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#1 |
Mate
![]() Join Date: Jul 2010
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I like SH4 effects for GWX3 mod very much=) especially the explosion effects~and yesterday i found another mod "Urfisch StrikeMod Beta" also great, especially its' flame effects and smoke,
Now I both want the great explosion effects from SH4 effect mods and Big fire/heavy smoke effects from Strikemod Beta, how to do it?? Or is there any mods have all these great effects contains?? Smoke, heavier is better Fire, heavier is better |
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#2 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
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effects
![]() ![]() And welcome to SUBSIM ![]() The best submarine forum in the world ![]() You asked for it and here it is : http://www.subsim.com/radioroom/show...fects+for+GWX3 And here is whatwe say in SUBSIM : SINK 'EM ALL , AND BE MORE AGRESSIVE ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#3 | |
Mate
![]() Join Date: Jul 2010
Posts: 60
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Thank you for recommend=) After several times of tests, I prefer such an effect as in the thread http://www.subsim.com/radioroom/showthread.php?t=172099 But warships do not catch fires at all when they suffer a heavy hit from my torpedos with the StrikeMod Beta, they just release perfect smokes~~and C2,C3 have neither fires nor smokes when sinking. The files you recommended to me is also great! The only pity is fire looks too small~~ Sorry for my bad english~~ Which files determine the Fire effects? And Smoke effects?? May be I could create new effects by select smoke files from StrikeMod and fire files from SH4 effect MOD? |
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#4 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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i did it by pimping the zones.cfg file for Chinese47`s Warship Mod. I wanted to have different fightable fire and smoke effects for the own ship. Which means small, medium or big fire start after beeing hit (depending on damage), by also beeing able to fight against it while repairing, which means fire and smoke will disappear after repairing. The effect entrys youre looking for are in this file, also for different ai vessels and planes. For the sceenshots in the "smoke on the water thread", i just added oil explosions for 50, 60, 70 , 80, and 90% of the ships fuel bunker zone. ![]() ...more examples here: http://www.subsim.com/radioroom/showthread.php?t=173813 or here: http://sahraniradio.armedassault.eu/...le_Screens.rar
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Stormy...... |
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#5 | |
Mate
![]() Join Date: Jul 2010
Posts: 60
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#6 | |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
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And can you teach me please?? which files are related to the fires caused by torpedo impact?? And which files ae related to heavy smokes ??Tell me the files name please?? |
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#7 |
Serial Port Protector
Join Date: Sep 2002
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ohh for the effects, search for Urfisch`s Mod Strike beta, the special customized version is part of the Warship Mod Essentials package iam creating at current and isnt rdy yet...
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Stormy...... |
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#8 |
SUBSIM Newsman
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Welcome Aboard!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#9 | |
Serial Port Protector
Join Date: Sep 2002
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look in /data/zones.cfg
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Stormy...... |
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#10 | |
Mate
![]() Join Date: Jul 2010
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I downloaded Modstrike beta~the only problem is that when torpedo hit a ship, I can not see any effects under water, except a big hole texture on the body of a ship~~ well, let me wait for your WME package~hope a special effect version for submarines,thank you sir ~ |
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#11 |
Serial Port Protector
Join Date: Sep 2002
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ohh a pity, i think below the surface is not much to see, except maybe some bubbles... you know fire need oxygen
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Stormy...... |
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