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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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As far as Crew Management how does it work exactly?? Like qaulified people (torpedoe men) raise the efficiency of the area theyre qaul'd in ?? and Officers raise it no matter what? especially if theyre qaulified??
What about the green bar above each compartment, say I have the conning tower with 2 men on but full green bar, (a watch officer and a qaul'd watch petty officer) do putting more men increase the efficiency even more?? And do medals and badges do anything besides looking nice assigned to anybody? Just wondering guys thanks? |
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#2 | |||
Eternal Patrol
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#3 |
Stowaway
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Ty Sailor Steve
![]() Btw I got DBSM working however curiously after I got it. I started getting CTD's I like it but I may just leave it alone for now, I was on patrol to BF 29 Pre War so I figured Id use the dover strait, right as I was passing through I got a CTD. so Im not too sure. |
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#4 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
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Guten Abend, Herr Smith,
The benefit of a specialist rating at a given station increases with rank. One of the best qualifications to award first is the Mechaniker (different from the Maschinist, who works in the Engine Room) -- you will want that guy on your Damage Control Team! Medals and promotions will give small increases in Morale, maybe Stamina, too. Not nearly as valuable as qualifications, IMHO. Mach's gut!
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." |
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#5 | |
Stowaway
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![]() But I do like giving an officer Mechaniker first (repair if Im right?) it makes the Damage Control team work soooooo much quicker |
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#6 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Remember this too:
Qualifications for sailors don't work, so don't bother except for eye-candy. Only the first (top) qualification for PO's count. ALL officer qualifcations count, except the "sparky" qualification never works for officers. The Helmsman qualification has no effect (it increases control room efficiency, but so do other qualifications that also have practical application elsewhere). Actually, there is a ton of information about this in many other threads on the forum; seek and you shall (almost always) find.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#7 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
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Except if you don't have one helmsman active in the command room you cant give orders such as speed and depth.
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#8 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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#9 |
Stowaway
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doesnt matter, for some reason I cant evict any body besides officers from the command room, same with the bridge, when navigating out of port I want to take guys and put them in the compartments because Im tired of hearing "ship spotted" every two seconds and the game slowing down, but noooooo I cant do that
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#10 | |
Rear Admiral
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Not sure why you're having problems moving crew around, though. All you should have to do is click on a crewman's icon and drag him to an empty slot in another compartment and drop him there. No crewmember should be permanently locked into any one station. |
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#11 | |
Chief of the Boat
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#12 |
SUBSIM Newsman
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To have an officer with the experience, I think it is a plus, the repairs are faster, one if he was with this job
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#13 |
Chief of the Boat
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I'm talking about the officer being 'stuck' there and unable to be moved elsewhere.
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#14 |
Sonar Guy
![]() Join Date: Aug 2010
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You need three crew in the command room besides the officers.
I think you also so have to have at least one man up on the bridge besides the officer or the game will replace the crew. Hope this answers your (Problem? lol) ![]() |
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#15 |
Stowaway
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Will try it all thanks
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