![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
|
![]()
I put it in and the game wouldnt start...
|
![]() |
![]() |
![]() |
#17 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]()
Very nice work JC, thanks for this.
It's really helped me out. I was really struggling with getting this to work. At first I assumed it just didn't work properly in TMO 2.0. No matter what I did, I couldn't seem to get the range triangle to show up. Now I realise I was missing out a vitally important step. You have to switch the radar into expanded mode to take your range reading. ![]() The mod works just fine in TMO 2.0. Classic case of operator error. ![]() Tried it out today, tracking an incoming target in light fog. By the time he was within view I had his course pretty much nailed, and was submerged about 1500 yards off his track, just waiting. Incredibly satisfying. |
![]() |
![]() |
![]() |
#18 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
All it does is to give you accurate target's course estimation at distances beyond active sonar and periscope/stadimeter range. Stock radar cannot do this. This is very useful because you can get initial fire position sailing surfaced and not being spotted by enemy ships. Later you can submerge to carry out your attack. Possibly Japs did not have RWRs at that time which made American radars so deadly asset.
PS. Does this mod work with RFB 2.0? |
![]() |
![]() |
![]() |
#19 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]()
I'd be inclined to ask this question in the Release Thread
http://www.subsim.com/radioroom/showthread.php?t=170944 |
![]() |
![]() |
![]() |
#20 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
![]()
Yeah, I have already looked at this thread. This mod probably does not work with RFB. What a pity...
![]() |
![]() |
![]() |
![]() |
#21 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
I don't know, I've never tried it. Certainly there is no version specifically for RFB yet and if the version out now did work with RFB, you'd lose any interior changes to the sub.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#22 | |
Navy Seal
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#23 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I activated this mod last. The button on the sonar dial is missing. When I delete the mod, it reappears.
I cannot drag the triangle up or down. I get a reading in yds., nm's, but nothing on the spaces below. I have a few mods activated but not many. I play tmo2.0/rsrdc. |
![]() |
![]() |
![]() |
#24 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]()
1) Not sure what button you are refering to.
2) You don't actually drag the triangle. When you place your cursor on the A-Scope screen and hold the left mouse button down, the radar screen moves in the direction you move your mouse, the triangle stays stationary. Can you move the screen using the dial on the left? 3) The White numbers are the radar range according to where you set the triangle. The green numbers won't activate until you have a solution entered into the TDC. That's the next lesson. JCC |
![]() |
![]() |
![]() |
#25 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
the sonar man yells out bearing when you have sonar check for contacts. When the sonar is looked on the bearing, you click the button and the sonarman yells merchant at x degrees. I have no button as it has disappeared when I use the Radar Range mod.
|
![]() |
![]() |
![]() |
#26 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
For some reason two of the sonar controls are part of the radar stack, so when the radar got moved to the right the controls did too. I didn't spot it, because I wasn't expecting it. The switches are still there, just out of place. Using the toolbar commands still works. Will be updated soon (TM).
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#27 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I just figured that out on a Gar. I stopped using the Gato until I figure this mod out.
|
![]() |
![]() |
![]() |
#28 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I cannot find the radar range bearing indicator. What screen is it located on?
|
![]() |
![]() |
![]() |
#29 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
It's mounted more or less directly above the range unit - look up in the 'A' Scope view (the green screen) and it's on the pressure hull.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#30 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I would not have thought to look up there. I am now using a Gar. It is 6/41 and your mod has no triangle. Where did it go? Do you have any idea why it disappeared? Also, I will probably have to wait for Channing to get further in his tutorial to understand all of the mods aspects.
|
![]() |
![]() |
![]() |
|
|