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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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If you only have your port engine, you can't recharge the batteries, and your current charge is all you got, so conserve. If you only have your port, you can't be underway and charge at the same time. So you have to sit motionless on the surface while you wait for your battery to charge. That, and it starts pulling to the left ![]() |
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#17 |
Rear Admiral
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#18 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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#19 |
Chief of the Boat
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Well thank God for the top secret teleport facility....that's all I can say
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#20 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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Not everybody starts their new careers in August 1939.
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#21 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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The upgrade (KDB) doesn't have a deaf-zone at the bow, only around the stern. The GHG can only listen on your sides, making you deaf at both the bow and stern direction. So that's where the crew might loose tracking of the sound.
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#22 |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
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I just read in another thread about using the hydrophone to sink a ship in heavy fog. The next time I identify an enemy merchant in heavy fog, (and she spots our boat as well!) rather than waste my time, (and fuel) following her around by the stern, waiting for the fog to lift , I'm going to use the following tactics:
I can determine her base course by halving her two zig/zag courses. (In SHIII, the merchants only have two zig/zag courses from what I've read.) I can determine the distances she travels by timing the length of each zig/zag course multiplied by her speed. Plotting on the chart, her course and our starting positions, I could pick a precise location, an AOB of 90 degrees, and a time to fire from a forward position, (with enough distance away from the target for the torpedo to arm). When my hydrophone operator tells me the target is at 0 degrees, I'll push my shiny red button. |
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#23 | ||
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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#24 |
Swabbie
![]() Join Date: Dec 2010
Posts: 12
Downloads: 7
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Are you guys saying there is supposed to be a dead spot with the hydrophone on the bow?? even in my vanilla IIA I can clearly hear a ship at 000 provided i'm stationary.
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#25 | |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
Uploads: 0
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I've tried to mod my stock version of SHIII without success. When I attempt to open a config. file, I get a message that Adobe reader is not compatable with it. I've tried to download a file reader and that has not worked. Even with the stock version, I can't trust a base course of a target? |
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#26 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
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What bothers me is when my engines are shut down and i am listening with my hydrophones, i get a loud annoying buzz noise, but not when my engines are running. I get it under water as well.That's when i'm in external view(F12), of course.Any fix?
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#27 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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#28 | |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
Uploads: 0
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Thanks! I wanted to eliminate the crew fatigue so I used wordpad to mod the fatigue files, yet, when I tried to save the mod, I got a message that changing the files was "denied". I'd like to use the different mods for the game, but I'm very happy playing the stock version. I'm on my second patrol. |
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#29 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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use SHC to alter your fatigue failes. It's got a few presets built in that make it easier.
And it sounds like something else has that file open when you tried to change it. Make sure nothing else (LIke SHC or the game) is running and using that file. |
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#30 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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