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Old 04-24-10, 08:19 PM   #61
lorka42
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Found it. I was an idiot and searched for sub instead of uboat in the zones.cfg..... looked at silent fire elite files and viola, there they were, works good, updating file nowes.
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Old 04-25-10, 05:49 PM   #62
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Quote:
Originally Posted by lorka42 View Post
Found it. I was an idiot and searched for sub instead of uboat in the zones.cfg..... looked at silent fire elite files and viola, there they were, works good, updating file nowes.
I am glad you found them. It took me a long time to familiarze myself with all the changes. I had to carefully compare them with untouched files. Very time consuming. The SFE readme does not have every single feature listed in detail. The ones which aren't listed are minor tweaks to support the features which are listed. So when he says the subs are virtually invincible, that includes everything. It just seemed pointless for him to list every part or aspect in detail. Good luck with the updates.

Ron.
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Old 04-28-10, 03:10 PM   #63
lorka42
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update: 4/28/2010
added camera tweaks:
increased magnification to 10x on UZO, binoculars, to 5x and 10x zoom levels with obs. and attack scopes, small tweak on free cam clip radius (changed from 1.4 to 0.4).
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Old 04-28-10, 06:28 PM   #64
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Originally Posted by lorka42 View Post
update: 4/28/2010
added camera tweaks:
increased magnification to 10x on UZO, binoculars, to 5x and 10x zoom levels with obs. and attack scopes, small tweak on free cam clip radius (changed from 1.4 to 0.4).
I remember a zoom issue with SFE for SH4. I think it was with the guns. If the magnification was too high the game would crash. Not sure if that exists with SH5 but I'll know soon enough.

Ron.
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Old 05-01-10, 01:50 AM   #65
lorka42
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didnt change for the guns, although that would be a good idea, and the magnification limit is 10x, or so it says on allmost all the camera entries I looked at.I think I'll dig a little deeper on that.....
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Old 06-15-10, 12:48 AM   #66
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This mod always freezes my game if I save in the middle of a patrol in the campaign. It would appear you have to ALWAYS be in port when using this mod. You can not save a game in the middle of a patrol and expect it to work. The game will crash or freeze. Very annoying.

For this mod to work properly, you have to start a new campaign and be sure to only save the game when you're in the sub pen and not in your boat. You CAN NOT save while you're in the middle of a patrol. The save will be corrupted and worthless. So if you get a million tons of shipping and then the game crashes in the middle of the patrol for some unexpected reason, you've lost all that tonnage because you can't load up a saved game from a patrol.

It has something to do with all the extra torpedoes that are loaded as I've pretty much dissected this mod with a hex editor to find the problem. Damn shame too. WHY OH WHY HASN'T UBI EVER GIVEN US THE OPTION FOR UNLIMITED TORPEDOES?!?! They have given us unlimited deck gun ammo but not unlimited torpedoes! I MEAN WTF UBI?!?!

DAMN YOU UBI, DAMN YOU TO HELL!!!!
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Old 09-10-10, 09:02 PM   #67
BravoM5
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Quote:
Originally Posted by thorn69 View Post
This mod always freezes my game if I save in the middle of a patrol in the campaign. It would appear you have to ALWAYS be in port when using this mod. You can not save a game in the middle of a patrol and expect it to work. The game will crash or freeze. Very annoying.

For this mod to work properly, you have to start a new campaign and be sure to only save the game when you're in the sub pen and not in your boat. You CAN NOT save while you're in the middle of a patrol. The save will be corrupted and worthless. So if you get a million tons of shipping and then the game crashes in the middle of the patrol for some unexpected reason, you've lost all that tonnage because you can't load up a saved game from a patrol.

It has something to do with all the extra torpedoes that are loaded as I've pretty much dissected this mod with a hex editor to find the problem. Damn shame too. WHY OH WHY HASN'T UBI EVER GIVEN US THE OPTION FOR UNLIMITED TORPEDOES?!?! They have given us unlimited deck gun ammo but not unlimited torpedoes! I MEAN WTF UBI?!?!

DAMN YOU UBI, DAMN YOU TO HELL!!!!
Yea that's the bad thing about this mod.

lorka I must say this is my favorite silent hunter 5 mod so far just a question though could you make the torpedos supersonic and the submarine faster?

I hope bumping old topics isn't against the rules on this forum...
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Old 09-12-10, 12:50 PM   #68
lorka42
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Personally. I've only had problems with save games when saving while submerged. Although it is always a good idea to save while in port.
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Old 04-13-11, 12:51 PM   #69
Adler21
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Can I use Patch 1.2?

greets
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Old 04-13-11, 08:21 PM   #70
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Originally Posted by gimpy117 View Post
throw the shovel out of the hole you just dug buddy.
Yes, this is the #1 rule to remember when playing the game of holes.
"When you find you are digging a deep hole, stop digging or risk wall collapse cave-in."
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SHIV-MediaFire | SHV-MediaFire
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Old 04-15-11, 06:39 AM   #71
Adler21
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Anybody use Silent Fire and Patch version 1.2?

After loading a game which I saved OUT OF A PORT, it crashes. Is there a soultion for this prob? (Game Version 1.2)

greets and thanks a lot

Last edited by Adler21; 04-15-11 at 11:07 AM.
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Old 10-06-11, 06:24 PM   #72
lorka42
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Originally Posted by lorka42 View Post
Personally. I've only had problems with save games when saving while submerged. Although it is always a good idea to save while in port.
quote.
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Old 11-04-11, 06:22 AM   #73
warrior007
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Default Silent Fire SH5 1.2

Not sure if this matters or not, so forgive me if I'm wrong.
But the 4 subs in this mod have a .sim & .zon file, correct?
That is all except this 1 NSS_Uboat7b it only has a .sim file. Should that not have a .zon file too?
Only reason I am asking is, I love the mod and think its a great piece of work.
But when I changed subs in campaign the NSS_Uboat7b got blown clean out of the water. the 1st sub the NSS_Uboat7a worked fine. Again if I'm wrong I apologise. Thanks for you're time on this mod

Last edited by warrior007; 11-04-11 at 06:35 AM.
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Old 11-16-11, 12:18 PM   #74
lorka42
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actually, you are correct. I need to change this, and will do as soon as I get internet up, however, i believe that there is an invincible uboat mod that has the zon files in it, ill check. Yep, should be ok if you take the .zon files from this mod and put them in mine until i get internet back at home.
http://www.subsim.com/radioroom/down...o=file&id=1690
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Last edited by lorka42; 11-16-11 at 12:23 PM. Reason: Doh!
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