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#76 | |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 43
Uploads: 0
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#77 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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In essence, modders have evolved SH3 into GWX, WAC, LSH etc; the devs have evolved SH3 into SH5. Comparisons between SH3/GWX today and SH5 today are fair - the devs have had the exact same amount of time that the modders have had to improve upon SH3, but they've had the added benefit of the source code, learnings from modders, and payment as incentive. I guess the fairer comparison is: "which one has evolved more over the last five years?" Well, in some ways I'd argue SH5 has regressed (less boats, less years, less features, less ships, more bugs). Of course, its big selling point is the "OMG amazing immersive graphics", which I think only the most ardent SH5 hater would say are worse than SH3. Now, while there's still new mods coming out for SH3, it's pretty much reached, IMHO, the pinnacle of its life, whereas SH5 is nowhere near it (or so I would hope). In a years' time if one still says that SH3/GWX (for example) is better than SH5, then we have some serious problems. SH3 was primarily revolution, SH5 is primarily evolution (with arguably a half-a*sed attempt at revolution); people should not forget the difference this makes to modding. |
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#78 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,848
Downloads: 171
Uploads: 0
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Another update to Aces Mod:
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Sub captains go down with their ship! |
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#79 | ||
Eternal Patrol
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=159772 http://www.subsim.com/radioroom/showthread.php?t=162631
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“Never do anything you can't take back.” —Rocky Russo |
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#80 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#81 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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#82 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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![]() ![]() Agree with all but your last statement. The fact that FIVE years later (5 years?) a GWX modded SH3 can even hold a candle to a NEW SH5, given the devs had MONEY, TIME, and the source code (and STILL left bugs in SH5 that were in SH3!!!) says there is a serious problem. |
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#83 |
Grey Wolf
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SH4 aint that bad, just the environmental stuff lets it down, sunsets look rubbish and cartoony like a simpsons sunset. I guess thats why ubi ditched the aweful procedural clouds for shV in favour of static textured (combined with 3d clouds)
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#84 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#85 | |
Chief of the Boat
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#86 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,848
Downloads: 171
Uploads: 0
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![]() And the mods keep coming!! ![]()
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Sub captains go down with their ship! |
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#87 |
Eternal Patrol
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I'm playing Operation Monsun in the Atlantic. I don't know what environment mod that is using, but I've seen some absolutely glorius sunsets.
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“Never do anything you can't take back.” —Rocky Russo |
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#88 |
Rear Admiral
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Only major gripe i have with SH4 enviormentals is the "ghost crew" effect when you you have all enviormental effects and volumentric fog enabled. Shoddy codinig on that one as i understand it, and not something fixable by mod.
Only way to get around it is to only enable volumentric fog. And Not enviormental effects. What you end up losing is the extra "heavy" misty fog effects that sort of float above the water, and cloud shadows, but retain the transparent water. |
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#89 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#90 |
Eternal Patrol
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The other way to get around it is just ignore the transparent crew.
![]() On the other hand my rig is so shabby I can't run it at all unless I have all graphics effects turned off. That may change in a couple of days though... ![]()
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