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Old 08-15-10, 07:21 PM   #481
THE_MASK
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This may be helpful in working out tactics for the AI .
CERTSUB
PROBSUB
POSSUB
LOW CONFIDENCE
HIGH CONFIDENCE
NONSUB
I like it , possible ?
http://www.valoratsea.com/destroyer.htm
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Old 08-15-10, 07:57 PM   #482
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possible....

So I was just out mowing the lawn and while riding the Deere it occurred to me that I might be able to make the airplane AI a little more interesting. Since the ships now change course and speed when they detect you, why can't the airplanes change altitude to dodge the bullets being thrown at it? I'm going to look into trying to make this happen also.
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Old 08-15-10, 08:08 PM   #483
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Old 08-15-10, 09:10 PM   #484
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Thank God for John Deere and good old Inventiveness
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Old 08-15-10, 10:33 PM   #485
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this is terrible Just got done adding tactics to the AI subs for dealing with enemy subs. Made a test mission with 2 british Undine subs. Increased TC level till I had the enemy subs in range. Enemy subs haven't detected me yet. I keep TC level and let them get closer and closer. Still haven't detected me yet. I let them get to 500m of me and they still haven't detected me yet. I collide with one of them, it takes damage but still doesn't detect me yet I fire the deck gun at the other one and it takes damage but still hasn't detected me yet. Sounds like we have a sensor problem with the AI sub Undine. No wonder why they are dumber than a box of rocks in the stock game. They can't hear or see anything
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Old 08-16-10, 05:20 AM   #486
Sepp von Ch.
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IRAI 0.0.18 is perfect! Thank you!
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Old 08-16-10, 10:51 AM   #487
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Quote:
Originally Posted by TheDarkWraith View Post
I'll release v0.0.18 which contains this change for the 'commander'
Solution doesn't work. Played included in SH5 the Pedestal mission with IRAI 0.18 and I had hunted two alone aircraft carriers.



After first attack, the 2nd carrier try to escape with zig-zag course... (one problem more solved ) but carrier was too slow (not full speed).


Second issue:
When taskforce is attacked by planes, the escort have a counter-course to aircrafts, heavy units not (it looks good on the first minutes of included in SH5 the Pedestal mission)
My proposal (if possible): keep formation (to high AA fire) and counter-course (avoid torpedoes from planes), zigzag if more attacking planes:
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Old 08-16-10, 04:04 PM   #488
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I'm afraid that Merchants are slowing to almost a complete stop once they spot you. I have only your AI Mod installed.
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Old 08-16-10, 04:08 PM   #489
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I'm afraid that Merchants are slowing to almost a complete stop once they spot you. I have only your AI Mod installed.
they possibly can now. It's a random value that the speed is set to at a Random period of time. Increase TC and see what happens
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Old 08-16-10, 04:24 PM   #490
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Default T.C.

...Oooh I see, they call up Air-Support, VERY nice
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Old 08-16-10, 04:36 PM   #491
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Woah, two hurricanes destroyed my pressure hull in under two minutes, with machine guns?! I don't think their ammo is of sufficient calibre to penetrate the pressure hull Do planes not drop bombs in the early War?
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Old 08-16-10, 04:52 PM   #492
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Quote:
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Woah, two hurricanes destroyed my hull in under two minutes with machine guns! I don't think that's right Do planes not drop bombs in the early War?
he he he...IRAI claims another victim
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Old 08-16-10, 06:32 PM   #493
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If i do the Pedestal mission i cannot pick up any contacts . If i do Past the rock mission contacts are fine . Is it because they are moving too slow in Pedestal or because friendly or something else ?
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Old 08-17-10, 12:53 AM   #494
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Oh my god.. This Mod is.. KILLER v

Patrolling to the west of Ireland in 42', I think I ran into Force H.. Strong DD presence (8-10) one Ark Royal Carrier, one Queen Elizabeth Battleship and one Sheffield class Cruiser.

Headding SSE at 17knts and I'm to their SSW. So I go to the surface, and prepare an ambush 50km up their expected track. So, when the force is in sight (good visibility, choppy seas, 1:36 PM). Now I go to 100M, and track (well.. cheat external cam )

So I aim to be in between the Arc Royal and the Queen Elizabeth. now, I end up in position, but the minute I poke the scope up all hell breaks loose. Everyone immediately becomes aware of my presence and I have so many active sonars bouncing off my hull its incessant. Take a snapshot at the Battleship (had been making a firing solution via hydrophone.. but had trouble because the TDC was acting up..) and then turned to shoot at the carrier when I saw the Cruiser bearing down on me!

Now I said screw it and dove to 150M. Once past 90M I heard three consecutive blasts and thought, great I killed the battleship. Well.. the tin cans didnt like that.. I played cat and mouse and could clearly see the Carrier slipping away while they pinned me down.. So I ket inching my escapes towards that direction. That lasted a total of 15 minutes where the DDs forced me down to 175M.

Going to see how pissed off the DDs were I went to external cam. Suddenly three explosions rocked the HK group. Three seperate Frigates had DC'd themselves to death where they dropped and then stopped and took the full blast up the rear.. (I think the problem is is that they dropped and then reverted to HK Commander or "Overwatch"?) Now looking directly over my sub, I could see the cruiser making constant (precision) runs over my position.. well thank god he didnt have Depth Charges because for everypass a frigate/destroyer made, he made three. I don't really know if this is a bug or not, but just wanted to point it out.

Now I don't know what got me, but being forced down to 220M was not a good thing. Maybe it was the Depth Charge.. maybe it was a Hedgehog.. maybe it was even my good old Hamburg hull letting go because of the pressure.. but damn straight will be my answer if you ask me if that is the first time I crapped my pants in SH5

Kudos to you TDW! Now if you'll excuse me I need to go change my pants..

Krauter
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Old 08-17-10, 12:58 AM   #495
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Quote:
Originally Posted by sober View Post
If i do the Pedestal mission i cannot pick up any contacts . If i do Past the rock mission contacts are fine . Is it because they are moving too slow in Pedestal or because friendly or something else ?
Pedestal mission starts at 6.30, I have hydrophone contact near 9.00 with your hydrophone fix on surface (realistic sensors are OFF). My position is as 3rd ship in last line of Italian taskforce at right side (it protect me from enemy planes by taskforce's high AA fire).

Mods used:
RemoveLogo by TDW
Environment 3.0
Enhaced ship recon manual
GWX Compass rose
Sober's hydro fix
IRAI 0.18
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