![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
Initial source code is known...
![]() read threads with similar themes...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#32 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() If you mean the source code for SH5? I'd bet we'll see the Gulf of Mexico drained to fix the oil leak first. ![]() If you mean the code I'm working with? It was released in 2008. Any C++ coder can download and work with it. ![]() |
![]() |
![]() |
#33 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Tests of the version that uses the SH5 granny2.dll are positive.
The materials commands to the exported objs and the creation of the .mtl file is nearly complete. Error check for proper granny2.dll is completed. A very basic UI is on track for a browse and select gr2 file. So another, simpler version, should be completed by Monday latest. Some people get advanced notice and downloads of versions for testing. Other people grab ASAP releases elsewhere. ![]() I'll only post Marked Goal releases here at SubSim. Those Marked Goal versions are usually delayed for testing before release. I'm pretty sure at this point in time that no one has found issues I am not fully aware of. Those issues are noted and on a scheduled fix list. I also can advise 'work arounds' to current issues until I fix them in the code on an 'as needed' basis. |
![]() |
![]() |
#34 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
![]() P.S. ![]()
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-09-10 at 10:58 AM. |
|
![]() |
![]() |
![]() |
#35 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
if you get the hack with exporting 3d data, what about importing?
__________________
|
![]() |
![]() |
![]() |
#36 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I'm only playing with exporting.
|
![]() |
![]() |
#37 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I want to give great big THANKS to Anvart and rowi58
They are in no way involved with the codeing and only offer great suggestions. |
![]() |
![]() |
#38 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Smaller file size,
Checks for dll file and exits nicely if not found, .mtl creation for most obj files, new icon which salutes an old friend, ![]() some internal fixes you won't notice. Limited time offer here: http://www.mediafire.com/?dz1g00kgao451wk Last edited by Madox58; 08-08-10 at 07:50 PM. |
![]() |
![]() |
#39 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]() ![]()
__________________
|
![]() |
![]() |
![]() |
#40 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]()
Thank you Privateer
![]() |
![]() |
![]() |
![]() |
#41 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#42 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I figured out how the texture mapping is placed in the GR2 files for multi UV's.
I can now start writeing the code to break things apart for multi-textures and the AO mapping. ![]() |
![]() |
![]() |
#43 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Anyone want a Submarine Engine?
![]() ![]() Corrected some code today and the Exporter now correctly reads the faces structure for large, multi-objects meshes. This mesh exports at around 600+ megs! |
![]() |
![]() |
#44 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#45 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]()
WOW! This is amazing.
Wish I understood what it all means.... JCC |
![]() |
![]() |
![]() |
Tags |
edit the gr2 |
|
|