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Old 10-08-05, 10:29 AM   #46
Rubini
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Ah, guys,

The first here who find the dolphins will get a bottle of my best Rum!

A pic is needed! Let's go!

Rubini.
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Old 10-08-05, 11:43 AM   #47
Hartmann
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the british ships are lucky..

i´m looking for dolphins instead of ships. like captain Ahab looking for white sperm whale
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Old 10-08-05, 11:52 AM   #48
eweber
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This Harbour Traffic mod is great!

I have a request for the Black Sea Port of Constanza.

I have created a series of patrol missions for the 30th Flotilla in the Black Sea. From what I've read, the Germans did not have Destroyers in the Black Sea. I think they only had what they could transport by land into the port of Constanza, which is mostly patrol craft. They may have had small merchants because Turkey allowed merchant traffic in but not warships into the Black sea.

Could this be corrected in your Harbour Traffic mod?

Thx,

ew
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Old 10-08-05, 12:44 PM   #49
HEMISENT
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Hi Rubini.
Question on the messages. I'm unsure which one of the three to use.
I'm currently using Irishred's latest version radiolog heavy
As I understand it your mod includes 3 versions:
Messages_En
New Messages Only
Radiolog_Proofread_Messages

I wish to keep the heavy radio traffic but use the message version which will give me the updates for milch cows/resupply.
Can I just copy/paste to Irishreds heavy mod?
Please advise.
Thanks again.
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Old 10-08-05, 04:06 PM   #50
Rubini
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eweber,

-Yes, it's possible to delete the germans DD in Constantza. But I would like to be sure about this. We can also put some turkey ships there...


HEMISENT,

- Just copy all the messages on the 'New Messages Only.txt' and paste on the botton of your favorite radio messages mod...


Rubini.
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Old 10-08-05, 05:38 PM   #51
Rubini
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Hey guys,

I get it! I made it by myself and now the AI towers with crew have reflections too!!!


And i forgot to put a little .cfg file that define the loadouts for the AIUboats (basic(no crew), Uflak, Crew on deck). I will put all these files here, so the guys who are in beta test may just install it over the HT 1.46 installation. It's not needed to restart the campaign.
In time: I rework the skin for the first type IXB tower. Observe the pics. The stock one were much clear and anemic

I'm late now to a family's party. In 3 or 4 hours I will put the file for download.

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Old 10-08-05, 05:40 PM   #52
Kpt. Lehmann
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... And THAT is why you are an ADMIRAL!
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Old 10-09-05, 02:23 AM   #53
Rubini
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Here is the link for the AI Uboats with reflections.
This is for the guys who are making beta tests. This also fix a mistake, I forgot to put the correct '.cfg' file for AIuboats to be able to have various loadouts (Basic (no crew), Uflak and Crew on deck). If you don't download the Sergei's mod which fix the reflections for the players uboat just do it now and install first. The readme are inside.
In time: I just rework the skin for the first tower for the IXB. the stock one were much clear and anemic. Observe the first pic...

http://rapidshare.de/files/6055328/A...ections.7z.htm

Some pics:





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Old 10-09-05, 04:12 AM   #54
rulle34
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Old 10-09-05, 05:09 AM   #55
jaxa
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Rubini, should I install it over version for RUb 1.44? I think yes, but I want be sure.
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Old 10-09-05, 05:20 AM   #56
Yattky
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I'll get it when I'm back to the mother port...I'm on the 5th patrol now!
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Old 10-09-05, 11:01 AM   #57
Rubini
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jaxa,

-Yes it's for both versions: standalone and RUB version.

-About Days in Base issue for milk cow: As a lot of peoples here have their Basic.cfg file heavy moded i will explain a little better how to mod the Basic.cfg file by yourself. In truth only 2 modifications will be needed in the Basic.cfg to milk cow's purposes.
The first one:

[TIME]
TransferFlotilla=1
NbDaysInBase=28; set for 1 or 0
NbPatrolsInFlotilla=3
NbMonthsInFlotilla=6

Second one:

[SPECIAL2]; emblems
DaysSpent=0; set it for 5, 7 or 14
Nb=1
Renown0=0
Name0=
(doing this you just need to change your emblem 1 or 2 times to spent more days in home base. It's renow free).

I already put a file with these modifications for standalone and RUB versions, just rename it. It's up to you how to mod these feature. It's a personal taste. It's also possible to this via SH3 Commander (however only for the 'NbDaysInBase' entry). I'm talking with JScones to add more options for milk cow in the next SH3 Commander.

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Old 10-09-05, 11:20 AM   #58
jaxa
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Rubini, Beery said in reply for another post that it's enough to change "days in base" via SH3Commander2 for use Milk Cow mod.
Is emblems changing necessary for this or not?
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Old 10-09-05, 11:26 AM   #59
rulle34
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Rubini!
Check your PM
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Old 10-09-05, 12:27 PM   #60
Rubini
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jaxa,

-The Milk cow will work even without any modifications on the Basic.cfg file. It's a personal taste. I use Emblems set to 14 days because this way I can simulate the corret amount of days spent in my home base and it's renown free...

rulle34,

Thanks for the feedback.
I post your PM here because this is a important question.

Quote:
Hello Rubini!
Here are some testresults for the HT mod 1.46 Rub:

Seem to work nice. Noticed that when in harbour area first word for spottings disappear, i.e "aircraft spotted" will be heard just as "...spotted".

Tried the milk-cow function and finding and docking works just fine, but then it happen the same thing as it did long time ago when I just tried the milk-cow as a stand alone mod:
After a patrol with good sinking I go to the milk-cow to refuel and fill up new torpedos, after that I go staright back to Brest.
In Brest there is no medals or renown!!! It should remember my results from the patrol before milk-cow, but ther is the same as I havent done anything on a patrol.

Should it be like this? Then you have to think twice if you want to go to a milk-cow so you can make it back home, loosing your medals and renown.

Otherwise all is working fine Rubini.

Will continue report if I notice anything else.
-The disappear of the words in spotting units is a RUB issue I guess.

-This is a old question about milk cow mod. Some peoples don't have problems here others say that they have the same problem as you.
If it's real then even when you dock at other Axis base (not your home base) the problem will be the same...For now I suggest that you spent your renown and awards in the milk cow base. This way you will not lose them. I guess that Sansal have more infos about this. BTW, this is a important question, so, please, all guys that are using the milk cow mod post comments about this issue.


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