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Old 05-25-10, 01:40 AM   #76
danizzz
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Originally Posted by Reece View Post
Video of Aces latest mod:


http://www.subsim.com/radioroom/showthread.php?t=168825

@ Jim, have uploaded and sent PM.
Thank you! great mod!
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Old 05-25-10, 04:17 AM   #77
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edit: For the record SH5 has the same five years of development behind it, just by developers that get paid for their work.
Yes, people keep forgetting this. The devs haven't lived on the moon for the last five years only to pop back a few months ago and start SH5 from scratch; they've "evolved" SH3 into SH4 and "evolved" SH4 into SH5.

In essence, modders have evolved SH3 into GWX, WAC, LSH etc; the devs have evolved SH3 into SH5. Comparisons between SH3/GWX today and SH5 today are fair - the devs have had the exact same amount of time that the modders have had to improve upon SH3, but they've had the added benefit of the source code, learnings from modders, and payment as incentive.

I guess the fairer comparison is: "which one has evolved more over the last five years?" Well, in some ways I'd argue SH5 has regressed (less boats, less years, less features, less ships, more bugs). Of course, its big selling point is the "OMG amazing immersive graphics", which I think only the most ardent SH5 hater would say are worse than SH3.

Now, while there's still new mods coming out for SH3, it's pretty much reached, IMHO, the pinnacle of its life, whereas SH5 is nowhere near it (or so I would hope). In a years' time if one still says that SH3/GWX (for example) is better than SH5, then we have some serious problems. SH3 was primarily revolution, SH5 is primarily evolution (with arguably a half-a*sed attempt at revolution); people should not forget the difference this makes to modding.
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Old 05-25-10, 07:43 AM   #78
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Another update to Aces Mod:
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Old 05-25-10, 09:15 AM   #79
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Quote:
Originally Posted by Fincuan
edit: For the record SH5 has the same five years of development behind it, just by developers that get paid for their work.
Quote:
Originally Posted by Arclight View Post
Now that is beyond incredible.

I could watch the coffee in the cup all day, untill a target pops up.
Just so the record is straight, and for giving credit where credit is due, the coffee in the cup is from Full Open The Conning Tower Hatch by lucagaeta, and you also see flakmonkey's FM New Interiors Mod in the video.

http://www.subsim.com/radioroom/showthread.php?t=159772
http://www.subsim.com/radioroom/showthread.php?t=162631
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Old 05-25-10, 10:16 AM   #80
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Another update to Aces Mod:
I am so downloading that mod when I finish here
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Old 05-25-10, 10:23 AM   #81
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Originally Posted by jwilliams View Post
Sure ATM SH3 is better than SH5. But in time SH5 will be the same, only with Better graphics and the ability to walk around your sub.

So in a year or so SH5 will be better than SH3. all the things that SH5 lacks will be added over time.

So imagine SH3 with better graphics, ability to walk everywhere and improved AI..... SH5 will win this battle, i'm sure of it.

QFT (and Im to lazy to type the same answer)
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Old 05-25-10, 10:26 AM   #82
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Quote:
Originally Posted by JScones View Post
Yes, people keep forgetting this. The devs haven't lived on the moon for the last five years only to pop back a few months ago and start SH5 from scratch; they've "evolved" SH3 into SH4 and "evolved" SH4 into SH5.

In essence, modders have evolved SH3 into GWX, WAC, LSH etc; the devs have evolved SH3 into SH5. Comparisons between SH3/GWX today and SH5 today are fair - the devs have had the exact same amount of time that the modders have had to improve upon SH3, but they've had the added benefit of the source code, learnings from modders, and payment as incentive.

I guess the fairer comparison is: "which one has evolved more over the last five years?" Well, in some ways I'd argue SH5 has regressed (less boats, less years, less features, less ships, more bugs). Of course, its big selling point is the "OMG amazing immersive graphics", which I think only the most ardent SH5 hater would say are worse than SH3.

Now, while there's still new mods coming out for SH3, it's pretty much reached, IMHO, the pinnacle of its life, whereas SH5 is nowhere near it (or so I would hope). In a years' time if one still says that SH3/GWX (for example) is better than SH5, then we have some serious problems. SH3 was primarily revolution, SH5 is primarily evolution (with arguably a half-a*sed attempt at revolution); people should not forget the difference this makes to modding.
Im feeling man-love for JS right now

Agree with all but your last statement.

The fact that FIVE years later (5 years?) a GWX modded SH3 can even hold a candle to a NEW SH5, given the devs had MONEY, TIME, and the source code (and STILL left bugs in SH5 that were in SH3!!!) says there is a serious problem.
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Old 05-25-10, 10:30 AM   #83
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The new one is better, i really want some pacific action but cant even play Sh4 without ripping my eyeballs out to stop the visual pain.
SH4 aint that bad, just the environmental stuff lets it down, sunsets look rubbish and cartoony like a simpsons sunset. I guess thats why ubi ditched the aweful procedural clouds for shV in favour of static textured (combined with 3d clouds)
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Old 05-25-10, 11:47 AM   #84
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Originally Posted by JScones View Post

Now, while there's still new mods coming out for SH3, it's pretty much reached, IMHO, the pinnacle of its life, whereas SH5 is nowhere near it .
The modders already are permanently and continuously abandoning SH3 in favor of Silent Hunter 5

.
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Old 05-25-10, 01:15 PM   #85
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The modders already are permanently and continuously abandoning SH3 in favor of Silent Hunter 5

.
My understanding is different....there is a growing list of modders working on both
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Old 05-25-10, 08:27 PM   #86
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My understanding is different....there is a growing list of modders working on both
That is right Jim, there are many flocking to SH3, a lot that have given up with SH5 (for now)!!
And the mods keep coming!!
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Old 05-25-10, 09:11 PM   #87
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Quote:
Originally Posted by flakmonkey View Post
SH4 aint that bad, just the environmental stuff lets it down, sunsets look rubbish and cartoony like a simpsons sunset. I guess thats why ubi ditched the aweful procedural clouds for shV in favour of static textured (combined with 3d clouds)
I'm playing Operation Monsun in the Atlantic. I don't know what environment mod that is using, but I've seen some absolutely glorius sunsets.
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Old 05-25-10, 09:36 PM   #88
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Only major gripe i have with SH4 enviormentals is the "ghost crew" effect when you you have all enviormental effects and volumentric fog enabled. Shoddy codinig on that one as i understand it, and not something fixable by mod.

Only way to get around it is to only enable volumentric fog. And Not enviormental effects. What you end up losing is the extra "heavy" misty fog effects that sort of float above the water, and cloud shadows, but retain the transparent water.
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Old 05-25-10, 10:36 PM   #89
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Originally Posted by Ducimus View Post
Only major gripe i have with SH4 enviormentals is the "ghost crew" effect when you you have all enviormental effects and volumentric fog enabled. Shoddy codinig on that one as i understand it, and not something fixable by mod.

Only way to get around it is to only enable volumentric fog. And Not enviormental effects. What you end up losing is the extra "heavy" misty fog effects that sort of float above the water, and cloud shadows, but retain the transparent water.
I remember bitching about this when it came out and Mihai told me that it was something they couldn't fix.
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Old 05-25-10, 11:09 PM   #90
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The other way to get around it is just ignore the transparent crew.

On the other hand my rig is so shabby I can't run it at all unless I have all graphics effects turned off. That may change in a couple of days though...
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