SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-31-10, 10:53 PM   #1
pickinthebanjo
Seasoned Skipper
 
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
Default Better effects?

Im looking for a mod to add to gwx3 to get better effects (Explosions, water transparency, whatever..) I found this "SH4 Effects for SH3+GWX3.0 V7.1" but have not tried it yet. I am wondering if there are any mods that you would recommend for more entertaining explosions
pickinthebanjo is offline   Reply With Quote
Old 06-01-10, 01:07 AM   #2
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

gwx itself has an optional mod callled GWX-Enhanced Damage Effects
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 06-01-10, 01:19 AM   #3
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
Default

Or you could give this a go:
http://www.subsim.com/radioroom/showthread.php?t=157581
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 06-01-10, 04:43 AM   #4
Jankowski
Frogman
 
Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
Default

try it out, and then maybe try sh5 water for sh3.
Jankowski is offline   Reply With Quote
Old 06-01-10, 07:58 AM   #5
pickinthebanjo
Seasoned Skipper
 
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
Default

turns out that SH4 effects mod was actually exactly what I was looking for, and even though I just stuck it over all my other mods (including GWX enhanced effects, and LRT) It worked perfectly.
pickinthebanjo is offline   Reply With Quote
Old 06-05-10, 05:22 AM   #6
Jankowski
Frogman
 
Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
Default

sh4 effects and enchanced damage effects= crash when torpedoing ships! (if i remember correctly)
Jankowski is offline   Reply With Quote
Old 06-05-10, 09:43 AM   #7
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

If you use them both at the same time, I'm not surprised.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-05-10, 10:59 AM   #8
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Jankowski View Post
sh4 effects and enchanced damage effects= crash when torpedoing ships! (if i remember correctly)
That is correct...they are not compatable.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 06-05-10, 11:04 AM   #9
pickinthebanjo
Seasoned Skipper
 
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
Default

Quote:
Originally Posted by Jankowski View Post
sh4 effects and enchanced damage effects= crash when torpedoing ships! (if i remember correctly)
worked fine for me. Actually It over-wrote many mods and still worked fine (I was lazy to remove almost all my mods just to get that one off)
pickinthebanjo is offline   Reply With Quote
Old 06-05-10, 11:05 AM   #10
pickinthebanjo
Seasoned Skipper
 
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
Default

If I knew how to post a pic of my JSGME I would

So hear's the results
pickinthebanjo is offline   Reply With Quote
Old 06-05-10, 12:51 PM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by pickinthebanjo View Post
If I knew how to post a pic of my JSGME I would
Use Ctrl + Prt Scrn to take the picture. Load up Microsoft Paint (which comes free with the computer) or any other photo or paint program you might have installed. Rather than Open click Paste As New Image from the Edit menu. Then you can cut out the rest of your desktop leaving just the JSGME screen. Save it as a JPeg and you're ready to upload it!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-05-10, 10:32 PM   #12
pickinthebanjo
Seasoned Skipper
 
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
Default



If anyone is wondering why there are multiple mods that do the same purposes, they were neccesary to get OLC GUI scopes to zoom while using FM's New Interior mod

I've been trying to get the Keil locks to work for a long time now but I'm having difficulty because of the other mods.
pickinthebanjo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.