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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 15
Uploads: 0
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Hi all,
1st thanks so much for this community, I'm new to the SH series and loved the III & IV and was disappointed with the 5th episode, but YOU FOLKS SAVED THE GAME, i really mean it, with a couple of mods from around here my SH5 is playable and enjoyable. The other day i suffered a heavy flooding in Fore Torpedo compartment and couldn't do anything about it, so i wanted to know if maybe i've missed something i shall have done in order to "repair" or at least constrain the flooding ?? Also, with TheDarkWraith TDC mods, the original TDC dude is always in the full middle of my Attack Periscope, anyone knows if i can move him or so? Thanks for all, regards, m. |
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#2 | |
Black Magic
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- option 1: press the 'L' key to hide the messagebox and have him move to a more favorable position or - option 2: edit the options file to make the XO TDC dialog box draggable. Once draggable you can drag it anywhere onscreen you want or - option 3: hide the XO TDC dialog box by clicking the XO TDC icon in the expanded top right bar (click the little circle under the clock to get the expanded bar to show) |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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1st of all..... Welcome aboard
![]() As far as flooding.... You can ask one of your crew... cant remember which one, but you can ask him to reduce flooding time. But apart from that i think its all automatic now... in SH3 you had to put more crew into the compartment. but SH5 has now way to move crew around. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#4 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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As to floodoing, you have 2 dialog options when talking to Chief Engineer:
- more crew to damage control (sends more crew to damage control, damage is repaired faster, other sub stations operate significantly worse), - "repair it aor we die" [or similar] - this active skill temporarily give the damage crew control personnel additional powers, they are supposed to work harder when this is active.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 15
Uploads: 0
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heya all,
Thanks for all the answers, great =) will have a good talk with chief engineer next time... Concerning the TDC dude, modifying the script to make him drag-able; what shall i do after the script mod and save, just re-run the game ? that's it ? Thanks, cheers, m. |
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#6 |
Swabbie
![]() Join Date: Sep 2010
Posts: 10
Downloads: 62
Uploads: 0
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Is there a way or even need to shut the compartments doors?
I mean by a hot key type or mod not the run to all doors and close em. Just in case the entire sub fluds and go's to davy jones locker! |
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#7 | |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#8 |
Swabbie
![]() Join Date: Sep 2010
Posts: 10
Downloads: 62
Uploads: 0
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Lost of wreckage at your place
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