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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#482 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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Yeah the bump maps in vanilla (not added by InteriorMod) are plastered everywhere, look at the electrical/battery panel in the aft section. Its bump map city there where as the material should be somekind of smooth pressed steel, especially the dial cases.
I guess this is where you need to remove or change the bump map association with the mesh in the Granny object using Hex editing, atleast that is how I understand it from reading other posts (e.g. Privateer's). SteelViking you should maybe show some comparative screen shots between vanilla and the InteriorMod to demonstrate how good it is... |
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#483 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Thanks for the pointers guys, that stuff can be done pretty easily, but it will have to wait until V1.3. I am finishing up the last few tests I wanted to run now. I should have V1.2 released within the next few hours, so the wait is almost over.
I will get around to making the manual for what dials do what, and which ones are still not working some time in the next few days.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#484 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#485 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Way cool, Dude! Can't wait myself.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#486 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you
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What we do in life echoes in Eternity |
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#487 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() ![]() ![]() V1.2 is done, and uploaded folks. Information and the link to it can be found on the first post, and in the download section. ![]() Enjoy ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#488 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Wohooo
![]() thanks for the great work you do, you just ![]() |
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#489 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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And you call this midday? I've been waiting whole day for it!
![]() Thank you. ![]() Any notes regarding compatibility of the 1.2 (as compared to 1.1) with: - Compatible Conus00's Graphic Mod+SV's work, - Capthelms Audio+SV Touch Ups? Do I understand it well, that I should uninstall 1.1+1.1.1? When you say "- Completely redid the observation scope [...] replaced the lens with a real texture." do you mean you changed the periscope's reticules? If so, will they be fixed for me if I install MRP (More Realistic Periscope by Arclight) on top of your mod?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#490 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Those mods are totally compatible with V1.2. So, you can install Capthelms mod, Conus00's mod(my compatible version), and V1.2 in any order. No. There is no need to install V1.1 or V1.1.1. The only thing that you need to install for V1.2 is the newest download that I provided a link for at the bottom of the first post. V1.2 contains all my work on the interior. I still recommend installing all the other things that I still have links for on the first post of course. No. I did not touch the periscope station itself. So MRP is still totally compatible(JSGME won't even throw an error I am pretty sure). What I changed was the textures for the actual 3D model that you see when you walk around the command room.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#491 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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#492 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi steelviking, haven't been around for a while due to broadband exchange being upgraded - no internet
![]() But I return to find you've a new version out - it was a bit like christmass ![]() I like the new scope textures and will definitly make an addon for my mod to use them ![]() Should have my new version released in the next 2 days as long as net stays up and lets me access the menu editor ![]() Again excellent work my friend. ![]() |
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#493 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Thanks SteelViking for the update, so many changes listed I'll probably be running around the sub for a few days just checking things out.
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#494 | ||
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() In fact, at the bottom of the change log, where I say that there are a lot of minor changes, those will be the most fun to find. They are the little touches that are hard to find, but when you do, you'll love it. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#495 |
Ace of the deep .
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Fantastic , just installed .
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