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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Yes, you are right Sergei. My english, you know....
![]() ![]() Sergei, any news on dolphins stuff? Rubini. |
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#77 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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where are these creatures... :P Is this mod downloadable now?
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#78 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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kriller2,
They will be in the next HT mod. They now have movement, wakes and splashes but don't follow waypoints, just go straight ahead...This annoying behaviour limit their use in the campaign files. Just more few days.... Rubini. |
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#79 |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
Downloads: 0
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Hey, any update on this?
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#80 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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Dolphins are included in HT mod. Download the newest version, HT1.47.
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It takes two to tango ![]() |
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#81 |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
Downloads: 0
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Could you be so kind and tell me what HT stands for?
If I search the forum for "HT" I will find alot, but not what Im looking for ![]() |
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#82 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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HT is Harbor Traffic...
Do a search, and I believe you will find some of Rubini's posts. Then download from his rapidshare links. ![]()
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It takes two to tango ![]() |
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#83 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Excellent, Rubini...at first, I thought the Mullet were running...
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#84 |
Gunner
![]() Join Date: Apr 2005
Location: La Spezia Italy
Posts: 93
Downloads: 3
Uploads: 0
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Hi Kapitanleutnant's
lot of dolphins sighted in La Spezia harbour! Take care of them! ![]()
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"Six Italians, dressed in rather unusual diving suits and equipped with materials of laughably little cost, have swung the military balance of power in the Mediterranean in favour of the Axis". Sir Winston Churchill, on the sinking of HMS Valiant and HMS Queen Elizabeth by Italian Combat Divers ![]() |
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#85 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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1) Has anyone looked into getting the sounds to work for this mod yet? or is it not possible?
These values are all located in the DLF.dsd file of the Dolphin directory... Ship.NF_boat.Shipwake Ship._hyd_propeller_4 Ship.NF_boat._mix Ship.NF_boat.Engine Ship.NF_boat._hyd Ship.NF_boat.Propeller Identifier Propeller anyone know what they point to? what links a ship or environmental object to a sound? is it through the executable? 2) Can a "dolphins spotted" announcement by watch officer be implemented? I see there are assignments that can be created for it in the dlf.sns file. ; sensor configuration file [Sensor 1] NodeName=O01 LinkName=NULL StartDate=19380101 EndDate=19451231 ;Hydrophone [Sensor 2] NodeName=H01 LinkName=NULL StartDate=19380101 EndDate=19451231 ;Sonar [Sensor 3] NodeName=N01 LinkName=NULL StartDate=19380101 EndDate=19451231 ;Radar [Sensor 4] NodeName=R01 LinkName=NULL StartDate=19380101 EndDate=19451231 ;RadioDF [Sensor 5] NodeName=D01 LinkName=NULL StartDate=19380101 EndDate=19451231 ;Radar Warning [Sensor 6] NodeName=C01 LinkName=NULL StartDate=19380101 EndDate=19451231 |
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#86 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Tikigod,
Thanks for the interest in dolphins stuff! Some months ago when the dolphin stuff was fresh, I contact Sergei a lot of times (he made the dolphins movement and wakes) about sounds, waypoints and contact report. But he said me that all he achieve is what we have now: ahead movement and wakes. Some time ago a good guy here (i don't remember who) contact me with whale sound to be implemented on the game. He just rename one sound on the game with the whale sound. And then we could listen whales on the hydrophone... But we don't achieve to put this on dolphins. Maybe you can try and a new light can be on... ![]() Cheers, Rubini. |
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#87 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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What do you use to open a .dsd file to read it correctly? I get alot of garbage when i open it in text editor....
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#88 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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The last time I open it was with a HexEditor. Perhaps you can ask TimeTraveller to build a file for his great SH3 Mini Tweaker program. :hmm:
Rubini. |
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#89 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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I'm working on high resolution textures for the dolphins in the current harbor traffic. Here are some screens of what they look like so far. I'm trying to get them really wet looking. Then I will probably make a few different types of them. I still don't know if I want to go light or dark. That is why it is half and half. Its an awkward 3-d model to work with...for instance the model bends close to where the eye is supposed to be.....but, I almost have it in the right spot. I think at least they are starting to look more natural than the default ones (example on page 1 of this post.)
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#90 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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