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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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and here I thought it was the high pay scale and the un-ending adoration of the community
![]() ![]() Modders? Keep up the good work !! ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#17 |
Stowaway
Posts: n/a
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Great responses, really interesting to see what makes you want to do it.
Such a pity that ubisoft never give the devs the love that you all have for the games. It would be great if you could start building and modding a game that didn't need fixed on release. Does the having to fix the bugs first bother you much or does that just become part of the challenge? |
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#18 |
Navy Seal
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To me Ducimius' original "flavoured to taste" kind of describes it - it's all about customizing the game to what you want it to be like. Sometimes other people are kind enough to do it for you, and that's great. But sometimes you just run up against something that noone's really changed and it absolutely drives you nuts, so you have to do it yourself - and when you're done, why not share it with others?
So I guess it's a combination of wanting things your way and the spirit of sharing. The former is usually just a selfish drive stemming from the game not working the way you want it, but the later is really something that's facilitated by a great community. And often sharing with a responsive community starts becoming an end in itself, and that's where modders generally get crazy and start modding instead of actually playing ![]() ![]() |
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#19 | |
Chief of the Boat
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![]() I've never earned so much in my life for doing so little ![]() |
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