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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2008
Posts: 7
Downloads: 46
Uploads: 0
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Hi, i'm new to editing in SH4 but i'm kinda familiar with editing in other games. I'm use to just editing most things in notepad but when i open a .zon file or .sim file all i get is half english an half...it seems unreadable.
example: reload"Range range<F angle4Bammo_storage$APshell̖ Gp' amount}$HEshell̖ɫZ amount}$AAshell amount}$SSshell amount}Fireeffectj;k I'm trying to edit ammo storage, sub speed, weapons power, ext. I downloaded silent3editor but all i get is half bits of stuff and never teh real meat of what i want. My game works fine so i know its not a bad file. please help |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'm trying to edit ammo storage,
in the submarine directory, in submarine.upc under "bunker" edit with notepad sub speed, same directory, submarine.sim file, open with s3d weapons power, ext. in the library directory : weaponname.zon file, edit with s3d keltos |
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#3 |
Swabbie
![]() Join Date: Jul 2008
Posts: 7
Downloads: 46
Uploads: 0
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thanks for responding but with notepad i keep getting half english and half junk "fa$%#@---"
for example: type: depth: ff? the other prob i'm having is with sd3, it seems i'm missing certain elements of information. I look at it wtih notepad and even through the half junk elements, i can see ceratin fields and elements i can tweek that i can't find or see with sd3. |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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you have to open s3d by double clicking on the icon !!! it's a sh4 editor and very powerful, other than that all the .upc files are in simple text, so you can edit them with notepad.
k |
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Let's do the Max Speed. 1. Open S3D 2. File/open Subname.sim 3. Find Unit_Submarine 4. click + sign 5. Select the entry that opens (it is the controller and is also named Unit_Submarine) 6. On the right side, Click + beside "Unit_Ship" 7. Click + beside the Propulsion 8. Select max_speed= 9. At the bottom of the page is a "Value" box, change value and hit enter 10. Save. Close. There is also a max submerged speed that is inside the "E_Propulsion" (Electric Propulsion) You can look around at all the items in here, but work from a backup file, do not overwrite the original or sooner or later you will be reinstalling the game. Now with Notepad you need to open the Subname.cfg file and set the "MaxSpeed" to match what you set with S3D. .dat, .sim, .zon, .val, .dsd, .cam open with S3D. .cfg, .upc, .upcge, .eqp, open with Notepad. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 05-08-10 at 04:21 PM. |
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#6 |
Swabbie
![]() Join Date: Jul 2008
Posts: 7
Downloads: 46
Uploads: 0
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Thanks peabody!! that greatly helps!! i imagine it's basicly the same thing for weapons(shell damage, firing rate, torp speed/damage).
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#7 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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#8 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
If you don't know, you set up a MOD by making a folder, then inside that make a data folder, then inside that make folders until you get to the file you want to change. Exactly the same way they are set up in the game. Then you can use JSGME to enable your mod and if it causes problems you can disable the MOD and work on it without affecting the original files. Example to change the maxspeed: Modname (folder) Data (folder) Submarine(folder) NSS_Gato (folder) NSS_Gato.sim (file you are changing...copy it from the game and edit it) When you enable it, it will only change the NSS_Gato.sim file in the game and replace it with your edited one. Then test it to see if it works. You can put several MODs in the same "Modname" folder as long as you keep the folder structure the same as the game is. In other words you are telling JSGME what files to change and where to find them. Hope that makes sense. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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