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#16 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Ok Guys, I need some testing done.
I've uploaded the Liberty Master ans Clones as above into a beta mod. I don't have time to test properly in-game (Only using created missions). Can you test that these are:
![]() Any feedback including pics and time/dates of visual sightings would be great. Thanks Guys. ![]() Here is link: http://www.subsim.com/radioroom/down...o=file&id=2791 |
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#17 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
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Liked the picture of the Bank Line boat in Capetown. Took me back a few years!
Its not a Liberty Ship though. MLF
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#18 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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![]() Not going for 100% realism in the reskin, can't anyway due to the way we have to apply texture to GR2 models ![]() Dat textures was a lot easier could do proper texture reproduction in that format. Maybe in time we'll be able to apply the textures the way we want. ![]() |
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#19 |
Weps
![]() Join Date: Sep 2002
Location: SW France
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For some reason, after 5 years, I hated the colour scheme.
![]() Anyhow, keep up the the good work, Reaper ![]() MLF
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#20 |
sim2reality
![]() Join Date: Jun 2007
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#21 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
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#22 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Tested it, installed mid patrol and it works like charm. Managed to see 2 ships so far: modded Liberty with checkered water line, and unmodded 4k tons type A freighter.
The only thing I don't like about your test mod is that it changes/adds some of my Recognition manual pages (to real-like looking photos). However the Liberty page was not changed (maybe a second one was added that I missed), which puzzled me a bit (thought you would alter only those pages that apply to modded ships). Good job.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#23 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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#24 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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![]() Quote:
![]() Will not have the REC MAN comdined with the ship reskin mod at release. Will keep them seperate so only whats wanted need be downloaded. ![]() Quote:
I wonder how the game is calling them ![]() That white looks a bit to bright at night, may need to adjust that. Only looked at them in mission during the daytime ![]() |
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#25 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Icicles only seem to appear on the C-1B Meduim Type merchants during the Winter months. Other ships only have the winter hull skins. As it stands, the Liberty Cargo is the most common vessel you encounter in the Campaign and they never had icicles.
Quote:
![]() By-the-way, The same texture appears for every ship of that type in the Column. As you see in the screenshot above, each Liberty Cargo in this particular Column, has the white Superstructure with the Tri-Colour Hull. In reality I think they'd be completely random.
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***THE GENERAL*** Last edited by The General; 09-08-10 at 10:37 AM. |
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#26 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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This image shows two files for Merchants side by side. The Folder for the C1-B (on the right) has 18 entries, the other only 17. I'm guessing the missing file is the icicles?
![]() IMAGE REMOVED
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***THE GENERAL*** Last edited by The General; 09-08-10 at 02:08 PM. |
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#27 |
The Old Man
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The missing file appears to be:
NKMCS_C1B_AO03.dds ![]()
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#28 |
sim2reality
![]() Join Date: Jun 2007
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That is one of the Shadow masks I was refering to earlier, the type that gives the camo effect.
Good to know that the colours are ok, thought I may have made it to reflective. No way of yet to make skins random, the sh3/4 method no longer appears to work ![]() So for now its one skin per ship type, but still better than one skin between 4 ship types. For now untill workarounds can be found. ![]() |
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#29 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
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Any news reaper?
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#30 |
sim2reality
![]() Join Date: Jun 2007
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Ok, started to rethink this one in order to get the random skins working.
I have a solution but it will a lot more work to skin the models. The current method of editing the Hull texture works be tiling the models like wallpaper so only basic texturing can be applied. The stock method of re skinning is to place a shadow map offer the texture to create a darker colour over the original - ok for camo effect etc. So I tried an experiment and it works: By converting the Hull texture to an overall white texture (I did a light Grey for the test), it will allow the Shadow mask to retain its full colour. Now the shadow mask can be repainted how ever we like. So curved lines, camo etc can be created and will now retain its full colour. So now white can be created in the texture. Stock hulls prevented this - everything was a mix of the shadow colours with the blues and Grey's etc of the hull. Now this is a slow process as the Shadow mask has to be worked out what applies to where on the model. As can be seen in the following pic - its not straight forward - The hull is not on e perfect straight section, but is made up from a few pieces. ![]() This process will have to be done for each ship type also. But once done it should be a relatively easy task to create a more textures, allowing multiple skins to be created for each ship type. Also diff skins can be assigned via the roster for diff countries etc. May need some help with skins though, any volunteers? ![]() EDIT: Just tried this in user made mission. And once more all ships rendered with the same skin. It didn't pick skins at random even though there were 3 variants. Will have to do some more testing. Last edited by reaper7; 09-28-10 at 05:17 PM. |
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