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Old 05-24-10, 05:06 PM   #526
SkippyJack
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Which sound file is being used in the command room for the engine? I might want to play with it a little >.>
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Old 05-24-10, 07:22 PM   #527
maillemaker
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Quote:
I am looking in the Sh3.sdl file included with the mod using the Silent 3ditor
What is this Silent 3ditor you speak of?

Steve
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Old 05-24-10, 07:48 PM   #528
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Skwasjer's amazing editing tool for Silent Hunter III (works with SH4 too)!

It lets you go inside and adjust all sorts of things without knowing how to use a hex editor. Sometimes mods collide with each other. This lets you match the parameters of two mods you like.
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Old 05-24-10, 08:40 PM   #529
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OK I found the silent3ditor, but turns out I should not need it for the fm interior mod since I run GWX.

I have made it through 20+ pages of the thread.

Can someone tell me how to reduce the sound of the engines when inside the uboat?

Thanks,

Steve
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Old 05-24-10, 09:04 PM   #530
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Use S3D to open the sh3.sdl mixer file (one that comes with the mod), look near the end.
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Old 05-25-10, 05:56 AM   #531
maillemaker
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I did that, but it's not near the end.

I have Aces combined sh3.sdl file that you need in order to run FM Interior and Lifeboats&Debris.

I believe I found the sound entry (engine diesel external.wav) or something?

Do I just turn down the volume of that entry?

Steve
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Old 05-25-10, 06:15 AM   #532
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So is the sound entry I want to modify DD_Engine.DieselEX.wav?

Isn't this the sound file for the diesels external (on the bridge)?

Steve

From another post:

1) Disable the mod
2) Open MODS/FM_NewInterior_V1.0/data/Sound/Sh3.sdl with s3d
3) Find the DD_Engine.DieselEx entry (s3d has a search function)
4) lower the doppler setting from 100 to 0
5) Save the file, enable the mod, and show Tommy who really rules the waves.
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Old 05-25-10, 08:07 AM   #533
Reece
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That is the correct one, yes set the doppler factor to 0 only.
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Old 05-26-10, 03:18 PM   #534
MADLOU
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Default Cant get it to work

Hi. I d/l the software and read the manual several times, but I just can't get it to work at all. The mod appears awesome and I'm very frustrated Can I get some help? Thanks! These are my specs:

Vista 64 bit
Geforce 8800GT overclocked
4 GB memory
2 Quad Core
640 GB Hard Drive
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Old 05-27-10, 03:41 AM   #535
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Quote:
Originally Posted by MADLOU View Post
Hi. I d/l the software and read the manual several times, but I just can't get it to work at all. The mod appears awesome and I'm very frustrated Can I get some help? Thanks! These are my specs:

Vista 64 bit
Geforce 8800GT overclocked
4 GB memory
2 Quad Core
640 GB Hard Drive
Your specs should have no problem running the mod, so i guess the problem must be elsewhere.

make sure you are following install instructions properly, ie
-download 7zip file
-extract mod folder
-place mod folder in the jsgme "MODS" folder within the silent hunter 3 directory
-open jsgme and enable the mod.
-all typVII boats will now have the new interiors.

If youre following the above instructions but still getting no interiors the only other potential cause i can think of is the old problem with vista/win7 where installing sh3 into program files will prevent jsgme from working properly thanks to stupid folder permissions, if this is the case you should install sh3 outside program files (for example mine resides in C:/dasboot), that will fix that issue.
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Old 05-27-10, 07:02 AM   #536
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Thanks. I will try that..
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Old 05-30-10, 11:47 AM   #537
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I'm having a new problem. I can hear the engines if I'm facing 45 degrees off them, or about 135 and 225 relative to the bow. Any other direction and they fade away.

The funny part is, it also happens with the dockside band and with the overflying aircraft in port.

I this possibly related to one of the triggers in the mod, or am I looking in the wrong place entirely?
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Old 06-01-10, 03:28 AM   #538
Von -E
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Quote:
Originally Posted by DivingDuck View Post
Moin Skwasjer,

well, damn good suggestion. It was way too obvious to use a dial controller. Have used it a hundred times for all the food. But it didn´t appear to me in this environment. I was so locked in the SMC pattern while working on the engine. Stupid me.

@ALL:
a patch will follow, taking care of the sound issue.


Regards,
DD
Did I miss this patch?
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Old 06-01-10, 07:03 AM   #539
rsslcs
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I remember seeing a comparison video of SH3 vs SH5 and the SH3 interior was as complete as the SH5 one. Can anyone tell me where the mods for other parts of the interior are?

Cheers!
(or does this mod include more than the diesel engine room?)
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Old 06-01-10, 08:33 AM   #540
Sailor Steve
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Quote:
Originally Posted by Sailor Steve View Post
I'm having a new problem. I can hear the engines if I'm facing 45 degrees off them, or about 135 and 225 relative to the bow. Any other direction and they fade away.

The funny part is, it also happens with the dockside band and with the overflying aircraft in port.

I this possibly related to one of the triggers in the mod, or am I looking in the wrong place entirely?
It seems I was looking in the wrong place. I loaded up SH4 and am having the same exact problem. If it's my sound card I'm not sure what I've changed that would cause it. Same thing if it's not my sound card. Computers are so much fun.
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