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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
Eternal Patrol
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Still-and-all, it's something to behold. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#122 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Almost rammed a seawall just coming out of my pen! ![]() |
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#123 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Well thfue58 and most others have moved to SH5 so Kiel looks unlikely
Unless the SH5 one can be reverse engineered as is near perfect Also I know of someone who was creating one for SH3/4 Hope he can be persuaded to complete the work Eh Alex ![]() |
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#124 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#125 |
Eternal Patrol
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I doubt that SH3 will be truly abandoned until SH5 has proven that it can do not only more than SH3 but that all the things we like about this one can be added back in as well. If and when SH5 can do all that none of us will care anymore.
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“Never do anything you can't take back.” —Rocky Russo |
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#126 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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I installed this mod and I must say it looks great!
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#127 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Good question
Pretty much as were apart from where terrain had moved If you follow the escort out you will get a good idea of the clear path ![]() |
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#128 |
Eternal Patrol
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![]() ![]() I had that same question myself, and being of a cowardly nature I took a look in the Mission Editor before setting out. For obvious reasons I ended up going out the southeast lock, which is closest to the starting point anyway. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#129 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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Does this mod work with the Lifeboats&Debris mod? Just that it says that they both use Sh3.sdl (whatever that is).
Thanks! EDIT: Nevermind :P Found the previous post asking for help with this! |
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#130 |
Admiral
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Try Aces Combined sh3.sdl V2 which contains all necessary sounds
http://www.subsim.com/radioroom/show...6&postcount=32 |
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#131 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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Yep, I spotted it (hence the edit)
![]() I must say, it is pretty awesome... just bumped into the lock on my first run out though! ![]() |
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#132 |
Chief of the Boat
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No....it's as in #128
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#133 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Does that mean you're volunteering to create a new mine map and release it for us all to use?
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#134 |
Admiral
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it's part of realism that not all is perfect.
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#135 |
Chief of the Boat
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Simply study the screenshot in #128....all that is missing is the net on the eastern shoreline.
Sailing up the centre of the navigation channel (or following your escort out) has always been the safest route....so no change there. |
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