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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#287 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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I guess this is stalled? This was my favorite mod.
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#288 |
Stowaway
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I hope not,is it?
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#289 |
Stowaway
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Heretic, or whoever is managing this mod now: Would you consent to this being put into part of a larger Compilation mod, as i said in another thread on this forum?
I'm looking to assemble several mods in a large easy for new people to install "Community Mod pack", and full, prominent credit would be given to you and the other mod authors involved. Would you be willing to help the community by allowing your mod to be used? |
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#290 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Looking good about time some one did this - was thinking of doing it myself though my skills are minimal - I'd certainly like to see W Clear's Enviro mod added to yourt list
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#291 |
Stowaway
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I have the consent of everyone but W_clear, who hasnt responded, and TheDarkWraith, who said no
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#292 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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If you want to add a UI to your community built mega mod, I bet reaper7 would let you use his. You should ask him, and see what his thoughts are on it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#293 |
Stowaway
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I misunderstood, darkwraith said "Wait for 3.0.0 to be bug free", understandably so.
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#294 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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If I had opinion I would build a super mod around any major sound, interface or graphical mod. Stick to core settings etc and let the user decide some of his own options.
MattDrizzle, did you get my PM?
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#295 |
Stowaway
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That i did,im dissapointed i didnt beat you to the punch and not sure if i'm gonna go through with my complilation as a result
![]() If this mod, Darkwraiths mod and Enviroment 2.2 arent included however, i dont see the point. Those should be boxed with the game as far as i am concerned. |
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#296 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...so in my eyes, advanced sound mods are important to add, not liked sounds but simulation uncritical ones could of course changed or changed with sounds fitting in the same way. The most important reason to create a megamod is to pimp the game to a more realistic, playable but of course more immersive expiriance... at least changes and releases should be most effective and efficient, so why excluding grafics and sounds ?
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Stormy...... Last edited by Stormfly; 06-04-10 at 07:02 PM. |
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#297 | |
The Old Man
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One thing that has bothered me in all SH releases is the deisel engine sound. Subs use a high performance deisel enigine. Not some chitty chitty bang bang about to explode rattle trap POS. So I have to agree Sound MOD updates are very important for the game immersive experience. P.S. With that said. There is one engine sound missing. The Deisel Engine air intake is on the control trower yet you one hear the engine exhaust from the stern. |
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#298 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#299 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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if i would skip those extra files, i would loose much of the potential regarding realism, admosphere and immersion.
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Stormy...... |
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#300 | |
The Old Man
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