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Old 06-20-10, 08:26 AM   #1
Armistead
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Default Stopping damage on the ocean floor.

Sad we can't sit on the ocean floor without taking damage. Many skippers sat on the floor. Sometimes when I get damaged I seek shallow water to not go in a dive to the depths and sit there. At 0 knots you get some time before damage.

I've looked for files, just seems it would be a easy fix to stop the ground damage so we could sit on the ocean floor. Anyone?
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Old 06-20-10, 09:44 AM   #2
Brenjen
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I was lamenting that very thing last night while testing my install of RFB 2.0 after I gun fought a patrol boat & submerged in a couple hundred feet of water & settled on the bottom. Instead of fixing the damaged bulkheads the ocean floor completed their destruction & the flooding was 100% in a few minutes.

It's not that I'm unaware of the fact that the sub was probably done for anyway, & even with the ability to sit on the bottom & work, not all the needed repairs can be made; it'd still be nice to be able to sit on the bottom & affect those repairs that could.
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Old 06-20-10, 11:20 AM   #3
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Someone in these forums stated that you can safely sit on the bottom if you set your depth below sea bottom. That way the sub doesn't bob up and down with continual slamming. I tried this once and it didn't work. It could be because I had lost depth control and was incapable of securing the bottom with this technique. I shall try it again sometime.
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Old 06-20-10, 11:34 AM   #4
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Okay I tried this again with a good sub and it worked. Come to a few feet from the bottom and wait for the sub to go adrift. Full stop no forward motion. Do not command a dive just set the depth meter a bit below bottom. My sub set down nice and easy without a sound. Can I do this more then once. I don't know.

Edit: An after thought. This was with basic install SH4 1.5. I have a RFB install too, I haven't tried this with that yet.

Last edited by Harmsway!; 06-20-10 at 02:04 PM.
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Old 06-20-10, 02:20 PM   #5
keltos01
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other than that observer made a custom zone with high armor that protected the keel of the boats, have to add that to the zones.cfg with notepad and to the boat.zon file using s3d.

It was included in his damage mod at kikinback I think

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Old 06-20-10, 03:42 PM   #6
Webster
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one thing to remember is some mods in an attempt to get more realism will change how easy the sub hulls get damaged so things you can do with stock subs arent doable wih subs if you are using a mod that changes the subs damage model.

in a stock sub slow to zero very near the bottom then slowly increase depth until you touch bottom then make your depth at least 25 meters below that and your sub will sit motionless on bottom without getting more damage by rocking around.

there is always give and take with modding and some mods will change things in an attempt at getting subs to take the correct amount of damage from depth charges and this also effects how the sub gets damaged from sitting on the bottom or getting fired upon at the surface so it is very possible that sitting on the bottom cant be done while using those mods
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Old 06-21-10, 11:08 AM   #7
Admiral8Q
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I'll try it with TMO 2.0, brb...

EDIT: Ok, back! It does work in TMO 2.0! Woohoo!
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Old 06-21-10, 11:42 AM   #8
sharkbit
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Is there any way to adapt the Seabed Repair Mod from SH3 to SH4?

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Old 06-21-10, 01:32 PM   #9
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One compromise - used in the Longer Repair Times mod for SH3 - is to eliminate collision damage altogether. This was done by altering the SH3Collisions.act file (I see there is a similarly named SHcollisions.act file in SH4, so I assume it wouldn't be difficult to implement).

This also eliminates any damage from bring rammed, (or from plowing into the wharf). In practice I've found these limitations easy to live with - I don't play while drunk, merchies don't seem to want to ram you in SH4, and warships will kill you regardless if you surface close to them.

I didn't know about setting the depth below seafloor (going to have to try that), I've always just brought the boat very close to the bottom, shut off the motors and pretended we were resting on the bottom.
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Old 06-21-10, 04:35 PM   #10
Bubblehead1980
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Quote:
Originally Posted by Admiral8Q View Post
I'll try it with TMO 2.0, brb...

EDIT: Ok, back! It does work in TMO 2.0! Woohoo!
very nice.So howd you do it exactly? I will remember.My next question is does the ocean floor mess with the IJN active sonar?
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Old 06-21-10, 06:54 PM   #11
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Quote:
Originally Posted by Bubblehead1980 View Post
very nice.So howd you do it exactly? I will remember.My next question is does the ocean floor mess with the IJN active sonar?
You have to be at 0 knots go down to about 3 or 4 feet or so from the ocean floor then hit a depth around 25-30 feet deeper. I tested this in port on my last post, since you're already at 0kts and in shallow water. I watched on external cam and when the boat "settled" you could still see a small gap between the ocean floor and the keel, but no matter how much deeper I set to dive, the boat just sat there. I could tell it was in a dive because the dive planes were down. It showed that in the control room also.

Second question, I believe the answer is no.
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