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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
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#17 |
Sea Lord
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#18 | |
Ace of the Deep
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Since you have already walked "the wild side" of the game ( ![]()
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#19 |
Seaman
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I'm by no means even close to an expert. But I've watched my share of sub specials on the military channel and everywhere else (a few sub specials this week on the military channels btw). To me it's about the definition of the word we're using "listening". The way I always understood sonar was that the active pinging was basically no more then a range finding device. They send out a ping then "listen" to see how quickly it bounces back and that tells them how far the object is. While passive sonar is used to "listen" for distinct sounds the vessel makes (screws, water passing over the hull, metallic noises, etc...).
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#20 |
Ace of the Deep
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Nope. It is both a "sensing" and a range estimating apparatus. You can reveal a "silent running" sub with active sonar while you may have missed it on passive sonar.
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#21 |
中国水兵
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IRL If the active rangefinding portion of the sonar is being operated, it would probably be best if the operator was not actually listening to the passive receiver, lest his ears be blasted by the ping. In fact, there may be an interlock that “blanks” the passive hydrophone receiver section while active sonar is being operated, to keep the operator’s ears, or the receiver itself, from being damaged.
SO yes, the capability possibly exists to try to listen passively while pinging, but it might not be a very wise thing to do. TG
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#22 |
Ace of the Deep
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Guys if you can't locate, record, trace, listen the echo of your ping what the hell are you pinging for in the first place ?
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#23 |
中国水兵
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The ping might be received and processed automatically by the sonar system ... speed of sound being about 1560m/sec in seawater, you’d have to be really fast to time that incoming echo even if the target was at the limit of the active sonar’s effective range.
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#24 | |
Rear Admiral
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#25 |
Ocean Warrior
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That part annoys me. I lower the scope, get the sonar following the nearest contact, then up the scope.
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#26 | |
Ace of the Deep
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#27 |
Rear Admiral
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Game world is about 25% larger then in real life due to that flat map.
For fun, go here: http://www.daftlogic.com/projects-go...calculator.htm and try making a plot from say.. pearl harbor to the bungo straights, and then do the same in game, and note the distance variation. ![]() |
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#28 | |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
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active being the "ping" (similar to a fleet boat's hydrophone active ping ability to determine range and bearing to contact,or depth under keel) which gives away your bearing and depth, after it bounces off you and back to them,so they can set a course for your position, and also know how deep to set the depth charge(s). IDK if it is a mod specific function, or historically correct, but in-game, in the case of securing from silent run to reload/repair,you run the risk of being "heard" as it is described as being "noisy". especially in shallower water,in relatively calm weather conditions. i imagine this also has to do has to do with the functionality of the escort's sonar capability from one mod compared to another. i always try and use the rule; the deeper,choppier,with the least amount of noise possible, the better. if the weather isn't complying,you must be even more vigilant in choosing whether or not it is safe to secure from silent running. |
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#29 | |
Ace of the Deep
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Midway to Oshima (island S/SE out of of Tokyo Gulf) on GoogleEarth. Marked Lats/Longs for 10 points along the path. Transferred them to SH4 map. The projected path was a modest curve of course. The in-game distance/range calculation brings tears in my eyes (for varius reasons ![]() My initial observation was: Take two meridians which differ by, say 1°. Go to the equator and measure their distance. Do the same at latitude, say 60°. Measure distance and compare with above. The distance will be the same ........ ![]() Almost stopped playing the game .... Anyway, I'll stop beating the dead horse.....
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#30 |
Seaman
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Thanks guys. I stand corrected on how sonar works and I think I have a better understanding of everything now. Much appreciated.
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