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Old 09-23-05, 09:18 AM   #76
Rubini
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Yes, you are right Sergei. My english, you know....

Sergei, any news on dolphins stuff?

Rubini.
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Old 10-03-05, 02:42 PM   #77
kriller2
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where are these creatures... :P Is this mod downloadable now?
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
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Old 10-03-05, 02:49 PM   #78
Rubini
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kriller2,

They will be in the next HT mod. They now have movement, wakes and splashes but don't follow waypoints, just go straight ahead...This annoying behaviour limit their use in the campaign files. Just more few days....

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Old 12-27-05, 03:01 AM   #79
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Hey, any update on this?
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Old 12-27-05, 04:26 AM   #80
Marhkimov
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Dolphins are included in HT mod. Download the newest version, HT1.47.
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Old 12-27-05, 06:58 AM   #81
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Could you be so kind and tell me what HT stands for?
If I search the forum for "HT" I will find alot, but not what Im looking for
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Old 12-27-05, 07:47 AM   #82
Marhkimov
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HT is Harbor Traffic...

Do a search, and I believe you will find some of Rubini's posts. Then download from his rapidshare links.
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Old 12-27-05, 02:53 PM   #83
don1reed
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Excellent, Rubini...at first, I thought the Mullet were running...
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Old 12-27-05, 03:44 PM   #84
Scire
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Hi Kapitanleutnant's

lot of dolphins sighted in La Spezia harbour!
Take care of them!
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Old 02-19-06, 09:10 AM   #85
Tikigod
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1) Has anyone looked into getting the sounds to work for this mod yet? or is it not possible?
These values are all located in the DLF.dsd file of the Dolphin directory...

Ship.NF_boat.Shipwake
Ship._hyd_propeller_4
Ship.NF_boat._mix
Ship.NF_boat.Engine
Ship.NF_boat._hyd
Ship.NF_boat.Propeller
Identifier Propeller

anyone know what they point to? what links a ship or environmental object to a sound? is it through the executable?


2) Can a "dolphins spotted" announcement by watch officer be implemented? I see there are assignments that can be created for it in the dlf.sns file.

; sensor configuration file

[Sensor 1]
NodeName=O01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;Hydrophone
[Sensor 2]
NodeName=H01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;Sonar
[Sensor 3]
NodeName=N01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;Radar
[Sensor 4]
NodeName=R01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;RadioDF
[Sensor 5]
NodeName=D01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;Radar Warning
[Sensor 6]
NodeName=C01
LinkName=NULL
StartDate=19380101
EndDate=19451231
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Old 02-19-06, 10:03 AM   #86
Rubini
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Tikigod,

Thanks for the interest in dolphins stuff!
Some months ago when the dolphin stuff was fresh, I contact Sergei a lot of times (he made the dolphins movement and wakes) about sounds, waypoints and contact report. But he said me that all he achieve is what we have now: ahead movement and wakes. Some time ago a good guy here (i don't remember who) contact me with whale sound to be implemented on the game. He just rename one sound on the game with the whale sound. And then we could listen whales on the hydrophone...
But we don't achieve to put this on dolphins. Maybe you can try and a new light can be on...

Cheers,

Rubini.
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Old 02-19-06, 10:33 AM   #87
Tikigod
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What do you use to open a .dsd file to read it correctly? I get alot of garbage when i open it in text editor....
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Old 02-19-06, 10:58 AM   #88
Rubini
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The last time I open it was with a HexEditor. Perhaps you can ask TimeTraveller to build a file for his great SH3 Mini Tweaker program. :hmm:

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Old 02-19-06, 10:55 PM   #89
Tikigod
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I'm working on high resolution textures for the dolphins in the current harbor traffic. Here are some screens of what they look like so far. I'm trying to get them really wet looking. Then I will probably make a few different types of them. I still don't know if I want to go light or dark. That is why it is half and half. Its an awkward 3-d model to work with...for instance the model bends close to where the eye is supposed to be.....but, I almost have it in the right spot. I think at least they are starting to look more natural than the default ones (example on page 1 of this post.)














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Old 02-20-06, 12:24 AM   #90
Rubini
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