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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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The Expert Sonarman is indicated as belonging in the Radio Room. The Radio, according to the "Subsystems" is located in the Control Room. However, the Sonar Stack (in Subsystems) is located in the Conning Tower. Where in the "Sam Hill" is the proper station for this ability?
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#2 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
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What mod ?
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#3 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
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Place him in the compartment where his ability icon shines bright. The icon will either be a dark, dull green color showing it is not enabled, or it will show a bright green showing that it is enabled- he is in the right compartment.
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#4 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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![]() Quote:
![]() Can't believe I forgot about the dark green/light green icon change.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#5 |
Rear Admiral
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Not that it's a big deal, but often their ability doesn't work in their working compartment. For instance my torp officer may get a skill that requires him to be placed in the con tower, ect. Happens to many of them. No big deal, but would be nice to leave them where they work.
I miss a few of them that no longer show up in TMO 1.9, hope they show back up in 2.0. Last night I had 5 med skills, get so many of the same type. Several I toss, just uber skills but a few I like. |
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#6 |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
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my personal fav were the "speed dive" and "intercept boost" abilities
or whatever they were officially called. uboats. |
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#7 |
Ace of the Deep
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My personal favs are the "speed boost" and "extended battery" ones
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#8 |
A-ganger
![]() Join Date: Jun 2010
Location: Germany
Posts: 77
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Stings a bit to ask this, but so far all I have seen is some high ranking officer in the harbor costing way too much renown to get him, having a special ability. When do they usually develop on a fleet boat?
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#9 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
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You don't have to buy the crew member with the special ability with reowns. Just do some patrols, sink some ships, and your crews will gain new abilities.
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[SIGPIC][/SIGPIC] |
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#10 |
A-ganger
![]() Join Date: Jun 2010
Location: Germany
Posts: 77
Downloads: 7
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Sounds pretty quick.. will try that.
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