![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | ||
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
Been away for a few months, decided to get the new mods, and update my older ones. What have I got loaded up here wrong, and in what order should I have them? Game is running kind of choppy, got a few CTDs last night after I torpedoes some ships and then went to external cam to check out the FX.
Quote:
__________________
Quote:
![]() |
||
![]() |
![]() |
![]() |
#2 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
bump?
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
|
![]()
I'm hoping that TDW's super mod will be out soon, then mods/modders can use this as a base.
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#4 |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
|
![]()
And i thought my Mod-list was huge
![]() Seriously, check up the following: Environment Mod 4.9+NewUIs_TDC_5_8_0_ByTheDarkWraith (amazing mods both of them. But they have some problem when combined). Environment 4.9 MOD+U-boat Historical Specifications 1.4 (Many problems with these two). Shadow Improvement MOD+Steelvikings Interior. Perhaps why the game runs a bit choppy? These eats framerates for breakfast. Check out the in-game settings. Check up AilClouds with Environment as well. The environment Mod is an amazing mod but let me say that all the other Mods needs to adjust to it and not the other way around. Maybe it is a question of placing order, but i haven´t figured out in which order, and i think i have tried it all. I also see that you use Capthelms Audio Mod in combination with Venatores Internal Routine Mod. As these are basically the same (soundfiles et al.) i suggest you remove one of them. I don´t think it is a good idea having too many files of the same, graphics-files and audio-files. Been there, done that.
__________________
What are wolfpacks? -SH5 programmer, 3 months before release http://www.subsim.com/radioroom/show...=159298&page=4 |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Krauter, as far as my mods are concerned, you should definitely upgrade from V1.1 and patch V1.1.1 of my interior mod to just V1.2. That will clear up some mod soup issues. And, you could switch to the LR version of my shadow improvement mod. LR stands for Low Resource(system resources)
And, you can always use the D3D9 fix, it does wonders for FPS. Here, I have packaged it into a JSGME compatible mod: http://www.mediafire.com/?3spsbtjka3j22v2 Also, Icebergs v1.3 - Vikingers Lite Campaign Compatible, does cause some rather strange issues. You might try running the game without it, although it would require starting a new campaign. Hope this helps. ![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#6 |
Ace of the deep .
|
![]()
Here is my current mod order .
No problems so far . Accurate German Flags Loading Screens Mod 2.0 RemoveLogoIntroTheDarkWraith sobers no footstep sound mod Shadow Improvement ModLR NDB,NDH OM#1 - No Dialog Indicator Capthelms SH5 Audio Mod Environment 5.0 MOD Grossdeutscher Rundfunk sobers base wave mechanics for SH5 V11 No magic skills v1.5 MCCD compatible...........These 3 have to be in this order MightyFine Crew Mod 1.2.1 Alt faces............ MCCD_1.04_MFCM_1.2.1_compatible............ Lite Campaign LC 1.2 German U-Boat Internal Routine SFX North Atlantic Green 1.1 sobers 100% underwater FX sobers multi color mod V2 sobers realistic hydrophone operator SH5 sobers silent hud sobers talking conning crew mod Speech fixes and additions (english version) U-Boat Ballast Tanks SFX SUB_hyd_fix_SH5 Open_Horizons Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 FX_Update_0_0_9_ByTheDarkWraith NewUIs_TDC_5_8_0_ByTheDarkWraith NewUIs_TDC_5_8_0_alt_officer_wounded_by_naights NewUIs_TDC_5_8_0_U-Jagd_Chrono IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting SubFlags_0_0_6_byTheDarkWraith NewUIs_TDC_5_8_0_Real_Navigation |
![]() |
![]() |
![]() |
|
|