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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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This is why when under attack I'm standing at the hydrophone station so I don't loose track of what's going on, specially if there are 2 or 3 destroyers looking for me. (of course I play without external views...)
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#32 |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
Uploads: 0
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Regarding hydrophones..is there a tutorial for hunting a ship a ship via the hydrophones using the stock version of the game?
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#33 |
Chief of the Boat
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Not that I'm aware of but it would be pretty easy, all you need do is plot the position at the end of each direction line at periodic intervals then run a line through them.....that will give you the mean course.
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#34 |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
Uploads: 0
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#35 | |
Fleet Admiral
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#36 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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You can enable this mod-let with JSGME on any SH3 flavour I think, eventhough it was based on a mod for GWX: http://www.subsim.com/radioroom/show...postcount=1308
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My site downloads: https://ricojansen.nl/downloads |
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