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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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How do you validate a mission even if objects are too close, obvious it can be done. I guess the only reason to do this is to place items closer together?
Last edited by Armistead; 10-18-10 at 07:36 PM. |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Not sure what you're getting at, I haven't seen it. You can always edit the text file. Place 2 objects as close as the ME allows, then move them closer in the text file?
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#3 |
Stowaway
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a mission will still work if it cant be validated due to errors but doing so will likely have issues when running them but sometimes it doesnt have issues that stop the mission from running properly. sometimes you might have to restart the mission if it starts with issues such as ships on land or instantly or them being destroyed from spawning on top of each other.
the minimum distance to seperate them isnt a lot (something like 300-400m) so if done creatively you can shuffle them a little at a time untill the errors are gone. there are just so many ships you can fit so if you are adding them to a port you may only have room to be able to add 3 or 4 ships due to the ones that are automaticly added to ports. avoid putting ships within 300-400m of land or docks as well. |
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#4 |
Rear Admiral
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No big deal, just wondered if a way to pack things closer together without generating errors, but thanks for the info. Not sure how you could save as if you don't correct errors you're not allowed to save, unless you know a work around
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
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You either correct the error or you go to the Mission/Parameters and select "Ignore Player Submarines" if you don't want one in there. I have never seen any other "errors" so if that is not it, let us know what the error is. Like I stated a 'warning' will still allow you to save the mission. But is usually an indication that the mission may do something you don't expect it to. For example if the ships are too close together you may start the mission and have one of the ship suddenly go full reverse to avoid what the game thinks will be a collision. But you will also get the same 'warning' if the ships are too close together because they are docked next to each other, and that will not cause any problems at all with the game, but it will still generate the 'warning'. So, you are right that "Errors" must be fixed to save, "Warnings" do not have to be fixed. Peabody
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#6 |
Rear Admiral
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Forgot about this, yea it was the warning, not the error, well, one error stuck in the middle, thus it wouldn't save, so thought warnings didn't...thanks.
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