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#1 |
Mate
![]() Join Date: Jan 2010
Location: Hamburg Germany
Posts: 53
Downloads: 23
Uploads: 0
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'must have' Mods/Modpacks?
Hi!
Since I bought SH5 right on the day of it's release I played it only for 30 minutes. But I thought about giving it another try. Are there cool ModPacks that you would strongly recommend, that are like 'must have'? cheers Marc PS.: Been to U 995 in Laboe last weekend. A bit rusty but it still looks good. ![]() |
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#2 |
Ace of the deep .
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#3 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Just a few threads below:
http://www.subsim.com/radioroom/showthread.php?t=174858
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4 |
Mate
![]() Join Date: Jan 2010
Location: Hamburg Germany
Posts: 53
Downloads: 23
Uploads: 0
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Thanks! One more question: Is there a new Mod-enabler for Sh5? I once read that the JSGME was not continued for SH5.
cheers Marc |
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#5 |
Ace of the deep .
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Look in the stick thread of the sh5 workshop for jsgme , it works fine .
Generic Mod Enabler - v2.5.0.150 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Loading Screens Mod 2.0 Grossdeutscher Rundfunk Lite Campaign LC 1.2 MightyFine Crew Mod 1.2.1 Alt faces No magic skills v1.5 Environment 3.4MOD Capthelms SH5 Audio Mod German U-Boat Internal Routine SFX new_KM_binos sobers base wave mechanics for SH5 v3 RemoveLogoIntroTheDarkWraith Shadow Improvement ModLR SD_MapCourseLine_tiny_arrows_ocred North Atlantic Green 1.1 No Ship Wakes 1.2 sobers 100% underwater FX sobers darker ship bow spray NDB,NDH OM#1 - No Dialog Indicator sobers no footstep sound mod sobers silent hud sobers talking conning crew mod Speech fixes and additions (english version) NewUIs_TDC_4_3_1_ByTheDarkWraith NewUIs_TDC_4_3_1_alt_officer_wounded_by_naights NewUIs_TDC_4_3_1_Sub_Warship_Merchant_Same_Shape Krauters Automated Scripts MRP 1.3 FX_Update_0_0_1_ByTheDarkWraith IRAI_0_0_25_ByTheDarkWraith IRAI_0_0_25_No_hydrophone_on_surface_No_Aircraft_s potting sobers hyrophone fix SUB_hyd_fix_SH5 sobers multi color mod V2 |
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#6 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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That's incorrect. JSGME is universal in nature and will work with any game/application as long as the application allows modding by replacing config/media files. Thus it also works with SH5 and no rumour about discontinuation has much sense.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 |
Mate
![]() Join Date: Jan 2010
Location: Hamburg Germany
Posts: 53
Downloads: 23
Uploads: 0
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Ok thanks everyone
![]() As soon as I will have time I will pimp my SH5 and sink some ships. cheers Marc |
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Tags |
modpacks, mods |
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