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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Ah, guys,
The first here who find the dolphins will get a bottle of my best Rum! ![]() A pic is needed! Let's go! Rubini. |
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#47 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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the british ships are lucky..
i´m looking for dolphins instead of ships. ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#48 |
Seaman
![]() Join Date: Nov 2002
Posts: 36
Downloads: 0
Uploads: 0
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This Harbour Traffic mod is great!
I have a request for the Black Sea Port of Constanza. I have created a series of patrol missions for the 30th Flotilla in the Black Sea. From what I've read, the Germans did not have Destroyers in the Black Sea. I think they only had what they could transport by land into the port of Constanza, which is mostly patrol craft. They may have had small merchants because Turkey allowed merchant traffic in but not warships into the Black sea. Could this be corrected in your Harbour Traffic mod? Thx, ![]()
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When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo! |
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#49 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Hi Rubini.
Question on the messages. I'm unsure which one of the three to use. I'm currently using Irishred's latest version radiolog heavy As I understand it your mod includes 3 versions: Messages_En New Messages Only Radiolog_Proofread_Messages I wish to keep the heavy radio traffic but use the message version which will give me the updates for milch cows/resupply. Can I just copy/paste to Irishreds heavy mod? Please advise. Thanks again.
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Nuke 'em till they glow! |
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#50 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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eweber,
-Yes, it's possible to delete the germans DD in Constantza. But I would like to be sure about this. We can also put some turkey ships there... HEMISENT, - Just copy all the messages on the 'New Messages Only.txt' and paste on the botton of your favorite radio messages mod... Rubini. |
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#51 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hey guys,
I get it! I made it by myself and now the AI towers with crew have reflections too!!! ![]() And i forgot to put a little .cfg file that define the loadouts for the AIUboats (basic(no crew), Uflak, Crew on deck). I will put all these files here, so the guys who are in beta test may just install it over the HT 1.46 installation. It's not needed to restart the campaign. In time: I rework the skin for the first type IXB tower. Observe the pics. The stock one were much clear and anemic I'm late now to a family's party. In 3 or 4 hours I will put the file for download. Rubini. |
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#52 |
GWX Project Director
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... And THAT is why you are an ADMIRAL!
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#53 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Here is the link for the AI Uboats with reflections.
![]() This is for the guys who are making beta tests. This also fix a mistake, I forgot to put the correct '.cfg' file for AIuboats to be able to have various loadouts (Basic (no crew), Uflak and Crew on deck). If you don't download the Sergei's mod which fix the reflections for the players uboat just do it now and install first. The readme are inside. In time: I just rework the skin for the first tower for the IXB. the stock one were much clear and anemic. Observe the first pic... http://rapidshare.de/files/6055328/A...ections.7z.htm Some pics: ![]() ![]() Rubini. |
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#54 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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#55 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Rubini, should I install it over version for RUb 1.44? I think yes, but I want be sure.
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#56 |
Machinist's Mate
![]() Join Date: Jun 2004
Location: Hyogo, Japan
Posts: 124
Downloads: 248
Uploads: 0
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I'll get it when I'm back to the mother port...I'm on the 5th patrol now!
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#57 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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jaxa,
-Yes it's for both versions: standalone and RUB version. ![]() -About Days in Base issue for milk cow: As a lot of peoples here have their Basic.cfg file heavy moded i will explain a little better how to mod the Basic.cfg file by yourself. In truth only 2 modifications will be needed in the Basic.cfg to milk cow's purposes. The first one: [TIME] TransferFlotilla=1 NbDaysInBase=28; set for 1 or 0 NbPatrolsInFlotilla=3 NbMonthsInFlotilla=6 Second one: [SPECIAL2]; emblems DaysSpent=0; set it for 5, 7 or 14 Nb=1 Renown0=0 Name0= (doing this you just need to change your emblem 1 or 2 times to spent more days in home base. It's renow free). I already put a file with these modifications for standalone and RUB versions, just rename it. It's up to you how to mod these feature. It's a personal taste. It's also possible to this via SH3 Commander (however only for the 'NbDaysInBase' entry). I'm talking with JScones to add more options for milk cow in the next SH3 Commander. Rubini. |
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#58 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Rubini, Beery said in reply for another post that it's enough to change "days in base" via SH3Commander2 for use Milk Cow mod.
Is emblems changing necessary for this or not? |
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#59 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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Rubini!
Check your PM ![]() |
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#60 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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jaxa,
-The Milk cow will work even without any modifications on the Basic.cfg file. It's a personal taste. I use Emblems set to 14 days because this way I can simulate the corret amount of days spent in my home base and it's renown free... rulle34, Thanks for the feedback. ![]() I post your PM here because this is a important question. Quote:
-This is a old question about milk cow mod. Some peoples don't have problems here others say that they have the same problem as you. If it's real then even when you dock at other Axis base (not your home base) the problem will be the same...For now I suggest that you spent your renown and awards in the milk cow base. This way you will not lose them. I guess that Sansal have more infos about this. BTW, this is a important question, so, please, all guys that are using the milk cow mod post comments about this issue. Rubini. |
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