to 'Realistic' thinking it was refering to campaign difficulty....perhaps this is linked to the % settings in the title screen? Also from my small time playing last night, i would suggest incorperating any mod that stops the deck gun being an automatic, any mod that gives torpedos more real and varied effect (i.e where you hit makes a difference), and any mod that makes the ships sink in a realistic and varied fasion...and not inn a ball of flames all the time. Im pretty sure i've already spotted mods for the said querys, but it would be nice to see them tested and part of your complete compliation. Thanks |
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#417 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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http://naforum.zapodaj.net/68a717f729a3.jpg.html and one more time the same setin`up. Yeah, I know, a little boring. But it did UBI. You also can edit it here... C:\Documents and Settings\oem\My Documents\SH5\data\cfg\GameplaySettings.cfg BUT! this is for Main Settings, not for gameplay. My setup: [MiscSettings] CurrentNation=German MeasurementUnits=authentic<---- I chnaged this to metric, and as You see there is again authentic ![]() [Current] LimitedBatteries=true LimitedCompressedAir=true LimitedO2=true LimitedFuel=true RealisticRepairTime=true ManualTargetingSystem=true NoMapUpdate=false RealisticSensors=true DudTorpedoes=true RealisticReload=true NoEventCamera=true NoExternalView=false NoStabilizeView=false MPShowPlayerNames=false MPShowTorpedoes=false NoShipHealthBar=true NoGunProjectilePath=true This path is for WinXP - I don`t knonw about Win7 or Vista. |
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#418 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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first of all: thank you mister wraith and all of you other modders. after a couple of hours playing im very amused with this piece of work and all the gimmicks anf gadgets making time worth playing the game again...
feedback: -experienced serious fps issues in patrol area. especially when convoys nearby; my modlist: magnum opus+patch-climatezones acs5.0- aildeckwave1.0-dbsmmusic1.05-reduced mission tonnagev02-keyboard german v.06 my specs: sh5 1.2, vista64, coreduo e8400, 4gig ram, geforce 280gtx oc ran the game with all the single mods i.e. env5.0, dbsm, multiple uis, tdws fx,etc before and it went pretty fluid. min 40-50fps i think. any ideas, guys? -is there a possibility to get the special abilities back? felt pretty comfortable running the boat with 23kts ![]() thanks.
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#419 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks, i'll check settings while in the U-boat pen.
Slightly off topic, but i've just started a new campaign, and i cant seem to find any obvious way of getting from the U-boat Pen, into my dam U-Boat Lol!!! No obvious route or options??? please help, so i wont be stuck looking at my boat all day!! Thanks Edit: Ignore my post, someone has answered it. Only trouble for me is getting used to who i can interact with without all the Halo's etc..(don't get me wrong, its much better this way!) |
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#420 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
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Hi mate,
great job and a terrific performance ![]() Greeting thfeu58 |
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