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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Lucky Jack
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Hint hint.
![]() Pictures from 251 hot drop at Vianden: Thiiirtyyy seeecoooonnnds!! ![]() "Dont die first, dont die first, dont die first" ![]() This allied soldier gave us a greeting with his tommygun... don't think he knew that the 251 was packed with soldiers ![]() ![]() Ouch, our 251 needs some paint ![]() You really need a bigger gun than that! ![]() Megatron (TheBrauerHour) wasn't pleased and started to swing fists at the poor, clearly mentally ill allied soldier. Axis soldier tries to keep the two from ripping each other up. ![]() They talked it thru and we left them to cuddle ![]() Soldier dies right in front of me, lucky it wasn't an MG spraying that road. ![]() Krhkmies from Lagus serving justice with his MP40 ![]() Was fun. ![]() |
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#182 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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S! ?
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#183 |
Lucky Jack
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Salute!
![]() We WWIIOL people are lazy in everything, dead is ded etc. ![]() |
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#184 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
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aaah, good to know :P
Unfortunately, I'm stuck in teh tutorial ![]() It says: "To tune a radio, click on the radio header you want to tune. Use (left Alt) to bring up the mouse if you are spawned in. A list of available will be shown and you can click the channel you want that radio to be tuned to. Click on the F3 radio header and select the side channel." I'm guessing that I'm suppose to press left Alt but nothing happens...any ideas? ![]()
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#185 | |
Lucky Jack
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Anywho, you can complete the training by typing .graduate true into the chat. ![]() |
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#186 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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Ach never mind I got it sorted out!
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#187 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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Went through my first battle just now. Confusing, scary and unforgiving. Just as a war should be!
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#188 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
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I'm really happy to see people having fun with WWIIOL, I was the original Art Director and one of the designers. Plus, I built a bunch of the planes! (I love popping up the pilot's seat in the HE-111 for landing)
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#189 |
Mr. Eastwood
![]() Join Date: Apr 2007
Posts: 364
Downloads: 18
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Oh dowly you caught me and a Frenchie having a moment! lol.
Well, I am now in OCS, and hope to be appointed to the 33rd Infantrie 2nd Kampfgruppe. Should take about 3 weeks for me to graduate. Oh, and here is the aftermath of a mortar barrage on the offline practice. Fun with clones! ![]() |
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#190 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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Wow, what a blast! First I supported the (failed) German attack on Spa, deployed a Bofors 40mm behind the front and sprayed the skies with shots. Never seen so many planes at the same time....most of them were british
![]() After heavy fighting the boys upstairs decided that the attack was futile and called it off. Everyone retreated back to Verviers but to my horror the British decided to follow us and they took the initiative at once, taking the airfield and pressing into the town itself. Didn't look too good for us, but we managed to kick them out of town. When I left for some rest the Germans were deploying what forces they still had to retake the airfield. Never seen anything like it. This is war! ![]()
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#191 |
Lucky Jack
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Glad to hear you're having a blast.
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#192 |
Seaman
![]() Join Date: Jul 2005
Posts: 35
Downloads: 22
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You guys are making me wanna re-sub. It's been years since I played. Think the last time I played was just prior to the pak38 coming out.
Just too damn lazy. |
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#193 |
Mr. Eastwood
![]() Join Date: Apr 2007
Posts: 364
Downloads: 18
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It is a completely different game now.
A peek into one of the battles we just had: |
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#194 |
Lucky Jack
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Part 2 with some commentary:
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#195 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I was looking for a ww2ol thread. I've been playing again since the patch after a hiatus (been active since pre-day one, mind you, with a few breaks in play, not subscription). The game has been GREAT since the patch. I've only played inf, but have really enjoyed it for the first time in a while.
All ww2ol needs to be my idea game is more AI. I know, I'm a heretic, but I've thought this since closed beta. I don't want a box game, I don't want the crappy AI ww2ol has now, I want limited, player controlled AI infantry. What I'd dearly love to see is for each infantry player to control 3-4 men. Whatever one the player is "in" at the moment is the leader, and the other guys just "follow the leader." Think games like ghost recon as an example. They'd only shoot as AI under very limited conditions based on player controlled orders. Like defensive fire within some short, point blank range so you could emplace your LMG, and point some AI guys to cover your flank and rear, and they'd shoot if EI came within 5 meters or some other short value. Suppressing fire is another AI fire mode you could have. Player selects each inf in turn and points them roughly (say each at a different window of a building). Then grabs the last guy, and orders suppressing fire, and the 2-3 remaining AI guys fire where aimed by the player (within some dispersion cone set by the game). Player then assaults with the guy he controls. Such a system would NOT make ww2ol be a non-PVP, IMO, but instead would leverage infantry, and we'd instantly see 3-4 times as many inf around. Also, since any given player alone could set up a sort of protected zone of control, assaults would be far more fun, and the game less porous to infantry. Last edited by tater; 07-11-10 at 11:53 PM. |
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