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07-23-10, 03:09 AM | #1336 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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What does 'Gerde' mean? Sounds interesting... .
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07-23-10, 03:18 AM | #1337 |
Seasoned Skipper
Join Date: Feb 2008
Location: Good old Germany
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Already done by flakmonkey :
http://www.subsim.com/radioroom/showthread.php?t=162631
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07-24-10, 07:08 PM | #1338 |
The Old Man
Join Date: May 2007
Location: München / Germany
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Hello! my friend, I was thinking more of a diesel animation which is connected to the accelerator. So little ride, half-ride, and so on! that would be a great relief for me and help! . . . Last edited by Tomi_099; 07-25-10 at 04:54 PM. |
08-15-10, 04:37 PM | #1339 |
The Old Man
Join Date: May 2007
Location: München / Germany
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And the game ( sh4 )
After 2 weeks hollyday I have found 3 days to continue the work .. that's the result! ... And there is still much to do!
Last edited by Tomi_099; 09-18-10 at 07:48 PM. |
08-15-10, 08:58 PM | #1340 |
The Old Man
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I am seriously looking foreward to this MOD and Captain America's OQ MOD.
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08-29-10, 08:57 PM | #1341 | |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Quote:
. Last edited by Tomi_099; 08-29-10 at 09:23 PM. |
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08-30-10, 04:33 AM | #1342 |
Hellas
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gongrats Tomi !!
Tomi.....do you have an idea about when are we going to see it at our screens ?
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08-30-10, 08:38 AM | #1343 |
Weps
Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
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WOW!!! Great stuff matey, excellent piece of work! Congrats...
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08-30-10, 11:56 AM | #1344 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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That looks really good Tomi.
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09-02-10, 09:27 AM | #1345 |
The Old Man
Join Date: May 2007
Location: München / Germany
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. Hello my friend, I can send you the model in that state even if it is not finish , and you could work on the diesel animation ?? . . EXEMPEL... . MOD.. . The texture is in its national share 80prozent see, it always takes some time until you reach the Great sharpness. . Last edited by Tomi_099; 09-20-10 at 03:12 AM. |
09-21-10, 07:49 PM | #1346 |
The Old Man
Join Date: May 2007
Location: München / Germany
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New Pic..
from the Work !!
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09-22-10, 04:18 AM | #1347 |
Gunner
Join Date: May 2010
Posts: 94
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Hi Tomi,
Amazing pictures, I am really looking forward to this! I nearly finished converting your torpedo room for SH3, including some new objects in the command room. http://forums-de.ubi.com/eve/forums/...1471096358/p/9 At the moment beta tests are running, do I have permission to release the torpedoroom in your name when tests are finished? Greetings, MCHALO. |
09-22-10, 03:26 PM | #1348 |
Weps
Join Date: Dec 2009
Location: Averof's bunk
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Tomi please, keep up the great work...
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
10-03-10, 06:35 PM | #1349 |
The Old Man
Join Date: May 2007
Location: München / Germany
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Problem with red light !!
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RED LIGHT The best I graph I get the texture map type (NORMAL / BUMP). Now I had to frighten the established there the red light does not work. So I had all the skin on Ambient Occlusion switch. Then I noticed that all the interior was too dark. So I had all the pictures (skins) make it lighter and more effective gotten not of course the beautiful reflections, but the pictures are sharp. Whay does the red light not work at (Normal / Bump) Anyone here know a simple trick .. or I have 900 -1000 image enhancement, and brighten...damn Work !! ... Thanks all for halp !! Last edited by Tomi_099; 10-03-10 at 06:51 PM. |
10-12-10, 08:31 PM | #1350 |
The Old Man
Join Date: May 2007
Location: München / Germany
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Silent hunter 4 - high resolution -
[IMG]=http://img826.imageshack.us/i/28006618.jpg/]
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