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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the deep .
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Dan and co had the foresight to give us the tools , i just wish there was someway for the few diehards to give you a computer so you can actually play and mod SH5 .
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#47 | |
Eternal Patrol
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Virtually all kaleuns were indeed given orders to "go here and hunt". SH3's campaign (modded) is nigh-on perfect.
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#48 | |
Navy Seal
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![]() Thanks for bringing some objectivity and fact into this thread. ![]() Nigh-on,yes. Would still love the very occasional "special mission" though, a la SH4. But otherwise, yeah, fact is it wasn't all rollercoaster rides out at sea, hence the substantial recorded number of zero sightings let alone zero sinkings at the end of 30 day patrols... Last edited by JScones; 07-20-10 at 02:07 AM. |
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#49 |
Ace of the deep .
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With the Litecampaign 1.2 mod you dont even have to do the narvik mission LOL .
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#50 | |
Sea Lord
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SH5 and his campaign was designed to be a game, not a sim. Align the dots, shot and lol. True story. |
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#51 |
Stinking drunk in Trinidad
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That is exactly the one "shortcoming" of SHV that I so far cannot attribute to the designers, and one that I can accept as "needs to be modded". The developers wanted and needed to sell, and sell means game for the casual players. Though they could have invested a little more time and added two different campaign versions, selectable in the difficulty settings maybe, "historical" vs. "enhanced".
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#52 | |
Ace of the deep .
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#53 | |
Frogman
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The best way to sell a simulation is to make it a good simulation. Games like IL-2 Sturmovik and Armed Assault sell well because people recognise the pedigree there. They respect the effort that has gone into providing a comprehensive and detailed simulation. By simplifying your game in an effort to appeal to the "casual" market, you piss off your core fanbase of simulationists, and you still don't attract the casuals because they're just not interested in a sim, even with a half-arsed RPG mechanic bolted onto it.
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#54 | |
Navy Seal
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#55 | |
Sea Lord
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This is a general tendency in the game industry. I remember what a damn hardcore game was vanilla WoW around 5 years ago and how dumbed down is now when any retard can have the best items in the game for almost no effort in just few days. But this was the way of success for WoW and the key of how they managed to have over 12M subscribers/month. The kidos don't like games where you have to think/work much, just point, shot and lol. With these facts, will you listen to the minority who dream about a hardcore game, or to the overwhelming majority who wish only easy entertainment? Business is business, not a charity ball. So if we want the hardcore/sim part of this game, we must work on it ourselfs... |
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#56 | |
Lucky Jack
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Agreed. Subject plays a large part in sales.
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#57 |
Stinking drunk in Trinidad
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I would assume so, yes -- independent of whether it is a submarine simulation, a captain simulator, a shooter anything similar around the topic "submarine warfare against civil merchants in Atlantic or Pacific in WWII", it will not be a mass market game. It is just not a hot topic, at least presently. Whether SHV now has attained more casual gamers than it's predecessors would now be an interesting information that would show whether Ubisoft's new strategy succeeded. Quite sure, it has annoyed quite a few hardcore simulation fans, but this didn't come as a big surprise. At least the developers tried to put in a core engine into SHV that would allow turning it back into a detailed simulation. So they surely didn't forget the simulation fans entirely.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#58 | |
Captain
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#59 |
Ace of the Deep
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#60 | |
Ace of the Deep
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I also have to agree that yet....BdU DID assign Uboats OCCASAIONALLY to concentrate on warships. But this was never the norm. And as others have said BdU never said "I want you to sink 2 Battleships". Missions for Uboats were targets of oportunity.... not hard a fast Sink X type ships or Sink 100,000tons of Cargo (which is historically rediculous to begin with.) |
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