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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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![]() Quote:
![]() Did you use the UV mapping in Wings as well?
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#17 | ||
Silent Hunter
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#18 | |||
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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![]() Quote:
Then accidently deleted it thinking I had a backup... ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#19 | ||||
Silent Hunter
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#20 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi there IAMBECOMELIFE,
I wanted to ask if there is any progress re your Merchant Fleet mod, I've been waiting for this for ages and wondering if its still on the cards and if I should still await the mods release. The next upgrade for GWX is due soon and I'm hoping your incredible merchant skins will be a feature or at least compatable. Regards J Quote:
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#21 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Quote:
Show some courtesy to the rest of us and don't repost iam's images in your quoted text. It's unnecessary and takes up space for no reason at all. A PM works just as well, especially considering your question isn't even related to SH4.
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#22 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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I Think it´ll be damn hard job to add new ships to SH4 even more to make them compatible to all these mods outside. Try, what you´ve done for SH3 before. Keep up the good work Skipper
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#23 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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![]() Quote:
It's only a matter of time true believers... ![]()
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#24 | ||
Silent Hunter
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#25 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Necro-bump!
As you can tell from a raft of necro-bumps, I'm getting jazzed on jap merchants again... A couple hundred bucks worth of new books probably has something to do with it ![]() Last edited by tater; 07-26-10 at 03:11 PM. |
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#26 |
Chief of the Boat
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Okay, I'm interested...what books have you been buying?
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#27 | |
Eternal Patrol
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This is indeed great! I can run them without problem in SH4. Well, the ones that have been imported already, anyway.
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“Never do anything you can't take back.” —Rocky Russo |
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#28 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Crew is trivial.
Open dat with s3d, add some P nodes if they don't exist. Add SH4 animated guys with the eqp file to the P nodes (or any other, really, the nodes don't seem to care ![]() |
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#29 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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IABL, in another mod you made some trawlers. The F02B bears a striking similarity to a VERY needed ship for the pacific, the Sea Truck.
![]() ![]() The primary large difference is that they were gaff rigged to sail. Easily solved I think (dump the sail texture altogether, or furl it in the texture). And the F01B looks like a Steel Sea Truck: ![]() This would be a cool addition. |
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#30 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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nice trucks !
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