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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#107 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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I tried installing the mod many different ways and like most of the posts above, I got CTD's everytime. It appears as though only a lucky one or two have been able to to get the mod to work.
Could it be that the MFM is simply too much data for SHIII to handle? IABL, Could you make a zip file that shows screenshots of each of the ships in the mod with their file names? Then we could choose a very limited number of ships that we like the most from the mod and only install them, possibly preventing CTD's? It would make installing and using the mod much, much easier. |
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#108 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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Well I guess I've had enough of this, Hell with it i'll live without the mod. Maybe in future releases it will be much more stable
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#109 | |
Eternal Patrol
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Just Change the title of each skins folder so it reads exactly like one of the folders already in 'Date', and it should install it on that date all by itself. Or you can take the Data folder of each one out and put it inside one of the folders with a date on it that's closest. For instance, copy the Data folder inside MFM-v3-US+UK_Skins19390901 and paste in inside Commander's Date/19390901 folder. When it says there's already a Data folder and asks if you want to overwrite it, click 'Yes'. When you come to MFM-v3-US+UK_Skins19400601, you'll see that there isn't a 'Date' folder in Commander with that label. Just make one, and paste the Data folder from that one into the one you just made. For the first one, MFM-v3-Neutral-Skins-1940, copy and paste the Data folder into Commander's 19400101. And you're done! ![]()
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#110 |
Eternal Patrol
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Oh, and I just got another surprise. Figuring I still had nothing to lose I uninstalled 3.2 and tried 3.0.
AND IT WORKED TOO!!! Now I just have to spend a lot of time re-installing all the mods I like. Some of them don't work with JSGME and have to be installed manually. Actually my next test will be to do a manual install of MFM 3.0 and see it it works. I like to have mods I know are working installed permanently, to keep the clutter down. I'll keep y'all posted.
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#111 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Thanks Steve.
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#112 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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@ Wreford-Brown, Just got it finished, unpacked it, no corruptions!
![]() Thanks for hosting. ![]() ![]() Edit: Well I tried and as I thought not enough memory, the first CTD error had the ModName=ntdll.dll and the second attempt: ModName=kernel.dll I will just have to split the file down to smaller sizes and keep trying till I get it to go! ![]() ![]() I notice that some of Ricks rec manual sil tga files have the same ship names, are these the same ship design or totally different? ![]()
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Sub captains go down with their ship! Last edited by Reece; 06-12-10 at 08:00 AM. |
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#113 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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What about soviet ships?
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#114 |
Eternal Patrol
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Same. Rick's manual was designed to replace all the pictures with ones that look like they were drawn rather than photographed. He took IABL's Rec Manual pictures from an early version and converted them.
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#115 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
Downloads: 279
Uploads: 0
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@denis_469
Funny you should ask that, I just picked one up in a small four ship convoy, on my way to send her to the bottom as I type ![]() Best regards. Fubar2Niner |
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#116 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! Last edited by Reece; 06-12-10 at 09:19 AM. |
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#117 |
Eternal Patrol
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Looks like it got squashed somehow. Interesting.
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“Never do anything you can't take back.” —Rocky Russo |
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#118 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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Not all of them but a lot, will take a while to sort out since the marked heights are out as well, using stadimeter would be out.
![]() This is the AO01A, not quite as bad: ![]()
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Sub captains go down with their ship! |
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#119 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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Well I tried a Fresh install (MFM3.2 was the first and only mod ever activated on that install) and still got a CTD
![]() I guess it just isn't going to work, for those that got it working how did you go about it? |
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#120 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,178
Downloads: 279
Uploads: 0
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@pickinthebanjo
At which point do you get a CTD? And how much ram do you have? I'm running 6 gig here and installed 3.0 at the end of my mods list as I posted here: http://www.subsim.com/radioroom/show...9&postcount=81 Also I'm using the 4 GB patch, don't know if you've tried that ? Are you running 32 or 64 bit OS? It can be found here: http://www.ntcore.com/4gb_patch.php Just follow the instructions. Good luck and hope this helps mate. Best regards. Fubar2Niner |
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