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View Poll Results: What mod do you use for your scopes
None, I use stock x1 & x4 21 31.34%
MRP x1.5 & x6 27 40.30%
emtguf_rework_scopes x1.5 & x6 19 28.36%
Voters: 67. You may not vote on this poll

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Old 01-03-11, 09:24 AM   #1
Trevally.
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Default What scope mod do you use

Can you let me know what scope mod you use.
I aim to fix the graticules for use with ROABF for these.

Thanks
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Old 01-03-11, 09:40 AM   #2
col_Kurtz
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I`m using both (MRP+emtugf), maybe it`s bad idea... beacuase I`m losing the green cross (night vision). So now, I`m trying with MRP 1.3 + 5x4 patch.
You wrote... MRP 1.5? Yesterday I looked into this thread and I saw... 1.3. So... hard to vote. I`m not credible
(LCD native res. 1024x1280)
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Old 01-03-11, 09:45 AM   #3
Trevally.
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Quote:
Originally Posted by col_Kurtz View Post
I`m using both (MRP+emtugf), maybe it`s bad idea... beacuase I`m losing the green cross (night vision). So now, I`m trying with MRP 1.3 + 5x4 patch.
You wrote... MRP 1.5? Yesterday I looked into this thread and I saw... 1.3. So... hard to vote. I`m not credible
(LCD native res. 1024x1280)
one must be overwritting the other.

sorry MRP is v1.3 - the 1.5 and 6 is the zoom level
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Old 01-03-11, 01:32 PM   #4
ETsd4
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MRP-mod: http://www.subsim.com/radioroom/showthread.php?t=165408
emtguf-mod: http://www.subsim.com/radioroom/showthread.php?t=166329
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Old 01-03-11, 03:49 PM   #5
SashaKA001
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у меня разрешение экрана 1920 на 1080, и стоит MRP is v1.3 - the 1.5 and 6 is the zoom level
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Old 02-13-11, 04:18 PM   #6
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Arclight's MRP. One of the best for manual TDC shooting... IMHO.
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Old 02-13-11, 04:42 PM   #7
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I prefer manos scope - i have playied with al of them and this one is better for me - i used the marks from RAOFB using TDW UIs and i had very acurate results for AOB
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Old 02-14-11, 01:58 AM   #8
THE_MASK
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Manos Scopes-SH5 (for TDW's Gui)
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Old 02-14-11, 02:57 AM   #9
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Old thread...

Speaking about scopes, I messed up my files and Im not sure anymore which dds is for attack scope and which one is for observation one.. can any1 please help with the stock names?
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Old 02-14-11, 04:46 AM   #10
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Quote:
Originally Posted by sober View Post
Manos Scopes-SH5 (for TDW's Gui)
Me too....
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Old 02-14-11, 01:12 PM   #11
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I play with MRP 1x / 6x, the only real issue i have, is that at night you cant see the mills at all!, even with the green filter on the op scope, i cant see the mills what so ever!

I also think it would be good to have mills on the UZO, so you CAN make surface attacks.
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Old 02-14-11, 01:54 PM   #12
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Quote:
Originally Posted by Poacher886 View Post
I play with MRP 1x / 6x, the only real issue i have, is that at night you cant see the mills at all!, even with the green filter on the op scope, i cant see the mills what so ever!
true. As a workaround, I lighten the gamma in the graphics option at night, until I can make out the mils.

From what I understand though, it was almost impossible to use any periscope at night, except under special conditions, say a full moon.

Quote:
I also think it would be good to have mills on the UZO, so you CAN make surface attacks.
agreed. I hate using the UZO since I have to totally guesstimate the range.
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Old 02-14-11, 04:18 PM   #13
Vanilla
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Quote:
Originally Posted by Poacher886 View Post
I play with MRP 1x / 6x, the only real issue i have, is that at night you cant see the mills at all!, even with the green filter on the op scope, i cant see the mills what so ever!

I also think it would be good to have mills on the UZO, so you CAN make surface attacks.
In real life the graticules did have illumination, even UZO. Pity it is not in the game. UZO however did not have any range or mill marks or anything. It just had a vertical line, that's it. So the real 1WO or Kaleun had to judge it from what part of the field of view the ship covered or just get closer.
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Old 02-15-11, 01:16 PM   #14
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The other anoyance is the measured height of the ship...im not convinced it is always the top of the flag i.e the mast that is the correct aiming point!.

Also if the ship is on an angle the masts are at different heights..it would be better to have it "zeroed" to the top of a funnel!

Infact better still would be the manual including a difinative line showing the true aiming mark.

Also, i was advised the calculation for MRP x6 on my 1920x1200 monitor was for the Attack scope:

Mastx400
---------
Mill count

And for the Op scope:

Mastx100
---------
Mill count

I was'nt convinced that there was any difference between the Op scope and Attack scope, both being 1x and 6x and both Mills looking exactly spaced apart.
I decided while outward bound in the harbour to bring my boat to a complete stop a fair distance from a static ship (the more distance to exaggerate any error).

I took a reading through the Attack scope on x6 and it worked out 2.1, i then took a reading through the Ops scope on x6 and it turned out ......2.1! i even paused the game to get absolute accuracy with no bobbing!

My thoughs thus have been confirmed, there is, and should not be any difference in calculation when using either scope.

Then i worked out the distance using the above calcualtion and it came to about 4500m....i then went to the map and used the ruler which showed it as 4300m, close but not close enough, thus i have now revised my calculation to:

Mastx380
---------
Mill count

I've sunk a few since at 3000m+ but i've also missed a few (though using the new blck/copper torps) might be the issue. In fairness given the torpedo problems present in-game (and history) its to early to confim my calculations yet.
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Old 02-15-11, 01:27 PM   #15
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Not sure what mods you are using but I did a wee
auto called "tell me range and aob". This could help with your checking.

have you tried using the RAOBF wheel
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