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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Ace of the deep .
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This may be helpful in working out tactics for the AI .
CERTSUB PROBSUB POSSUB LOW CONFIDENCE HIGH CONFIDENCE NONSUB I like it , possible ? http://www.valoratsea.com/destroyer.htm |
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#482 |
Black Magic
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possible....
So I was just out mowing the lawn and while riding the Deere it occurred to me that I might be able to make the airplane AI a little more interesting. Since the ships now change course and speed when they detect you, why can't the airplanes change altitude to dodge the bullets being thrown at it? I'm going to look into trying to make this happen also. |
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#483 |
Ace of the deep .
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#484 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Thank God for John Deere and good old Inventiveness
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#485 |
Black Magic
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this is terrible
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#486 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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IRAI 0.0.18 is perfect! Thank you!
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U-552 Tiger IDF |
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#487 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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![]() After first attack, the 2nd carrier try to escape with zig-zag course... (one problem more solved ![]() Second issue: When taskforce is attacked by planes, the escort have a counter-course to aircrafts, heavy units not (it looks good on the first minutes of included in SH5 the Pedestal mission) My proposal (if possible): keep formation (to high AA fire) and counter-course (avoid torpedoes from planes), zigzag if more attacking planes: ![]()
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#488 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I'm afraid that Merchants are slowing to almost a complete stop once they spot you. I have only your AI Mod installed.
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***THE GENERAL*** |
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#489 |
Black Magic
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#490 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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...Oooh I see, they call up Air-Support, VERY nice
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***THE GENERAL*** |
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#491 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Woah, two hurricanes destroyed my pressure hull in under two minutes, with machine guns?! I don't think their ammo is of sufficient calibre to penetrate the pressure hull
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***THE GENERAL*** Last edited by The General; 08-16-10 at 04:53 PM. |
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#492 |
Black Magic
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#493 |
Ace of the deep .
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If i do the Pedestal mission i cannot pick up any contacts . If i do Past the rock mission contacts are fine . Is it because they are moving too slow in Pedestal or because friendly or something else ?
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#494 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Oh my god.. This Mod is.. KILLER
![]() ![]() Patrolling to the west of Ireland in 42', I think I ran into Force H.. Strong DD presence (8-10) one Ark Royal Carrier, one Queen Elizabeth Battleship and one Sheffield class Cruiser. Headding SSE at 17knts and I'm to their SSW. So I go to the surface, and prepare an ambush 50km up their expected track. So, when the force is in sight (good visibility, choppy seas, 1:36 PM). Now I go to 100M, and track (well.. cheat external cam ![]() So I aim to be in between the Arc Royal and the Queen Elizabeth. now, I end up in position, but the minute I poke the scope up all hell breaks loose. Everyone immediately becomes aware of my presence and I have so many active sonars bouncing off my hull its incessant. Take a snapshot at the Battleship (had been making a firing solution via hydrophone.. but had trouble because the TDC was acting up..) and then turned to shoot at the carrier when I saw the Cruiser bearing down on me! Now I said screw it and dove to 150M. Once past 90M I heard three consecutive blasts and thought, great I killed the battleship. Well.. the tin cans didnt like that.. I played cat and mouse and could clearly see the Carrier slipping away while they pinned me down.. So I ket inching my escapes towards that direction. That lasted a total of 15 minutes where the DDs forced me down to 175M. Going to see how pissed off the DDs were I went to external cam. Suddenly three explosions rocked the HK group. Three seperate Frigates had DC'd themselves to death where they dropped and then stopped and took the full blast up the rear.. (I think the problem is is that they dropped and then reverted to HK Commander or "Overwatch"?) Now looking directly over my sub, I could see the cruiser making constant (precision) runs over my position.. well thank god he didnt have Depth Charges because for everypass a frigate/destroyer made, he made three. I don't really know if this is a bug or not, but just wanted to point it out. Now I don't know what got me, but being forced down to 220M was not a good thing. Maybe it was the Depth Charge.. maybe it was a Hedgehog.. maybe it was even my good old Hamburg hull letting go because of the pressure.. but damn straight will be my answer if you ask me if that is the first time I crapped my pants in SH5 ![]() Kudos to you TDW! Now if you'll excuse me I need to go change my pants.. Krauter
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#495 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Mods used: RemoveLogo by TDW Environment 3.0 Enhaced ship recon manual GWX Compass rose Sober's hydro fix IRAI 0.18
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![]() Last edited by PL_Andrev; 08-17-10 at 01:10 AM. |
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