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#1 |
Nub
![]() Join Date: Dec 2010
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![]() ![]() In the first situation I am inclined to put the AOB at 0 degrees. The only problem with this is my torpedoes just shoot straight ahead. So basically I am treating it like the second situation except I put it at 90 degrees with a speed of zero (and I still usually miss). In all AOB calculations I see on the web it seems to have the sub perpendicular to the targets path. I seem to find my self running parallel with the ship quite often. For me I have been treating the target as a straight line with a point in the middle, and then treating myself as a point and calculating the angle. But this doesn't take into consideration the bearing of my sub (and torpedoes obviously come straight out of the front or back). Am I doing it wrong, and need to make 100% sure I always attack from a perpendicular angle to the target's course? |
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#2 | ||||
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Welcome aboard!
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Setting the speed to zero will cause this calculation to be incorrect, resulting in a miss. Quote:
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Not always, but the closer you can get to firing the torpedo straight, the better it should be. Keep practicing, and I'm sure someone else will drop by to give you some more advice.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 |
SUBSIM Newsman
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Welcome Aboard Tsaar!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 | |
Nub
![]() Join Date: Dec 2010
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This is exactly the missing piece I was wondering about. Notice how I mentioned I felt my heading should be taken into consideration; I knew something had to be missing from what I was doing because AOB wouldnt make since unless I was perpendicular to their course. Now for the stupid question....heh....how do you enter their bearing? I lock on, click PK, then choose ship, then get range, then change the AOB, and then guesstimate their speed. I haven't seen a way to enter the bearing (obviously I can see their bearing easily through the periscope when I am locked on). |
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#5 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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For speed, you can take two bearing/range readings with a bit of time between them. Then go to the speed entry tool, click the stopwatch, and the crew will figure the course and speed of the target for you. You can use their response to enter speed and AoB. (It's also a good sanity check. If you use the tool to calculate the speed of a cargo ship, and you find out he's doing 30 knots, you got something wrong.) If you haven't read them yet, I'd suggest going through the Sub Skipper's Bag of Tricks and Technical Help & Questions, Guides and Trainings threads. I'd also recommend starting out manual targeting with one of these methods. It's what got me started, and they're pretty easy to pick up. Once you get those working, you can move on to other methods.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#6 |
Ocean Warrior
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Razark has it exactly right. When you have to time to figure it out how to use it, look at gutted's terrific Solution Solver program. It allows you to view the target as if you were in your boat looking at it through the scope after you input target course and bearing --for any configuration of your boat and the target. Seeing is believing. It confirms Razark's answers. And if you plug in target speed, it will calculate the lead angle for a torpedo shot.
Assuming the target's in the hypos are proceeding on their indicated courses (0 degrees in hypo no. 1 and 270 degrees in hypo no. 2), here are firing solutions per the Solution Solver: Hypo no. 1. Assume target speed of 10 kts and 46 kt. speed torpedo. Firing bearings: Forward tubes - 347.3 degrees. Aft tubes - 192.3 degrees. Hypo no. 2. Assume target speed of 10 kts and 46 kt. speed torpedo. Firing bearings: Forward tubes - 0.0 degrees. Aft tubes - 180.0 degrees. Input the data to the TDC. Sine the target is moving, input Range on the Stadimeter. Turn on the PK. You have the target's speed (10 kts., it course, and it range). The TDC will calculate the gyro angle for the torpedoes. Viola! Antoher one bites the dust, assuming your torpedoes do not run too deep or are duds. Last edited by I'm goin' down; 12-21-10 at 04:27 AM. Reason: corrected |
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#7 | |
Ocean Warrior
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You need to input the heading (course) of the target to the TDC if you are going to use manual targeting. You need to plot the course of the target to set up a shot using the O'Kane or Cromwell methods, but are not required to input the target's course to the TDC and activate the Position Keeper (i.e. the PK) when using these methods. If you are manual targeting, the speed, course and range must be input into the TDC. To input course, it is strongly recommended that you activate the easy Aob mod. You use the Aob dial (periscope screen, upper right) to point the ship in the right direction (are you viewing the target's port or starboard side?), and compare it with the ship's dials on the TDC screen (periscope screen upper left), which will rotate accordingly per the Easy Aob mod) until you stop it on the target's course (heading.) How do you find a target's course? Easy, once you have the technique down. To determine a target's course, you have to use the compass tool which you will find above the ruler on the Nav Map. Read the bottom of the compass to get its heading. (i.e. a ship heading to the north pole on the Nav Map is heading 180 degrees, even though the bow of the ship is aimed at a bearing of 0 degrees.) There are posts on how to read a compass to take a heading if this causes you some confusion. You can enter the target's course (say it is 50 degrees) by rotating the Aob dial on the upper right until the ship's dial on the upper left is at 50 degrees. Assuming you have input the target's speed, you can turn on the PK and track the target. You still have to input the range to the target using the stadimeter (periscope screen, upper right), and you may have to adjust the course on the TDC when you do, but you are getting close to having an accurate firing solution using the TDC. This is manual targeting. Target speed - don't guess. Use the 3 minute rule. Plot the ship on the Nav Map with an "X". Start the stop watch and plot the ship with another "X" after 3 minutes. If the ship travels 10,000 yds., its speed is 10 kts., etc. You can extend the course out and read its heading (course) with your trusty compass tool, and then input it to the TDC using the ship's dials as explained above. Manual targeting is advanced. Don't get ahead of yourself. Read the tutorials and study the video lessons in the Skippers Bag of Tricks thread. Download and activate Rockin Robbins' practice mission tutorial mod for the Dick O'Kane technique, and you can practice against a big fat tanker in the calm waters of southern California until you get proficient. It is a good way to brush up on your skills, so when you are on the line you won't get confused and miss dinner. Manual targeting should be one of the last techniques you master, as other techniques will take you less time to learn, and you can sink ships with all of them. Also, the tutorial saves you the frustration and grief of being sunk by a destroyer in the game, and you can replay it as many times as you need to. Last edited by I'm goin' down; 12-21-10 at 04:33 AM. |
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#8 | |
Nub
![]() Join Date: Dec 2010
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I realized what I had been doing wrong. I always did the range finder once, and usually didn't do it again. This wouldn't have been that big of a deal except sometimes I made adjustments to my course, and I wasn't aware the range finder also sent the target bearing to the TDC. Last night I actually sunk a ship from 4200 yards (9k tons large passenger carrier...got lucky because I only hit it once haha). I ran into the living room and excitedly told my wife...who looked at me like I was insane. Last edited by Tsaar; 12-22-10 at 03:37 PM. |
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#9 |
Ocean Warrior
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your wife appears to be an excellent judge of character!
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#10 |
Sea Lord
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"I ran into the living room and excitedly told my wife...who looked at me like I was insane. "
Don't worry she will get use to it in a very short time. ![]() Manual targeting takes some patients and practice but you will get the hang of it soon. Magic
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