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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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Is there any way to get the watch crew to identify their sightings correctly? At the moment no matter what is sighted task force, convoy or aircraft all you hear is "Task Force sighted". I know it's not that crucial, but it winds me up
![]() My other question (not request) is to ask if it is possible to get rid of the "water on screen" effect? I know it's pretty and all that, but if it saved some fps I would gladly give it up. |
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
As to water on screen effect I think its influence on FPS is minimal. You lose WAY more FPS from smoke, clouds, foam, wake, so these should be your main goal.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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