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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Aha, okay then.
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#587 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#588 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Holy crap reaper, no wonder the orders are taking you a while, those look awesome
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#589 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Unfortunatly it has takeing me ages to do the scripting. Due to my knowledge (or lack of it) its takes me about 12-20 lines of code to do each order ![]() Anyone that knows scripting would prodably do it in 2 to 3 lines. (My Layout script alone is close to 1500 line of code due to the orders ![]() But they work and that's what counts ![]() Have no orders for the cook though. Maybe I should put tonights menu on it ![]() |
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#590 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#591 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
That was my original thinking. To have access to there special abilites etc. Unfortunatly I don't think its possible to access there abilites without clicking on the actual officer ![]() But I put all the officers in, just in case that avenue may open up down the road ![]() |
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#592 |
Swabbie
![]() Join Date: Jan 2011
Posts: 12
Downloads: 23
Uploads: 0
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Is this mod dead? Or even different from your 1.0v HD UI? Much interest,
Mage |
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